The underwater EMMI is annoying as hell. I've been stuck on it for 30 minutes.
Things I would love to see as DLC...
- Button remapping: Why this isn't already in the game baffles me.
This already exists for Switch on an OS-level so that's likely why they didn't bother
You meanSometimes this game is obnoxiously vague. I was just at a underwater part and the only reason I managed to get across the room was because I stubbornly kept trying over and over until Samus made it. So vague. No hint or anything of how to pass an area sometimes lol
Sometimes this game is obnoxiously vague. I was just at a underwater part and the only reason I managed to get across the room was because I stubbornly kept trying over and over until Samus made it. So vague. No hint or anything of how to pass an area sometimes lol
That's definitely the area lol took me a while to get it rightYou mean
the room where you have to cross an horizontal gap with the new double jump?
Yup that spot. Never occurred to me look at the background lolAssuming you're out the area I'm thinking of, the hint there is the line of glowing lights in the background that indicate exactly when you should jump to keep your vertical position steady.
Sometimes this game is obnoxiously vague. I was just at a underwater part and the only reason I managed to get across the room was because I stubbornly kept trying over and over until Samus made it. So vague. No hint or anything of how to pass an area sometimes lol
I don't know if it's because I played it in Spanish because a lot of people seem to have problem with this. The game just told meThat's definitely the area lol took me a while to get it right
I don't know if it's because I played it in Spanish because a lot of people seem to have problem with this. The game just told methat I can use my jump underwater but will not gain any height with it. And it just puts me on a room with a horizontal gap. I did it at my first try 🤷♂️
It was really surprising for me to watch streamers play through the game. As a general broad statement, most people don't seem to internalize written tutorial text. It makes me understand way better why ADAM tends to repeat information the tutorial boxes already explained. Obviously this was playtested and the devs realized many people need to be told stuff more than once.I don't know if it's because I played it in Spanish because a lot of people seem to have problem with this. The game just told methat I can use my jump underwater but will not gain any height with it. And it just puts me on a room with a horizontal gap. I did it at my first try 🤷♂️
This was made very clear to me when I watched streamers play Doom Eternal and a lot of them just clicked away the text boxes explaining a new power... which have some very useful info that they're now not aware of. Think this is a result of them being 'on' all the time, thinking they can't waste time on reading and often the chat will explain things to them anyhow. I love watching some streamers but I could never play games this way. They are so used to having everything spoonfed through chat that they're just not reading or learning how to play the game.It was really surprising for me to watch streamers play through the game. As a general broad statement, most people don't seem to internalize written tutorial text.
You are definitely good.I'm trying to do normal sub 4 hours without any sequence/speedrun tricks so can anyone tell me if I'm still on track with 2h30 time at the start of the ice path to Screw Attack? If there's still an easy skip/trick here somewhere I'd take because even though I'm pretty far upgrade-wise it could still take a while.
The problem with Doom Eternal (for me) was that it felt like a never-ending barrage of "hey, look, this stuff goes here" and "hey, use this weapon like that" and it just never ended and I was like "dude, give me the shotgun and let me rip through demons, wth".This was made very clear to me when I watched streamers play Doom Eternal and a lot of them just clicked away the text boxes explaining a new power... which have some very useful info that they're now not aware of.
I was! And I even got that shinespark having failed it multiple times trying on hard. Final clear time 3:15. I was definitely short on missiles during some fights but on normal sub 4 hours is very easy without doing any seq. breaking. Only need sub 4 on hard now.You are definitely good.
Especially if you already have Storm Missiles and are on the "normal" route instead of getting Gravity Suit/Screw Attack early. One minor trick you could do is use the shinespark to OHKO the experiment boss when it does the fan attack.
I am legit shocked this was considered a good idea. EMMI encounters in general have felt like a huge hindrance in an otherwise stellar game. Laser sponge, trial and error, gimmicky encounters, just awful.
We need a speedrunner mode that automatically skips all the cutscenes. Keep adding the time to the playthrough to keep it consistent for the in-game timer, but just make it so we don't have to watch the opening cinematic, ADAM dialog, and automatically skips the cutscenes mid-game.Things I would love to see as DLC...
- Easy mode: Half damage from enemies, wider parry timing (especially for cutscene parries). Good way to make it more accessible.
- Button remapping: Why this isn't already in the game baffles me.
- Sound mix controls: Again, crazy this isn't already in the game.
- Visible in-game timer/time scoreboard: It's annoying not being able to see in-game time without saving, quitting, and going back to the main menu. Likewise, it would be nice if players could compare their times with themselves and with everyone else.
- Boss-rush mode: The bosses are fun. Why not allow people to fight all of them again in a row?
- An optional super-boss: I know this isn't something Metroid usually does, but I think it would be a good way to highlight the strengths of Dread. Even just a powered up version of the final boss if you get 100% items like in Zero Mission.
- A gauntlet that is nothing but environmental puzzles: The Shinespark puzzles in this game are wonderful. I would love seeing a Hollow Knight Path of Pain-style thing that emphasizes them.
- Unique ending art for 0% completion: Was shocked this wasn't in the game already.
Things we'll actually see:Things I would love to see as DLC...
- Easy mode: Half damage from enemies, wider parry timing (especially for cutscene parries). Good way to make it more accessible.
