It's gonna be hilarious the second someone very talented like recreates a fairly good Mario kart or Mario game when Nintendo loses their absolute shit.
Seems more like monkey see, monkey do than using creative energy, if you ask me.
Right? Dreams coming true. I will tackle Final Fantasy XI Beastmaster, I will likely fail, but I might as well, it a easy to use way to make your dream game.oh my god . . . that is blowing my mind. we have results like this already? my dream of doing a Stunt Race FX type spiritual successor may actually be doable
So, he made a visual copy of Minecraft in Dreams, yea...
Reminds me of the crap copies of Limbo that kept getting talked about that were made in Little Big Planet. Ya know, the ones that looked amazingly like Limbo but didn't even remotely play like Limbo.
I will be much more impressed when someone makes a legitimately good gaming experience using one of these creator games. For some reason, RPG Maker allows people to make legitimately good games that can sell but Little Big Planet, and like Dreams, will never get user created content that goes viral and causes them to sell.
There is a big difference between making a demo level that is a few minutes long in a couple of weeks, looks pretty, and has a couple of basic mechanics like rolling a ball or 3D platforming and being able to build a fully featured game experience that is actually worth playing for hours on end.
The ignorance/negativity in your posts on this thread is frankly astounding (and also ignorant about lbp, which has no excuse as an established franchise)There is a big difference between making a demo level that is a few minutes long in a couple of weeks, looks pretty, and has a couple of basic mechanics like rolling a ball or 3D platforming and being able to build a fully featured game experience that is actually worth playing for hours on end.
The fact is that most content creators that can create good game content are going to produce it using a tool that allows them to actually sell their content. Something like Unity, Unreal, RPG Maker, or other similar tools.
That is where all of these "creator games" fall flat. Sure you will get a couple of interesting concepts, but you will never get a great game.
Even on Little Big Planet, most of the "great" content everyone talked about was crappy ripoffs of already successful games. I am already seeing this with Dreams with stuff like Minecraft, Legend of Zelda, and Super Mario Bros. Somehow not surprised.
This right here is going to be the biggest hurdle for Dreams imo. I really hope they figure out some way that people will be able to sell their creations in-game. It's probably going to be pretty hard, but that is going to turn this from a "game" to a "platform".I'd love to try to make a full-fledged JRPG in this but can't really justify it from a money perspective.
Isnt MM beloved because it offers a proper a Mario experience? It isnt like it is a game maker, it is called Mario Maker and it is exatly what you getThe ignorance/negativity in your posts on this thread is frankly astounding (and also ignorant about lbp, which has no excuse as an established franchise)
Mario maker for example is beloved and is much more limited in scope than Dreams.
Isnt MM beloved because it offers a proper a Mario experience? It isnt like it is a game maker, it is called Mario Maker and it is exatly what you get
I disagree pretty strongly with basically your entire post, but here's a couple of things just on the above point.
The engine is quite capable of producing those longer experiences, but I really think that the format is a more natural fit for shorter experiences.
- A game doesn't have to be fully featured and have hours worth of content for it to be interesting and worth playing.
This is because the Autosurf function exists, games load basically instantly, and shorter experiences are simply easier to produce. What you are doing is equivalent to a person in 2005 shitting on Youtube videos because they aren't Scoresese films - you are ignoring the strengths of the new format and focusing entirely on how it compares disfavourably to what we already have.
There are a handful of Dreams games that have kept my attention for 30+ minutes , but my favorite thing to do at this point in Dreams' cycle is to try a bunch of different games or experiences in quick succession. I have a blast just experiencing the creativity of other users and seeing all the neat shit that they have made, whether that be a beautiful vista they have designed, an inventive gameplay mechanic, one well-executed jump-scare, or a dumb joke that makes me laugh.
This kind of stuff is a heck of a lot more interesting to me than Ubisoft Open World Game #245, even though the latter passes your test of being a fully-featured, multi-hour experience. I haven't stopped playing and creating in Dreams since it came out, and it's competing with Sekiro for my time - a great game in a series that I adore.
Bonus unrelated - Puppet show being created in Dreams
What will we see a year from now.... I cant imagine.
I honestly was very dismissive of Dreams at it's initial reveal thinking it was more akin to little big planet or something, but after seeing more and more videos of what can be achieved within this game man my mind is blown at how impressive it is. Dreams might be my most anticipated game ever. Dreams doesn't even seem like a "game", it's more like a multi function 3D entertainment creation engine.
Patreon exists. You can even make an opening splash page that says "support me on patreon.com/xxxxxxx". Not too hard. People do this already with a lot of things. It doesn't have to be monetized on the actual PlayStation. And "donations" bypass the potential for copyright infringement.This right here is going to be the biggest hurdle for Dreams imo. I really hope they figure out some way that people will be able to sell their creations in-game. It's probably going to be pretty hard, but that is going to turn this from a "game" to a "platform".
The first game is really making me want a new Marble Madness game. If someone could create a Super Monkey Ball sequel in Dreams, oh man...what I wouldn't give to have a sequel like the first two games.
Briefly tried looking it up, couldn't find any either but when I buy Dreams I'll make sure to look for it. The current projects people have made are mind-blowing, can only imagine where Dreams will be years down the line.There is one, its called Ka-boom! Can't find any videos on it, but is pretty solid.
Briefly tried looking it up, couldn't find any either but when I buy Dreams I'll make sure to look for it. The current projects people have made are mind-blowing, can only imagine where Dreams will be years down the line.
Wow, game looks great from the picture, won't let me see it through the site, but I'm picking up Dreams likely this week anyhow so I'll give it a shot.
I'm curious. How would you feel if someone remade Breath of Death VII in dreams?I'd love to try to make a full-fledged JRPG in this but can't really justify it from a money perspective.
Calling it now, this is going to be a killer app for PSVR/PSVR2. Just endless experiences to enjoy.
Always the same nonsense speech.There is a big difference between making a demo level that is a few minutes long in a couple of weeks, looks pretty, and has a couple of basic mechanics like rolling a ball or 3D platforming and being able to build a fully featured game experience that is actually worth playing for hours on end.
The fact is that most content creators that can create good game content are going to produce it using a tool that allows them to actually sell their content. Something like Unity, Unreal, RPG Maker, or other similar tools.
That is where all of these "creator games" fall flat. Sure you will get a couple of interesting concepts, but you will never get a great game.
Even on Little Big Planet, most of the "great" content everyone talked about was crappy ripoffs of already successful games. I am already seeing this with Dreams with stuff like Minecraft, Legend of Zelda, and Super Mario Bros. Somehow not surprised.
They never should have let lbp die thoughPS5 version is a given. Very likely will be hugely upgraded too. I expect they will support Dreams far longer than LBP since it's full featured and can do any game type.
Infinite recursion!how long before someone makes dreams inside minecraft inside dreams?