yeah it was good for the time. Two gens later, MGS has absolutely caught up, and passed it. The Van damme wall thing was cool but that stuff was extremely situational, but other things like hanging from piping and gadgetry was extremely good. Again, MGSV gives you just as much variety now, but with even better controls today.The shooting was great for the time - we're talking 2 gens ago - much better than the MGS games of the same gen. But I think the strenght was not the shooting but the versatility of all things you could do. I was shock the amount of moves and options you had on the Xbox controller at the time. I think it was one of the only game really using ALL my Duke buttons :)
You remember how you could jump on the wall and do a Van Damme on the wall ? You could even shoot guys that way. You can strangle folks or melee them. When you crouch you can walk nicely ( unlike MGS games ). And again, all feels so natural and organic.
Yup, this is what I love about it. It gives the player so much control that everything is on you at the end of the day. No blaming the game.When you fuck up in MGSV, you always know why and you know it was your error, not the game's.
Ubisoft's shooters look pretty and feel flimsy outside of Siege. Ghost Recon in particular felt cheap after MGSV.I've sunk 50 hours into it, the majority of which was doing side mission after side mission because the core loop of stealthily taking over bases is so incredibly solid.
This weekend, I fell into a deep The Division well, but I still inadvertently leave cover, switch to the wrong weapon, etc. There's a level of precision that MGSV has that is very satisfying, but hard to describe.
No lies detected. I don't think many games come close in terms of gamefeel.
Definitely! Gears feels really nice to control in its own right and you can do some crazy stuff once you get a deep understanding of the controls as you say.Im not sure how anybody can say Gears is clunky, it has the best/cover system....snapping into cover and transitioning from cover to cover.
Running, diving/rolling and weapon swapping are all on point.
It has a high skill ceiling also.
Exactly, everything else feels clunky in comparison.Definitely! Gears feels really nice to control in its own right and you can do some crazy stuff once you get a deep understanding of the controls as you say.
Im sorry but this looks stupid to me.Definitely! Gears feels really nice to control in its own right and you can do some crazy stuff once you get a deep understanding of the controls as you say.
Spastic play that abuses controls isn't particularly convincing. Last game I played like this was EDF in terms of animations.Definitely! Gears feels really nice to control in its own right and you can do some crazy stuff once you get a deep understanding of the controls as you say.
To be honest, in the case of Max Payne 3, even though I played it on PC, it has some serious dead zone and input lag issues on consoles. What I was trying to get at is that MGSV controls really well on both consoles and PC.I agree. Would also like to add how good the audio feedback is. Every step, every dive, even down to the clothes and weapons you're carrying are heard as you move around.
Wouldn't have used Max Payne 3 as a counterexample though. That game controls just the way it should for what it's doing.
Top 3 for me are uncharted 4, mgsv and max payne 3.Surprised the lack of uncharted 4 posts considering gears has been brought up numerous times.
U4 felt great to play.
Definitely! Gears feels really nice to control in its own right and you can do some crazy stuff once you get a deep understanding of the controls as you say.
Spastic play that abuses controls isn't particularly convincing. Last game I played like this was EDF in terms of animations.
0.oIf you think that clip looks spastic and stupid, you should look at this!
Learning to skip off cover to cover isn't as impressive as you're making it seem, but it does look ugly.Just cause you're not skilled enough to do the things on display doesn't mean its abuse, wallbouncing is a skill based tactic not an exploit.
Best controlling yeah, but the actual shooting doesn't feel good at all compared to full-blown shooter games.
To be honest, in the case of Max Payne 3, even though I played it on PC, it has some serious dead zone and input lag issues on consoles. What I was trying to get at is that MGSV controls really well on both consoles and PC.
Agreed.
And, people worry about Death Stranding's gameplay. Please...
Something something Norman the delivery man something something. 🙄
The melee in MGO falls apart in aesthetics. You can toss people into polls and they'll wallsplat comically, or ground sweeps and elevation can do some wonky shit. It remains effective and versatile, though.I think one place the snappiness of the controls falls apart is Metal Gear Online, where everyone can do what you do in single player. It results in some really spastic combat.
No abuse of controls here, its highly skilled play. Obviously most people can't play it like this.Spastic play that abuses controls isn't particularly convincing. Last game I played like this was EDF in terms of animations.