How about the cheap streaming next-box in 2019 and then xbox two in 2020 ?
Which is one of the reasons why I think there's a very little chance PS5 is coming out next year. The PS4 is in a great spot right now, I don't see why they'd take a risk when they don't need to.I stand to my words. A new console in 2019 for $399 will only highlight the awesome hardware that is the Xbox One X - released in 2017.
Of course the new console will be better. And of course the corporations will sell it like that.
But in the end we won't be looking at a significant upgrade. Not for that price - not at that time.
In 2020 the situation is looking very different.
The original Perfect Dark launched in 2000. Not many are going to hold a grudge if it delivers on AAA experience regardless of direction they take.
If you look into the gaming skills of some of the reviewers nowadays you cannot trust their verdict. I stopped 2 years ago to look about review scores as I figured out myself what games I like or not.I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
DOOM reboot was released more than 10 years after last DOOM. It was still a FPS, the same direction as previous DOOM games and it sold very well and received critical acclaim from fans and critics. The reboot remained true to its genre, people bought a game called "DOOM" and they get DOOM as expected.
And like Dr. Caroll said, no one would expect a hypothetical Timesplitters 4 being a Splinter Cell-like game or something other than a shooting game.
Let's not forget how Banjo-Kazooie Nuts and Bolts was received because it took another direction and because it wasn't the platformer people would have expected when seeing a legendary name name like "Banjo-Kazooie.
Personnally, this is one of the games I hate the most because each time I was playing, I was like "why the hell they changed the genre and made this terrible game instead of Banjo-Threeie. Who asked for this ??". I know a lot of fans were feeling the same way, or just tried the demo and never bought the game.
The game turned out to be a commercial flop while the recent Crash Bandicoot remake, still a platformer, sold millions in months despite the PSOne game being 22-years old !
Lots of people remember Goldeneye 64 and PD64 as FPS games with a great and chaotic multiplayer and with a fast-paced single player mode which offered high replay-value and an interesting setting. Even PDZ, despite having a really bad single player mode, has been among the most played games of 360's first years because it offered a fun 32-player FPS online multiplayer that could keep you busy during dozens of hours.
Turning PD into a mix between Splinter Cell, Deus Ex, Tomb Raider... is extremly risky. This would mean that fast-paced gameplay and multiplayer are gone. It doesn't match with current Xbox demographics. Let's remember Quantum Break and what are Xbox One most played games.
I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
Can't wait to see this running on Xbox X!
I think the overall general consensus across the boards seems to be that 2019 is too early. There is no doubt a certain hard-core tech crowd in the other console camp are eager for more power, but I think the average gamer is more than happy for a couple more yearsAbout the launch time for the next gen of consoles: I honestly have to ask from where the thirst is coming from to hope for the launch of new consoles in 2019. Has it to do with the fact that the performance crown is currently taken by Xbox?
That is never gonna be the name lol, they'd call it xbox 5 if they go numbered before calling it two lol.
I liked it more than a hat in time which is the complete opposite of what I was expecting.I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
Would be a fun thing to see unfold, that could make things interesting! I'm curious to see that dynamic play out again.I think MS should wait and go with better tech and hardware 2020. Also it would give more time to their 1st party devs and partner devs to work on some amazing stuff for launch.
This thread and Twitter is all I need.What websites would you recommend to follow any news, rumours, curiosities, etc. about Xbox to be up to date? :)
I've already got in my bookmarks N4G, Windows Central, Wccftech, GamingBolt :)
Pretty much this. I havent used a news website for a few years now.This thread and Twitter is all I need.
Why listen to third-party whispers when you could also just read where it all begins.
I stand to my words. A new console in 2019 for $399 will only highlight the awesome hardware that is the Xbox One X - released in 2017.
Of course the new console will be better. And of course the corporations will sell it like that.
But in the end we won't be looking at a significant upgrade. Not for that price - not at that time.
In 2020 the situation is looking very different.
I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
Yeah, that was my point. I think the overwhelming majority would be satisfied/interested just seeing a badass red-haired female protagonist (see the extremely positive reception of Alloy in HZ:D for an example of how much people love this archetype), replete with interesting tools and gadgets (i.e. varied gameplay opportunities), within the rarely done narrative of an interstellar war.
