I guess so. I am a bit confused about their strategy. They like to yell from on high that you don't need an Xbox console to engage with their ecosystem and yet they made Redfall, Starfield and future Bethesda games Xbox/PC exclusives to get people to buy their hardware presumably?
I see this question asked a lot, it was also asked a lot when Sony decided to port its games to PC. It will probably get asked again if/when Sony shortens or eliminates the gap between console and PC releases. It's understandable that people ask it, as the console business was built on exclusives and assigns a great deal of importance to them. Why then are console makers abandoning that strategy or why are they inconsistent with it?
In short: they are catering to different markets. The console market and PC market are sufficiently different that different strategies are required. The console market responds to exclusive games, the products offered are similar enough, so exclusives are deployed to sway customers. The PC market doesn't respond to exclusives (as Epic also found out), the products offered are different enough, so exclusives aren't useful in bringing in new customers. More accurately, the number of customers they would bring in is dwarfed by the amount of potential customers they wouldn't be able to reach with a full exclusive strategy.
Look at it this way. Microsoft and Sony have been in the market together for 20+ years. In that time, the total amount of 'HD' consoles sold each generation has remained more or less stagnant, even though first-party games were fully exclusive. Gaming as a whole has exploded in popularity and revenue generated but console hardware sales haven't grown accordingly, which suggests that the console market has hit the limit of customers who are willing to buy a dedicated 'HD' gaming console.
At that point, Xbox and Playstation probably had a similar thought. "Ok, we've been trying to get these fuckers to buy a console through exclusives and subsidized hardware for two decades. What now?". And they both decided that they need to cater to those customers beyond the console, hence the PC releases (to cater to PC gamers) and streamimg (to cater to mobile gamers). There is a sea of potential customers who aren't willing to buy a console and both Sony and Microsoft have to adopt a different strategy for that market if they are to grow beyond the confines of console gaming.
Microsoft is more aggressive and does day-one releases on both PC and streaming because they have less to lose, selling 5 million less consoles isn't going to make much of a difference in their console business. Sony is understandably more hesitant but I believe the thought process that led them to start releasing games on PC will also push them to shorten the gap between console and PC releases and take streaming more seriously.