Created by Wiseguy, so far they've managed to run Banjo-Kazooie, Rocket Robot and Superman 64 as well. It's designed to be frictionless, plug and play as possible. For something easier to digest, Nerrel made a video on it:
View: https://www.youtube.com/watch?v=ywWwUuWRgsM
Otherwise you can find all the information on these two githubs:
The trailer Wiseguy uploaded for Majora's Mask:
View: https://www.youtube.com/watch?v=GIp7C2ro2T8
View: https://www.youtube.com/watch?v=ywWwUuWRgsM
Otherwise you can find all the information on these two githubs:
GitHub - Mr-Wiseguy/Zelda64Recomp: Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux) - Mr-Wiseguy/Zelda64Recomp
github.com
GitHub - Mr-Wiseguy/N64Recomp: Tool to statically recompile N64 games into native executables
Tool to statically recompile N64 games into native executables - Mr-Wiseguy/N64Recomp
github.com
View: https://www.youtube.com/watch?v=GIp7C2ro2T8
- Plug and Play
- Fully Intact N64 Effects
- Easy-to-Use Menus
- High Framerate Support
- Widescreen and Ultrawide Support
- Gyro Aim
- Autosaving
- Low Input Lag
- Instant Load Times
- Linux and Steam Deck Support
- Ocarina of Time support
- Dual analog control scheme (with analog camera)
- Mod support and Randomizer
- Texture Packs
- Model Replacements
- Ray Tracing (via RT64)
What is static recompilation?
Static recompilation is the process of automatically translating an application from one platform to another. For more details, check out the full description of how this project's recompilation works here: N64: Recompiled.How is this related to the decompilation project?
Unlike N64 ports in the past, this project is not based on the source code provided by a decompilation of the game. This is because static recompilation bypasses the need for decompiled source code when making a port, allowing ports to be made without source code. However, the reverse engineering work done by the decompilation team was invaluable for providing some of the enhancements featured in this project. For this reason, the project uses headers and some functions from the decompilation project in order to make modifications to the game. Many thanks to the decompilation team for all of the hard work they've done.
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