That's a compelling proposition, and if done right will be something people will applaud MS for, regardless of 1st or 3rd person, or the IP's history..
Even he admitted that all he had to go on was references to a third person crosshair. Also, that it didn't specifically refer to Perfect Dark, but rather Dark.
Rare's GoldenEye was released in 1997. Eurocom's GoldenEye was released in 2010. The animosity over that game existing and Rare's XBLA remake being cancelled, possibly at Nintendo's insistence, hasn't really faded. People still really, really, really hate the 2010 GoldenEye game, eight years later. The game will still be detested for daring to exist ten years from now. Its greatest crime is that it mechanically resembled contemporary FPS games instead of a Rare FPS game.
Rare's fanbase is particularly good at holding grudges -- just try praising Banjo Nuts & Bolts in most corners of the internet. Decades of burning hatred outlasts short team sales. Eurocom's GoldenEye sold a few million copies in addition to good reviews. But the enduring hatred of the GoldenEye fanbase towards the usurper means that it as since been by and large buried and considered a game whose very existence is unnececessary. On the other hand, the fan remake of GoldenEye that is in development will likely be received very well if it hits the right notes.
THQ Nordic are likely going to begin development of TimeSplitters 4 in the near future. What happens if TimeSplitters 4 comes out and overshadows Perfect Dark 2 by being the "real" Perfect Dark? What happens if THQ Nordic are presented as the publisher who actually understands what made these games special while MS get painted as the out of touch American publisher that not only ruined Conker, ruined Banjo, ruined Perfect Dark with PD: Zero, killed Perfect Dark: Core, ruined Rare as a company and alienated some of the most beloved developers who worked there -- but are now adding insult to injury with a "generic" Perfect Dark game? What happens if the new PD is seen as being "Ubisoft-esque", for instance? The developers may as well leave the planet before the mob forms around their houses.
I personally reserve judgement until I actually see the game. But Rare's IPs are extremely volatile. Imagine the extremely loud and vocal Syndicate 2012 backlash, except literally millions of people loved Rare's games while like a few hundred thousand loved Syndicate. The moment people see anything that even vaguely resembles Assassin's Creed or Uncharted or Halo or Call of Duty, the pitchforks are going to be out. MS are far more disliked by Rare's classic fanbase than Activision were back in 2010.
I was 18 years old when Perfect Dark released, I will be double that later this year. I do not want to see more of the same formula in 2020 or further along because people feel that a game needs to stay true to its roots.DOOM reboot was released more than 10 years after last DOOM. It was still a FPS, the same direction as previous DOOM games and it sold very well and received critical acclaim from fans and critics. The reboot remained true to its genre, people bought a game called "DOOM" and they get DOOM as expected.
And like Dr. Caroll said, no one would expect a hypothetical Timesplitters 4 being a Splinter Cell-like game or something other than a shooting game.
Let's not forget how Banjo-Kazooie Nuts and Bolts was received because it took another direction and because it wasn't the platformer people would have expected when seeing a legendary name name like "Banjo-Kazooie.
Personnally, this is one of the games I hate the most because each time I was playing, I was like "why the hell they changed the genre and made this terrible game instead of Banjo-Threeie. Who asked for this ??". I know a lot of fans were feeling the same way, or just tried the demo and never bought the game.
The game turned out to be a commercial flop while the recent Crash Bandicoot remake, still a platformer, sold millions in months despite the PSOne game being 22-years old !
Lots of people remember Goldeneye 64 and PD64 as FPS games with a great and chaotic multiplayer and with a fast-paced single player mode which offered high replay-value and an interesting setting. Even PDZ, despite having a really bad single player mode, has been among the most played games of 360's first years because it offered a fun 32-player FPS online multiplayer that could keep you busy during dozens of hours.
Turning PD into a mix between Splinter Cell, Deus Ex, Tomb Raider... is extremly risky. This would mean that fast-paced gameplay and multiplayer are gone. It doesn't match with current Xbox demographics. Let's remember Quantum Break and what are Xbox One most played games.
