No matter what, I will never be satisfied until this gets a sequel
Your picks seem realistic :)
Scalebound
Lost Odyssey 2
Phantom Dust 2
Pigs Might Fly 3
Hell Has Frozen Over 4
No matter what, I will never be satisfied until this gets a sequel
Your picks seem realistic :)
Scalebound
Lost Odyssey 2
Phantom Dust 2
Pigs Might Fly 3
Hell Has Frozen Over 4
At least we have record as a possibilityDidn't it get renewed recently?
Edit: fuck, they abandoned it in December, the dream is dead.
ReCore, sorry about that , autocorrect
Man, it seems like anything can happen these days.
If I told you a year ago that Microsoft would add 7 studios and counting in the coming year, you'd be less likely to believe that then any of those games being in development.
That said, for the record, I had already given up on ever seeing Scalebound as it was originally imagined. I just held out hope they'd re-purpose the assets and name for a spiritual successor to the game that never would be.
The only reason I am hopeful for Phantom Dust is that it did make enough waves to warrant a remake (that got cancelled for reasons that had little to do with its popularity), a remastered version that was given for free and downloaded over a million times, and - most importantly - the game is, or at least was, a passion project for Phil, who has spoken very highly of the game and how ahead of its time it was. Assuming Phil's passion project didn't end with the free remaster - which probably cost peanuts and used a measuring stick for interest in future instalments - I am holding out hope.
I'm just doing my part in continuing to advocate for it. I'm also of the belief that a well funded Phantom Dust with a F2P multiplayer mode with reasonable monetisation can be absolutely huge in certain markets. The game just lends itself to lucrative opportunities if it's fun to play. Allowing people to customise their characters with snazzy outfits and collect decks would be huge.
As for Lost Odyssey - it sold close a million on Xbox 360 and has become a cult classic. Releasing it today would be across Xbox and PC, and on Game Pass. It would be a much safer investment now than ever before, and if they can get Sakaguchi back on board, I don't know what bigger exclusive Japanese game they can get.
I do think 2019 is going to be a depressingly light year for Microsoft first party. We have Crackdown 3 (Sumo Digital/Ruffian Games), Ori (Moon Studios), Battletoads (Dlala Studios) and Gears 5 (The Coalition) confirmed. I can't imagine there is much else if we're expecting a 2020 Scarlett launch.
I hope that, since ms recently renewed the trademark for lost odyssey , that they have something planned for it
Strangely you make a compelling case, still never gonna happen though ;p
Rumblebones I actually think you have it mixed up about Phantom Dust. Voodoo Vince was Phil Spencer's passion project, while I believe Phantom Dust was because of Kenn Lobb. KLobb went to Phil Spencer and told him they need to do Phantom Dust. It also might have been Ishmae. One of those two, pretty sure.
Fast forward to 2016, and Microsoft has gone all but silent on the subject of Phantom Dust. The last anyone heard, Xbox marketing head Aaron Greenberg said that while the game isn't currently in active development, he characterized it as a "passion project" for Xbox head Phil Spencer, and described the project as "not canceled."
Last week, Polygon sat down with Spencer himself to talk about the future of Phantom Dust. We asked the biggest question first: Is there any change to report in Phantom Dust's development status?
"No, not yet," Spencer said.
He continued: "I love Phantom Dust – I think the mechanics in Phantom Dust were ahead of their time, and I think about what today's platforms enable and bringing that gameplay mechanic and story and setting to even, frankly, the 360 – and we kind of did that with the back-compat stuff we did then – but definitely today's world would really help cement what that game could've achieved."
Rumblebones I actually think you have it mixed up about Phantom Dust. Voodoo Vince was Phil Spencer's passion project, while I believe Phantom Dust was because of Kenn Lobb. KLobb went to Phil Spencer and told him they need to do Phantom Dust(or Phil asked him about it, cant remember). It also might have been Ishmae. One of those two, pretty sure.
