Cursed post.
The next FFs have to have this kind of battle system... Right?Stunning, just incredible.
My only wish was that this was Final Fantasy 16 with those battle animations, combat and visuals.
The next FFs have to have this kind of battle system... Right?
I'm not feeling it. The emphasis of FFVII was never the combat or the action and for this remake it's the only thing they're always showing. Where's the atmosphere, the sense of wonder, the exploring, the beautiful music?
we probably won't play as Red that much since isn't he rescued towards the end of midgar
They need to redesign Cait Sith so badly into a human looking Robot, because no way we will see "this" among the other characters it would just look sooooo weird.
Have you seen Advent Children?Could Tifa beat Cloud in an H2H fight? cloud can't use any weapons
That was pretty hype. Pretty generic looking boss though. Also I hate it when games use such a jarring screen effect for tactical pause.
Did you forget the original game? Most bosses were unoriginal, 😂That was pretty hype. Pretty generic looking boss though. Also I hate it when games use such a jarring screen effect for tactical pause.
Have you seen Advent Children?
Cloud getting serious is basically a superhero, I don't think Tifa can reach that level.
Really? I really like the tactical mode pause screen.That was pretty hype. Pretty generic looking boss though. Also I hate it when games use such a jarring screen effect for tactical pause.
Lol, don't worry you do you.Advent children is fan-fiction and non-canon.
No, i don't care what you, Square Enix and Nomura says.
I'll own that. After the decade-long nightmare that was FF Versus XIII, my trust in Square Enix is at an all-time low.
Combine that with the fact that my hype meter starts at 0 for every game and has to EARN its way to excitement, and you get a situation where this remake is starting off on a bad foot because all of my favorite parts of FFVII are at least four years and $120 away.
They won't drop any characters. The only reason Cait got very little focus in Advent Children was because they didn't know how to render the fat moogle doll without making it look silly and they weren't very proud of their fur tech at the time.
Needs to be at least 30 hours if they're claiming it's the length of a stand alone ff game. Anything less than that would be a big disappointment and untrue.No way this is just a few hours long, didn't they say before it will be the length of a stand alone FF game.
At the very least I'm expecting 15-20 hours, maybe up to 30-40 hours.
Could Tifa beat Cloud in an H2H fight? cloud can't use any weapons
Shut your whore mouth.
They need to redesign Cait Sith so badly into a human looking Robot, because no way we will see "this" among the other characters it would just look sooooo weird.
To be fair, you could beat FF XV in 20-25 hours if you skip most of the side contentNeeds to be at least 30 hours if they're claiming it's the length of a stand alone ff game. Anything less than that would be a big disappointment and untrue.
For everyone worrying about them finishing, realize that Part 2 and 3 will be more like massive expansions.
The Witcher 3 took years to develop but both expansions were released quite quickly.
Also,
Punch Girl >> Flower Girl
They need to redesign Cait Sith so badly into a human looking Robot, because no way we will see "this" among the other characters it would just look sooooo weird.
Yep, Midgar is such a tiny portion of the full game..to reach this astounding level of detail for the rest of the environments in the open world is a seriously heavy task. That said I really hope they can do it and I'm certainly willing to wait for it.I'd love this to be the case, but all development has been on Midgar so far, next they've got the entire world to design and create, however they are going to implement it. It's not like they can add to part 1, as Midgar isn't used much after this.
I think Part 2 will be the biggest of the series (which i assume will be 3), and while that could be problematic in some areas (mostly the variety of locales and assets to create, the need to turn up to 11 the epic scale for every scene, figure out how to develop the over-world and such...), but at the same time they'll aready have a solid framework to use to develop, as well as better knowledge of UE4 and last but not least next-gen hardware.
Pre-production times are gonna be shorter for sure, and active production might actually be shorter than people expect depending on their ability to capitalize on things mentioned above.
They might have already done some pre-production for what comes after Midgar, at least a rough plan of what they are keeping, what kind of scenarios they might be adding to the story that aren't in the original in any form, and what they are scrapping from the OG FFVII. Plus now they have the studio to work on the sequels from the start, instead of whatever fuckery happened with CC2 and building a new internal team almost from scratch (IIRC the people whoe were on FFVII Remake on SQEX's side were pretty much a skeleton crew of key personnel like Nomura, Kitase and some leads).I think Part 2 will be the biggest of the series (which i assume will be 3), and while that could be problematic in some areas (mostly the variety of locales and assets to create, the need to turn up to 11 the epic scale for every scene, figure out how to develop the over-world and such...), but at the same time they'll aready have a solid framework to use to develop, as well as better knowledge of UE4 and last but not least next-gen hardware.