I mean this is quite blunt but it is because they have nothing to show. It's been like this for years now. They don't have the breadth of development to carry several shows a year and, for me, that is indicative of what they bring to their ecosystem. I would not be surprised if there was a stockpiling for a next gen launch Big Bang and then back into cruise.
Well they kept themselves in the news leading up to E3 this year, which is a large improvement over previous years. But they don't seem to have much planned for the second half, I can only assume they think it isn't necessary due to the busy holiday release schedule. Then again there wouldn't be much for them to really promote or say, only really Nintendo has kept itself regularly in the news post E3.One thing Xbox needs to work on is having splashes of large news throughout the year rather than announcing all their big news at E3. There are so many months leading to E3 with no need and then after with no news.
Inside Xbox and the weekly show are fine but it's mostly rehash of old news. I think sony and Nintendo do a lot better in spreading their news out and hope Xbox can do better in the future.
I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
What Twitter profiles do you follow, if I can ask? :)This thread and Twitter is all I need.
Why listen to third-party whispers when you could also just read where it all begins.
TimeSplitters is quite explictly Perfect Dark's competition because it's a spiritual successor to the GoldenEye/Perfect Dark/The World is Not Enough school of design originally from the same developers as GE/PD. It's no different to how Dishonored was the competition of the ill-fated Thief 4 which upset the fanbase ever so terribly and basically killed the series.Microsoft does not need to worry about THQ Nordic and Timesplitters because that is not their competition either.
You mean the one where Tomb Raider completely sold out in the pursuit of AAA financial success -- the one that is basically nothing like Tomb Raider with a reinvention of Lara Croft despised by original fans and not really liked all that much by anyone else? The reboot that took gameplay fans already felt was too watered down and held it underwater for an hour? The one that completely fractured the fanbase? Tomb Raider is stuck now. The classic fans hate everything TR2013 introduced. The new fans see Tomb Raider as just another TPS series with puzzles.If all developers and publishers thought like this there would be no improvement to games. Tomb Raider got a reboot...
Conviction badly derailed the series. It left such a bad taste that its successor, SC: Blacklist was punished for it with widespread disinterest from series fans despite being way more faithful to the classic games. Sales were poor, and the series has been on ice ever since.Splinter Cell changed the formula a bit with Conviction in how you could mark players and last know position if I remember correctly.
Good find.Back to adding possibly fire to the Obsidian rumor, I found some things interesting from their job listings. Remember this is speculation of course, there's a possibility it changed for other reasons.
First of all, all graphical programmer job listings now don't list Open GL but only DirectX. Unfortunately, there weren't any job openings last year for that as far as I could tell, but 2016 job listings list Open GL. It's interesting to note that, as far as I can tell, all of their PC-centric releases until now have had a Linux release on day one. The only explanations are they have enough Open GL Graphic programmers (doubt it), or their Publisher doesn't want to support those systems, but the problem with the last one is for being future-proof, you'd still hire them. Even if say, Bethesda would hire them for another Fallout (won't happen), you want your developers to be versatile so Open GL should still be needed.
Some of the job listings used to say multi-platform, but that is no longer the case. Back in February of this year, they said things like "our next great multi-platform RPG" and now it's things like "our award-winning RPGs", "our next world-class RPGs", "our next work class RPG" etc. For those that ask, yes, it may say 5+ years experience with consoles, but that experience translates no matter what so it doesn't really matter. If you have worked only on the PS4 library for 5+ years you could still easily be hired in to work on a game exclusively for the Xbox One library, especially since for the most part, the consoles are similar.
And what does it mean for EVENTUALITY of acquiring Obsidian?Back to adding possibly fire to the Obsidian rumor, I found some things interesting from their job listings. Remember this is speculation of course, there's a possibility it changed for other reasons.
First of all, all graphical programmer job listings now don't list Open GL but only DirectX. Unfortunately, there weren't any job openings last year for that as far as I could tell, but 2016 job listings list Open GL. It's interesting to note that, as far as I can tell, all of their PC-centric releases until now have had a Linux release on day one. The only explanations are they have enough Open GL Graphic programmers (doubt it), or their Publisher doesn't want to support those systems, but the problem with the last one is for being future-proof, you'd still hire them. Even if say, Bethesda would hire them for another Fallout (won't happen), you want your developers to be versatile so Open GL should still be needed.