Whatever happened to Mr. Lobb? He did good with Killer Instinct. Not so good on the Phantom Dust and Scalebound front. Haven't heard from him since Scalebound was canceled. Wondered if he had anything to do with Battletoads...or left Microsoft silently.
Yeah I really think they could make the next big MP hit for MS. Last time being from a little corp called Respawn w/ Titanfall 1 :PIt's one of the rare instances where I'm fully on the side of VinFTW ;-) They would be the perfect partner for MS. They are incredible multiplayer creators. Their experiences so far only touched the possibilities they could create with their whole team, fully backed by MS. That's the stuff you need for Game Pass, too.
Both MGS 2 & 3 HD and Peace Walker HD are on sale digitally for $9.99 and $7.49 respectively.I find it so annoying to see Peace Walker HD in my Xbox achievement list on the Xbox Windows 10 App because I have never bought or rented a physical copy of it and the Xbox store pages says I need to buy it, so I haven't apparently bought it digital either. Have no idea why it's there.
nope I took it without any difficultyIs the first Crackdown free just in the US? Has anyone from the UK managed to download it?
Ff are never set in the same universe with the only exception of 12 and tacticsI don't why they couldn't do standalone stories in the same universe, Final Fantasy style.
Makes too much sense to happen tho haha.
According to eurogamer he's envisioning the last months of cd3's production, which means that msft trust him to finish an hard job in the most delicate phaseWhatever happened to Mr. Lobb? He did good with Killer Instinct. Not so good on the Phantom Dust and Scalebound front. Haven't heard from him since Scalebound was canceled. Wondered if he had anything to do with Battletoads...or left Microsoft silently.
I'm afraid Microsoft won't be able to match EA and Blizzard with their remasters of Age of Empires. We haven't seen anything for over a year and Age of Empires: Definitive Edition didn't quite set the world on fire.
And still waiting for remasters on Banjo-Kazooie while Spyro and Crash Bandicoot are happening.
Join that train Microsoft. Join that train.
IDK nothing about aoe2 and 3 but aoe1 was a far more difficult remastered than wc3 or c&c due to its nature with a mix of 3d and 2d sprites with a fake perspective. It would be more reasonable to compare it to the starcraft oneI'm afraid Microsoft won't be able to match EA and Blizzard with their remasters of Age of Empires. We haven't seen anything for over a year and Age of Empires: Definitive Edition didn't quite set the world on fire.
And still waiting for remasters on Banjo-Kazooie while Spyro and Crash Bandicoot are happening.
Join that train Microsoft. Join that train.
If you all could revive one Microsoft IP, and only one IP, what would it be? Who would you have develop it?
Guess the point is that Banjo will remain dead until his dad won't find the inspiration he needMS already missed the Crash/Spyro hype. Banjo is now forever dead unless they signed up a deal to include him in Smash.
Rare fucked up with their stubbornness to not bring the bear and bird back.
Both MGS 2 & 3 HD and Peace Walker HD are on sale digitally for $9.99 and $7.49 respectively.
IDK nothing about aoe2 and 3 but aoe1 was a far more difficult remastered than wc3 or c&c due to its nature with a mix of 3d and 2d sprites with a fake perspective. It would be more reasonable to compare it to the starcraft one
Now if you have Gold. Next week if you don't.
*cries in scalebound*Lobb is off secretely developing Perfect Dark.
That's the reality I choose.
*cries in Phantom Dust*
I think InXile, Playground Games #2 and Obsidian are all using UE4 for their current projects - just like most of the other MS studios. So yea, I kinda expect there will be a very healthy exchange. MS creates some of the best UE4 results in the industry (especially The Coalition and Rare).I've got some thoughts about next gen but I'm not knowledgeable enough to speak on it confidently.
That said: for years, we have often heard about Microsoft making support resources a priority to their studios and how the ideal has always been that their studios share technology and help each other. The biggest of example this has been the relationship between Turn 10 and Playground, who have collectively contributed to the proprietary Forzatech engine. It seems pretty self-evident that this has worked out great for them.
