They pulled it off with mass effect andromeda. Never doubt the ability for EA to half ass something even if it had enough time.
But that said, Andromeda showed zero signs of polish prior to its release. First we saw conceptual trailers "shot in-engine" but no trailers or gameplay. Then we saw snippets of gameplay mechanics lumped together with generic footage of 3D assets and developers looking like they were working and to contrast that, the very first time Anthem was revealed it was a vertical slice, functional gameplay demo that still reflects the gameplay footage we've seen in trailers, E3 playable demos and live-streams of the WIP final build recently.
It's a BioWare EA game, so it's going to have bugs and tons of them, and if I know my BioWare the netcode is going to be so rubberbandy and stuttery that the game is gonna have some minor controversy over how buggy it is, but it won't be a
clusterfuck like Andromeda was after these 7 years.
Its biggest issues will be the bugs and also from what I can see, structural issues about the way it solved the problem of providing a "BioWare experience" in a "Destiny clone" by segregating the story-department from teh game-department and isolating the part where you make choices with the part where you actually play with other players. I also worry whether it's not actually shared world but more just matchmaking between every Fort Tarsis and the wild every time you go back and forth. So far structurally, the game seems to be the same jack of all trades, master of none kind of ordeal that Inquisition was. It's going to feel like two games in one and they don't mix well enough.