Yo can we talk about how at 0:27 Samus does the charge beam spin attack into a dash melee and transitions into a run without losing any momentum
Damn, movement in this game is going to be something else.
Yo can we talk about how at 0:27 Samus does the charge beam spin attack into a dash melee and transitions into a run without losing any momentum
Damn, movement in this game is going to be something else.
Metroid is the Chozo word for warrior. Samus also has Metroid DNA.Is it true this won't have any Metroids?weird since it's called metroid sould of been called samus .
Ah cool thanksMetroid is the Chozo word for warrior. Samus also has Metroid DNA.
Is it true this won't have any Metroids?weird since it's called metroid sould of been called samus .
I almost can't believe the marketing push this is getting. It's good to see, but I wonder why. I don't remember any Metroid game getting this kind of attention previously. I can't remember the last individual Nintendo game that had such a blitz. And it's clearly being poised to be the OLED switch's premier title. I hope that this enthusiasm is backed by confidence in the product.
They have never not been doing that, btw. That is exactly what brought about them taking on the Zero/Fatal Frame series, the Pandora's Towers/Last Stories and the like. Bayonetta! All that stuff. That's not something they've only started doing with the Switch. It's something that only started WORKING with the Switch. Nintendo has never been "all about family games".My take is Nintendo has realized Metroid has the potential to bring a different audience than their other first party games, which is something they have been focusing on doing during the whole Switch era. They aren't all about family games anymore, they want to attract everyone, younger and older players, people who like Playstation and Xbox, people who like more "mature" action games, etc. Prime 4 has the biggest potential to do that and become huge between the FPS audience, so I think they're paving the way for that with Dread.
They have never not been doing that, btw. That is exactly what brought about them taking on the Zero/Fatal Frame series, the Pandora's Towers/Last Stories and the like. Bayonetta! All that stuff. That's not something they've only started doing with the Switch. It's something that only started WORKING with the Switch. Nintendo has never been "all about family games".
I still think people are expecting 5 million copies sold are being a bit too optimistic. I say set the bar and 2 to 3 million cuz that would already be around the series height
Id love it to sell more ofc
Damn. That looks so clean.
The closest 2D Metroid would be SR; where you could counter while moving in the air. Punching frozen enemies was instant death.Damn. That looks so clean.
Not seen anything like this in other Metroid entries.
Are we looking at a potential GOTY contender here?
Nintendo always focuses on kids when they don't have a hit product (on the marketing side that is). It's a market they own. It's reliable income for them. They do reach out to a broader audience if they have a hit console and it's exactly why I like the Switch so much. A varied library is a must for me.I felt people could read my post and understand I'm saying "Nintendo only did kid stuff before" but that's really not what I'm saying. I'm talking about them actively pursuing a more varied audience with their marketing campaign since the Switch. The Wii/Wii U era had a completely different marketing approach. The Switch is probably their console that has the most varied audience since probably the SNES, many game that wouldn't sell on the Wii/Wii U sell on the Switch, and Metroid is one such case.
Damn. That looks so clean.
Not seen anything like this in other Metroid entries.
Are we looking at a potential GOTY contender here?
Yeah, the only people that would get the Metroid Prime 3 Preview Channel were super fans that would have obviously bought the game regardless of what was shown. It was a fun thing for fans, but it did nothing to grab a new audience, and there was basically no promotion outside of it. They really did a poor job on Prime 3's marketing, odd considering they literally chose it to be the single first clip of Revolution / Wii footage ever shown.
Prime 1 and Other M were pushed more heavily, for instance.
Damn. That looks so clean.
Not seen anything like this in other Metroid entries.
Are we looking at a potential GOTY contender here?
Man, the animations are absolutely incredible! I can't wait to do little things like stand on slopes or press up against walls just to see them all for myself!
I hope SR gets released on an HD platform at 60fps someday.The closest 2D Metroid would be SR; where you could counter while moving in the air. Punching frozen enemies was instant death.
I ordered mine in person at a GameStop, and they were saying that they were expecting it to be pretty popular and that we might be able to pick it up Thursday night which would be beautifulPaid my reserve in full at my local mom & pop store. They usually get Nintendo stuff in a day or two early, so if I can get it that Thursday, that'd be great.
Preordered it last week as well as the Amiibos. Normally not an Amiibo fan, but I love my Metroid merch.
Well metroid 2 exterminated all but one (now gone) metroid and the 2D games have had to jump through loops to justify the series namesake since then.Is it true this won't have any Metroids?weird since it's called metroid sould of been called samus .