It begs the question if Microsoft see this model as desirable for their growing stable. They're at 13 studios right now. 343i are working on Slipspace, which is presumably a purpose built Halo engine, but how likely is it that the Slipspace engine wasn't just for Halo? Is it possibly an engine built from the ground up to be versatile for various types of games, or is it more specific? In respect of Slipspace, I'm very curious to see if they share that tech with other studios, e.g. if Compulsion are developing a FPS, will they also use Slipspace, or will they use Unreal as they for We Happy Few?
Perhaps more interesting right now - Microsoft have 3 studios working on RPGs: Playground, Obsidian and inXile. Would it make sense for them to share an engine and technology? I would think that would be a priority for smooth game development, but I don't know if that's a feasible objective.
From what I recall Rare has had their own engine for years, and their games generally look great, so there's that to consider.
I'm basically just very curious what the goal is for Microsoft in respect of their first party stable and the technology they use. I imagine a service like Game Pass requires a very well organised pipeline, so surely working with some uniformity in tech would be ideal - or is that just not how game development works? I'm curious. I'd be grateful for any insight anyone here can offer.
Lobb is off secretely developing Perfect Dark.
That's the reality I choose.
*cries in Phantom Dust*
I think InXile, Playground Games #2 and Obsidian are all using UE4 for their current projects - just like most of the other MS studios. So yea, I kinda expect there will be a very healthy exchange. MS creates some of the best UE4 results in the industry (especially The Coalition and Rare).
I REALLY hope MSGP grows by a similar factor that MS internal 1st party did. Let's go!
To be fair, people were not that excited to play AOE1, even with the remasters. In the other hand, people REALLY love AOE2, so if they take their time and make a good product they would definitely have a hit there
I REALLY hope MSGP grows by a similar factor that MS internal 1st party did. Let's go!
I think InXile, Playground Games #2 and Obsidian are all using UE4 for their current projects - just like most of the other MS studios. So yea, I kinda expect there will be a very healthy exchange. MS creates some of the best UE4 results in the industry (especially The Coalition and Rare).
I've got some thoughts about next gen but I'm not knowledgeable enough to speak on it confidently.
That said: for years, we have often heard about Microsoft making support resources for their studios a priority and how the ideal has always been that their studios share technology and help each other. The biggest of example this has been the relationship between Turn 10 and Playground, who have collectively contributed to the proprietary Forzatech engine. It seems pretty self-evident that this has worked out great for them.
It begs the question if Microsoft see this model as desirable for their growing stable. They're at 13 studios right now. 343i are working on Slipspace, which is presumably a purpose built Halo engine, but how likely is it that the Slipspace engine wasn't just for Halo? Is it possibly an engine built from the ground up to be versatile for various types of games, or is it more specific? In respect of Slipspace, I'm very curious to see if they will share that tech with other studios, e.g. if Compulsion are developing a FPS, will they also use Slipspace, or will they use Unreal as they did for We Happy Few?
Perhaps more interesting right now - Microsoft have 3 studios working on RPGs: Playground, Obsidian and inXile. Would it make sense for them to share an engine and technology? I would think that would be a priority for smooth game development, but I don't know if that's a feasible objective.
From what I recall Rare has had their own engine for years, and their games generally look great, so there's that to consider.
I'm basically just very curious what the goal is for Microsoft in respect of their first party stable and the technology they use. I imagine a service like Game Pass requires a very well organised pipeline, so surely working with some uniformity in tech would be ideal - or is that just not how game development works? I'm curious. I'd be grateful for any insight anyone here can offer.
Can't believe nobody reposted this.
Obsidian devs recreate Star Wars Mos Eisley spaceport in Unreal Engine 4
This was a 17 man project they whipped up just dicking around.
Next gen is gonna be lit.
They abandoned the trademark?Fuuuuck, how does Scalebound still sting so fucking much? What an utter disappointment that they abandoned the trademark, that's as clear as a death can be.
I REALLY hope MSGP grows by a similar factor that MS internal 1st party did. Let's go!
Do you know if the same leadership is at Obsidian?
I keep hearing it was a toxic environment with a lot of drama behind it.