Pre-production times are gonna be shorter for sure, and active production might actually be shorter than people expect depending on their ability to capitalize on things mentioned above.
They might have already done some pre-production for what comes after Midgar, at least a rough plan of what they are keeping, what kind of scenarios they might be adding to the story that aren't in the original in any form, and what they are scrapping from the OG FFVII. Plus now they have the studio to work on the sequels from the start, instead of whatever fuckery happened with CC2 and building a new internal team almost from scratch (IIRC the people whoe were on FFVII Remake on SQEX's side were pretty much a skeleton crew of key personnel like Nomura, Kitase and some leads).
So yeah, I'd say the subsequent parts are unlikely to take 5 years but considering how this first part is turning out, I'm kind of afraid there will be (nearly) 3 years between releases. As efficiently as they should be able to move on to the next part, there's just so much to do and at this quality even with the groundwork done, something like 2 years sounds like it won't be enough.
Hell nah, simple and clean is the way to go. No offense to the talented UX/UI staff at Atlus.The FFVII:R team could really use the Persona team's graphic design dept. Poach some of Atlus' staff and give those plain looking menus some style.
Witcher 3 base game was a complete story. HoS and B&W are dlc through and through. In FFVII, the Midgar parts were like 15% at most of the plot of FFVII. They'd have to make massive changes if they want to make the first part the biggest one, which would be unfortunate. Midgar is cool but the magic of FFVII is how mysterious Midgar can be when many areas are just hinted at with what we have, and we have many other places to explore aside from Midgar. It's why I think Crisis Core sucked in this aspect. Too Midgar-centric, not enough of other locales.For everyone worrying about them finishing, realize that Part 2 and 3 will be more like massive expansions.
The Witcher 3 took years to develop but both expansions were released quite quickly.
What should help speed up production for future releases is that the game engine is set, the battle system, models, animations and a lot of groundwork is ready from this part of the game. And of course the next section will all be developed in-house so they won't have to switch development and waste a ton of time. Along with that they already know what they need to develop as I'm sure they've planned out how the next game will pan out. They have the staff and they know what to do.
What I'm worried about is the generational switch. They might feel pressured to update the engine and what not to take advantage of PS5 so the game remains cutting edge. Which might mean they'll get caught between generations like they did with VersusXIII/XV.
I think it's best to make part 2 cross-gen with the PS5 version offering native 4k and a few other improvements rather than an overhaul. If we assume part 3 will release in the last few years of the PS5s life then I'd expect that to be next-gen only.
What would really help is if they had another team slowly working on part 2 in tandem with part 1. That'd be the absolute best case scenario, but would require S-E to demonstrate a level of competency which is unseen since FF7, 8, 9 and 10. So about two decades.
It's very hard to predict exactly what's going to happen at this point. I'm hoping for the best that the game will be only 3 parts, the next part releases in 2-3 years and is already under development.
Cat girl like human doll controlled by Cait Sith....I thought this briefly as well, but then I realized the catgirl risks.
There will be in the next parts I'm very sure of it.
It really don't make any sense making part 2 cross gen .
If it comes out in 2022 that 3 years into next gen .
All you will be doing is holding back the second part and making more work for devs .
Also they using UE so the engine will get upgrade by epic any way .
Yeah the backend stuff and groundwork is set to pave the way for the later parts. Assets can be reused and re-skinned. Engine should be fine since they are working with UE4 which is such a common engine.What should help speed up production for future releases is that the game engine is set, the battle system, models, animations and a lot of groundwork is ready from this part of the game. And of course the next section will all be developed in-house so they won't have to switch development and waste a ton of time. Along with that they already know what they need to develop as I'm sure they've planned out how the next game will pan out. They have the staff and they know what to do.
What I'm worried about is the generational switch. They might feel pressured to update the engine and what not to take advantage of PS5 so the game remains cutting edge. Which might mean they'll get caught between generations like they did with VersusXIII/XV.
I think it's best to make part 2 cross-gen with the PS5 version offering native 4k and a few other improvements rather than an overhaul. If we assume part 3 will release in the last few years of the PS5s life then I'd expect that to be next-gen only.
What would really help is if they had another team slowly working on part 2 in tandem with part 1. That'd be the absolute best case scenario, but would require S-E to demonstrate a level of competency which is unseen since FF7, 8, 9 and 10. So about two decades.
It's very hard to predict exactly what's going to happen at this point. I'm hoping for the best that the game will be only 3 parts, the next part releases in 2-3 years and is already under development.