- Button remapping: Why this isn't already in the game baffles me.
- Sound mix controls: Again, crazy this isn't already in the game.
- Visible in-game timer/time scoreboard: It's annoying not being able to see in-game time without saving, quitting, and going back to the main menu. Likewise, it would be nice if players could compare their times with themselves and with everyone else.
- Boss-rush mode: The bosses are fun. Why not allow people to fight all of them again in a row?
- An optional super-boss: I know this isn't something Metroid usually does, but I think it would be a good way to highlight the strengths of Dread. Even just a powered up version of the final boss if you get 100% items like in Zero Mission.
- A gauntlet that is nothing but environmental puzzles: The Shinespark puzzles in this game are wonderful. I would love seeing a Hollow Knight Path of Pain-style thing that emphasizes them.
- Unique ending art for 0% completion: Was shocked this wasn't in the game already.
Has anyone else had the sound cut off for a split second during elevators/warp stations? It's started to do this for me after the update I think. It's only during those loading screens, otherwise the sound's fine.
I just came up with a theory as to why the X mimicking Quiet Robe (QR-X henceforth) "sacrificed" itself to revert Samus' Metroid Suit.
It didn't.
We know that Thoha DNA allows some level of control of the Metroids and the Metroid DNA within Samus. Her reversion from the Metroid Suit when she absorbed the QR-X is evidence enough of that. My theory is that this works at a cellular level and the QR-X is able to hide within Samus' body without harming her and without triggering the Metroid DNA within her that allows her to absorb normal, free-floating X.
QR-X did not sacrifice itself...it used Samus herself to smuggle itself off-world.
It would remain to be seen whether this is a permanent or semi-permanent situation, however. Presumably, the moment QR-X re-emerged from Samus' body, she'd be pretty pissed and would also likely revert to the Metroid Suit. Until such a time as it's either confirmed or debunked, my headcanon is that the QR-X continues to reside harmlessly in Samus' body keeping the Metroid DNA in check in order to prevent her from going "full Metroid" both from a self-preservation instinct on the X's part and the safety of the galaxy perspective on Quiet Robe's part.
One day, however, it may come to a point where Samus requires the Metroid Suit once again and QR-X emerges and explains itself as well as how it has bonded with Samus as it observed her actions from within all this time. In that moment, Samus' full power is once again unleashed and the QR-X either sacrifices itself in that it must remain behind or it escapes alone to rendezvous with Samus and ADAM in order to allow her to once again pilot the ship.
Eh.
X-mimics mimic the behavior of whatever they copy, as evidenced in Fusion, for example when the SA-X takes up the task of killing Metroids. QR-X was doing its best to be QR, IMO.
Which is funny in that my three additional playthroughs since launch (2 of which were yesterday and today), I've hated how many cutscenes and dialog I have to skip and especially the unskippable stuff at the start.I love huge story heavy games, but this felt like something you'd play on the snes or gba in a positive way.
I did the pseudowave option for getting Screw Attack early and it is so unpredictable. If you could just aim it would be fine, butAt the final boss on hardmode with 2:55 on the clock. Gonna spend like 35 minutes gathering power bombs and e-tanks so I can at least tank some hits.
Getting Cross Bomb before Space Jump makes getting Space Jump early SO much easier. My hands can't do that wall jump morph bomb combo, but I can at least beat the Cross Bomb boss easily and make that part so much easier.
I was stuck in the exact same spot, and was very close to pinging MS on Twitter to let them know about a bug in the game that let me get the spin boost before the gravity suit (which I assumed I needed to escape).Yup that spot. Never occurred to me look at the background lol
Oh, I've got the Space Jump and Screw Attack before Gravity Suit and there is a place that legit softlocks you except for a glitch that lets you escape...though it's hard to pull off. I opted for the shinespark method, but that requires you to know about the softlock ahead of time.I was stuck in the exact same spot, and was very close to pinging MS on Twitter to let them know about a bug in the game that let me get the spin boost before the gravity suit (which I assumed I needed to escape).
I also had to look online what to do even though I read the text tutorial, but I never interpreted it as "you can't go higher underwater, but you can go farther (wink wink)".I was stuck in the exact same spot, and was very close to pinging MS on Twitter to let them know about a bug in the game that let me get the spin boost before the gravity suit (which I assumed I needed to escape).
No joke. Didn't know that on my initial run and it took me dozens of attempts. Second play on hard mode knowing you could just nuke his energy ball attacks and I only died once because I missed a counter.I don't know what was in that stability update I just installed, but I was stuck on the final boss for two hours or so and after installing I beat him easily with almost all my lives left.
(Admittedly reading the power bomb trick helped a lot)
Another 100% run done at 3:15, kinda wonder if I'll ever get good enough to get below 3:00 on a 100% run.
Wish this game had a leaderboard or something to keep track of your best times, the only Metroid game to ever do this is Zero Mission in a hidden time trial mode.
3 areas clear.
I dont like the shine spark. The analog stick is to imprecise and it ends up doing things I dont want it to do, which is very annoying. The puzzles are clever, but I don't love doing them.
I'm basically good to go for the final boss now - in fact I may have too many missles, so I hope I havent trivialized it lol. Do want to keep going and finish the other areas though, but maybe final boss first.