Some of the job listings used to say multi-platform, but that is no longer the case. Back in February of this year, they said things like "our next great multi-platform RPG" and now it's things like "our award-winning RPGs", "our next world-class RPGs", "our next work class RPG" etc. For those that ask, yes, it may say 5+ years experience with consoles, but that experience translates no matter what so it doesn't really matter. If you have worked only on the PS4 library for 5+ years you could still easily be hired in to work on a game exclusively for the Xbox One library, especially since for the most part, the consoles are similar.
Back to adding possibly fire to the Obsidian rumor, I found some things interesting from their job listings. Remember this is speculation of course, there's a possibility it changed for other reasons.
First of all, all graphical programmer job listings now don't list Open GL but only DirectX. Unfortunately, there weren't any job openings last year for that as far as I could tell, but 2016 job listings list Open GL. It's interesting to note that, as far as I can tell, all of their PC-centric releases until now have had a Linux release on day one. The only explanations are they have enough Open GL Graphic programmers (doubt it), or their Publisher doesn't want to support those systems, but the problem with the last one is for being future-proof, you'd still hire them. Even if say, Bethesda would hire them for another Fallout (won't happen), you want your developers to be versatile so Open GL should still be needed.
Some of the job listings used to say multi-platform, but that is no longer the case. Back in February of this year, they said things like "our next great multi-platform RPG" and now it's things like "our award-winning RPGs", "our next world-class RPGs", "our next work class RPG" etc. For those that ask, yes, it may say 5+ years experience with consoles, but that experience translates no matter what so it doesn't really matter. If you have worked only on the PS4 library for 5+ years you could still easily be hired in to work on a game exclusively for the Xbox One library, especially since for the most part, the consoles are similar.
Amazing find Camonna.Back to adding possibly fire to the Obsidian rumor, I found some things interesting from their job listings. Remember this is speculation of course, there's a possibility it changed for other reasons.
First of all, all graphical programmer job listings now don't list Open GL but only DirectX. Unfortunately, there weren't any job openings last year for that as far as I could tell, but 2016 job listings list Open GL. It's interesting to note that, as far as I can tell, all of their PC-centric releases until now have had a Linux release on day one. The only explanations are they have enough Open GL Graphic programmers (doubt it), or their Publisher doesn't want to support those systems, but the problem with the last one is for being future-proof, you'd still hire them. Even if say, Bethesda would hire them for another Fallout (won't happen), you want your developers to be versatile so Open GL should still be needed.
Some of the job listings used to say multi-platform, but that is no longer the case. Back in February of this year, they said things like "our next great multi-platform RPG" and now it's things like "our award-winning RPGs", "our next world-class RPGs", "our next work class RPG" etc. For those that ask, yes, it may say 5+ years experience with consoles, but that experience translates no matter what so it doesn't really matter. If you have worked only on the PS4 library for 5+ years you could still easily be hired in to work on a game exclusively for the Xbox One library, especially since for the most part, the consoles are similar.
What is this appraisal based on?
Perfect Dark has a very specific formula that makes it a sister game to GoldenEye, TimeSplitters 2, and The World is Not Enough, but different from those games in its core mechanical execution. It's also distantly related to No-One Lives Forever. Another game fans badly want to see return.Perfect Dark's identity isn't anywhere near as strictly defined, or as vaunted as those you've suggested. PD's biggest claim to fame is that it was a spiritual successor to Golden Eye. That it was an extremely competent and polished shooter in its own right is a small factor in the equation.
The FPS genre is one of the least saturated genres. The spy FPS genre is a dry sponge. Third person games on the other hand? No shortage of them.What's there to suggest that PD as an FPS will possibly standout in the most over-saturated genre around - one which is littered with heavy-hitter annual releases, that suffocate the vast majority of shooters that come out?
Apples to oranges comparisons. Doom is inseparably an FPS - it's the godfather of the genre. Banjo Kazooie stands in the pantheon of 3D platformers, and another entry has been sought after for years. Interest in a PD sequel dissipated a decade ago.
Of course they can abide by the original's mould, but the point is they don't have to. Perfect Dark's identity isn't anywhere near as strictly defined, or as vaunted as those you've suggested. PD's biggest claim to fame is that it was a spiritual successor to Golden Eye. That it was an extremely competent and polished shooter in its own right is a small factor in the equation.