Well metroid 2 exterminated all but one (now gone) metroid and the 2D games have had to jump through loops to justify the series namesake since then.
Honestly they just should leave it as is and not worry about needing a metroid to justify the titleWell metroid 2 exterminated all but one (now gone) metroid and the 2D games have had to jump through loops to justify the series namesake since then.
Yeah, I kinda like the Special Edition box art a bit better. That, or the Chozo one.Can I be nitpicky just this once and say I don't like the boxart of the game at all?
They could have gone with a clean all white background and Samus render. That red is way too garish.
But I understand it's one of those cases where they're marketing it to appeal to a mass audience and want the game to pop on the shelves.
Since this game features Chozo, and Chozo created the metroids, them just making more wouldn't be a stretch.Well metroid 2 exterminated all but one (now gone) metroid and the 2D games have had to jump through loops to justify the series namesake since then.
I hope this doesn't happen, it would invalidate the entirety of 2, a big portion of super's plot, and it would undermine fusion's metroid cloning program. Having more Metroids available also completely nullifies the threat of the X.Since this game features Chozo, and Chozo created the metroids. Them just making more wouldn't be a stretch.
AM2R is a great fan game. Have you played Samus Returns? They go for different approaches, but both are considerable improvements over the original Metroid 2.So.....is AM2R worth playing then? Seems like it isn't among the best or anything but still quite good?
Metroid II and AM2R are the only 2D ones I haven't played and I've already tried Metroid II and decided there's no way....
So.....is AM2R worth playing then? Seems like it isn't among the best or anything but still quite good?
Metroid II and AM2R are the only 2D ones I haven't played and I've already tried Metroid II and decided there's no way....
we supposed to not have any Metroid since Metroid 2. Well except one but here we are. Im sure we will see a lab somewhere lol
AM2R is a great fan game. Have you played Samus Returns? They go for different approaches, but both are considerable improvements over the original Metroid 2.
Ah didn't expect this positivity. Nice. I'll try and beat it this week. Assuming it's easy to find and download...AM2R slaps. Quality of life options blow everything else in the series away, and it's super polished. A few of the bosses are a little out there in concept, but they're still fun to fight against. Level design and pacing are ace, and the soundtrack is pretty good (very Prime-like with some nice callbacks). I believe the creator was scooped up by Moon Studios (Ori series) shortly after AM2R released. The only real drawback is that the game doesn't push the series forward much in terms of base mechanics (it's really just a heavily plussed Zero Mission), and the Metroid fights can get a little repetitive, though that was also an issue in the original. If you like Metroid then I think it's a must-play. It's a little tough to rank for me since the structure is quite different than some of the others, but I think I like it about as much as Zero Mission (less than Super, more than the other 2D games).
It's easy enough on it's own. It doesn't get anywhere near as obtuse as say, Fusion does at its worst.Ah didn't expect this positivity. Nice. I'll try and beat it this week. Assuming it's easy to find and download...
Any important tips? Like, is it frustrating or easy to get lost without the help of a guide at some point?
And yes I've played Samus Returns. Good game.
AM2R slaps. Quality of life options blow everything else in the series away, and it's super polished. A few of the bosses are a little out there in concept, but they're still fun to fight against. Level design and pacing are ace, and the soundtrack is pretty good (very Prime-like with some nice callbacks). I believe the creator was scooped up by Moon Studios (Ori series) shortly after AM2R released. The only real drawback is that the game doesn't push the series forward much in terms of base mechanics (it's really just a heavily plussed Zero Mission), and the Metroid fights can get a little repetitive, though that was also an issue in the original. If you like Metroid then I think it's a must-play. It's a little tough to rank for me since the structure is quite different than some of the others, but I think I like it about as much as Zero Mission (less than Super, more than the other 2D games).
I think I would disagree with this personally, specially the bolded. Don't get me wrong, I don't think its a bad game, and for a fan made game its impressive, but its not super polished, and it has its flaws. Some of the big ones for me are the Metroid AI for everything from Alphas to the Omegas basically amounts to sit on Samus. Its not really challenging, just annoying. I also found the artwork that was either ripped right out of Zero Mission, or modified from it stand in contrast to the new art. There's this definite clash in the way some things look and move that do not fully mesh up. Finally I ran into some bugs that while not game breaking were definitely annoying. Like if you press a direction coming out of the menu or map too soon direction inputs stop working till you disconnect and reconnect the controller. Again I don't think its a bad game, and for a fan game its really impressive. I just don't agree with calling it super polished. Its good but not mind blowing.