Graphics.
Gameplay
Levels
Set pieces
I can barely remember any of these details. I couldn't tell you about any of these things because all I was left with the sheer emotional rollercoaster of trying to process what was happening on screen. It was as if I had discovered this incredible world in a novel, and I would wake up wanting to turn the page eager to find the next part of the story. In a lot of ways, people talk about this title as if it were a TV series. The character arcs; the decisions by the writers; the debate around whether there should be a sequel.
There are some games that have really immersed me in their world (Bioshock, Mass Effect 1, Red Dead Redemption 1), but those still felt like video games.
This doesn't, and I still think about that, and in some ways, it reminded me that the sort of immersion and storytelling I want is more available in the world of literature than it is in video games. And so for Naughty Dog to have created something that triggers so many emotions in people, regardless of what those emotions may be, I think they need recognition of having achieved something all artists aspire to; make you forget that it's not real.
Gameplay
Levels
Set pieces
I can barely remember any of these details. I couldn't tell you about any of these things because all I was left with the sheer emotional rollercoaster of trying to process what was happening on screen. It was as if I had discovered this incredible world in a novel, and I would wake up wanting to turn the page eager to find the next part of the story. In a lot of ways, people talk about this title as if it were a TV series. The character arcs; the decisions by the writers; the debate around whether there should be a sequel.
There are some games that have really immersed me in their world (Bioshock, Mass Effect 1, Red Dead Redemption 1), but those still felt like video games.
This doesn't, and I still think about that, and in some ways, it reminded me that the sort of immersion and storytelling I want is more available in the world of literature than it is in video games. And so for Naughty Dog to have created something that triggers so many emotions in people, regardless of what those emotions may be, I think they need recognition of having achieved something all artists aspire to; make you forget that it's not real.