Doing anything with the IP is inherently risky. What's there to suggest that PD as an FPS will possibly standout in the most over-saturated genre around - one which is littered with heavy-hitter annual releases, that suffocate the vast majority of shooters that come out?
The FPS genre is one of the least saturated genres. The spy FPS genre is a dry sponge. Third person games on the other hand? No shortage of them.
The Obsidian rumor is exciting. I think the funding and support Obsidian would receive could bring back the BioWare type exclusive RPGs that Microsoft has been missing since BioWare was purchased — and EA BioWare has changed direction so it's not just in terms of exclusivity.
The next gen thread @ beyond3d is both informative and grounded, highly recommendedThis thread and Twitter is all I need.
Why listen to third-party whispers when you could also just read where it all begins.
Just an idea
Could MS treat Xbox consoles like they've done with Mixed Reality? I mean, make different partnerships (AMD, nVidia, Intel... you name it) and they each make their own version (like there's Windows MR headsets from Acer, Samsung...) and they all share the Xbox platform comprising also PC and smartphones/tablets through streaming (5G maybe?)
It could be an interesting future for the platform
I swear i cant stand reviewers. I just finished Super Lucky's Tale last night, and if you all are looking for a good 3D platformer check it out. Its on Game Pass if you have that. It is WAY better than what the reviews let on, especially if you liked old N64 3D platformers. Id give it a 8.5 myself if I were to score it.
Now I can proceed to play Shenmue II, Tomb Raider, Divinity II, or Spiderman. Sometimes too many choices can be frustrating lol
The FPS genre never became "saturated", though. And literally none of the games you mentioned are anything like Perfect Dark, with the exception of TimeSplitters, which was sabotaged by EA and which THQ Nordic have since purchased from Crytek, almost certainly aiming to make remasters and a sequel.This is exactly why Perfect Dark needs a change-up. Perfect Dark was the successor to Goldeneye, and was succeeded by TimeSplitters, which lost the console arcade FPS mindshare wars to Halo, which is...wait for it....Microsoft's premiere first-party franchise! Couple that with the fact that even Sony had multiple exclusive FPS games/franchises (Haze, Dust 514, Resistance, Killzone), and none succeeded in moving the needle away from Halo and Call of Duty in what would become the most saturated genre in gaming.
This thread and Twitter is all I need.
Why listen to third-party whispers when you could also just read where it all begins.
Back to adding possibly fire to the Obsidian rumor, I found some things interesting from their job listings. Remember this is speculation of course, there's a possibility it changed for other reasons.
First of all, all graphical programmer job listings now don't list Open GL but only DirectX. Unfortunately, there weren't any job openings last year for that as far as I could tell, but 2016 job listings list Open GL. It's interesting to note that, as far as I can tell, all of their PC-centric releases until now have had a Linux release on day one. The only explanations are they have enough Open GL Graphic programmers (doubt it), or their Publisher doesn't want to support those systems, but the problem with the last one is for being future-proof, you'd still hire them. Even if say, Bethesda would hire them for another Fallout (won't happen), you want your developers to be versatile so Open GL should still be needed.
Some of the job listings used to say multi-platform, but that is no longer the case. Back in February of this year, they said things like "our next great multi-platform RPG" and now it's things like "our award-winning RPGs", "our next world-class RPGs", "our next work class RPG" etc. For those that ask, yes, it may say 5+ years experience with consoles, but that experience translates no matter what so it doesn't really matter. If you have worked only on the PS4 library for 5+ years you could still easily be hired in to work on a game exclusively for the Xbox One library, especially since for the most part, the consoles are similar.
They at least have entertained that idea a couple times, but I think since the companies making the hardware would have no point in subsiding it the price wouldn't be worth it.Just an idea
Could MS treat Xbox consoles like they've done with Mixed Reality? I mean, make different partnerships (AMD, nVidia, Intel... you name it) and they each make their own version (like there's Windows MR headsets from Acer, Samsung...) and they all share the Xbox platform comprising also PC and smartphones/tablets through streaming (5G maybe?)
It could be an interesting future for the platform