Nvidia won't confirm RR for unannounced hardware, but they've said all RTX GPU will be able to use the feature.
Edit: You already got the answer. My bad for the extra quote
Nvidia won't confirm RR for unannounced hardware, but they've said all RTX GPU will be able to use the feature.
Ah, yeah, Nvidia (and now and) have a pretty bogus naming system so I totally get it.Yeah - I assumed (wrongly at first till I read last few replies) chips were shipped locked in to a DLSS version but fortunately that's not how it works.
A reveal of Switch 2 at TGA would be unbelievable. Unfortunately it's unrealistic. That said Series X got announced at TGA. At least the design and Hellblade. I can't remember if TGA was the first time we've heard about the console. So there is chance. Let me dreamπππ December can't get here soon enough. πππ
DLSS support needs to be patched in. I can't answer how long it takes, because I am not a game developer.Assuming we have BC with next-gen Switch, if we wanted to enjoy better graphical fidelity for some of the more demanding Switch 1 games (ie: No Man's Sky), devs would need to add a patch for DLSS support right?
DLSS support needs to be patched in. I can't answer how long it takes, because I am not a game developer.
It's generally straightforward, especially if the engine already has DLSS builds available (UE). There will be time needed to adjust settings to best leverage it on the console, but it is pretty straightforward for devs. It uses features of game engines that are common to most of them, so it usually won't be a technical blocker stopping it. Probably a month/less for active dev teams w/ a modern engine, but it is going to be studio/game/engine dependent. Old games w/out a team to dust it off, patch in DLSS, and optimize are the ones that could take 6+months.Sorry, my question was meant to be targeting those with some knowledge:
"I'm hoping someone knowledgeable with DLSS and game dev can offer some insight on".
We do know pre-existing games would need to be patched to support DLSS if they don't already support DLSS.
It's generally straightforward, especially if the engine already has DLSS builds available (UE). There will be time needed to adjust settings to best leverage it on the console, but it is pretty straightforward for devs. It uses features of game engines that are common to most of them, so it usually won't be a technical blocker stopping it. Probably a month/less for active dev teams w/ a modern engine, but it is going to be studio/game/engine dependent. Old games w/out a team to dust it off, patch in DLSS, and optimize are the ones that could take 6+months.
Assuming we have BC with next-gen Switch, if we wanted to enjoy better graphical fidelity for some of the more demanding Switch 1 games (ie: No Man's Sky), devs would need to add a patch for DLSS support right?
Appropriately No Man's Sky had a recent update on Switch to implement FSR 2.0.
That's fantastic. Assuming we have BC and the new system's SoC comes with DLSS support (cannot imagine why it wouldn't), would be interesting to see how many of current-gen (Switch 1) games get a DLSS patch treatment.
Doesn't TAA use motion vectors already?The crucial thing FSR2/DLSS2/XESS all need is motion vector data, and basically the same motion vector data. I don't think any variation of TAAU really has that, so having done the work for that one doesn't get you very far on the other class.
View: https://www.youtube.com/watch?v=GPdxsXmAJnk&t=2s
- BOTW was indeed running with DLSS at 4K60FPS (3.5 DLL installed seemingly?)
- BOTW has loading times eliminated (UFS 3.1 maybe UFS 4.0?)
- Matrix Demo was allegedly running with better RT than PS5/Series X (RTXDI? Lumen Improvements? Epic Settings?), but not using Ray Reconstruction
- March 2024 is being chattered about a lot
announcement or release (I can't watch the video right now)
Announcement.
View: https://www.youtube.com/watch?v=GPdxsXmAJnk&t=2s
- BOTW was indeed running with DLSS at 4K60FPS (3.5 DLL installed seemingly?)
- BOTW has loading times eliminated (UFS 3.1 maybe UFS 4.0?)
- Matrix Demo was allegedly running with better RT than PS5/Series X (RTXDI? Lumen Improvements? Epic Settings?), but not using Ray Reconstruction
- March 2024 is being chattered about a lot
Sounds way too good to be true tbh.
View: https://www.youtube.com/watch?v=GPdxsXmAJnk&t=2s
- BOTW was indeed running with DLSS at 4K60FPS (3.5 DLL installed seemingly?)
- BOTW has loading times eliminated (UFS 3.1 maybe UFS 4.0?)
- Matrix Demo was allegedly running with better RT than PS5/Series X (RTXDI? Lumen Improvements? Epic Settings?), but not using Ray Reconstruction
- March 2024 is being chattered about a lot
View: https://www.youtube.com/watch?v=GPdxsXmAJnk&t=2s
- BOTW was indeed running with DLSS at 4K60FPS (3.5 DLL installed seemingly?)
- BOTW has loading times eliminated (UFS 3.1 maybe UFS 4.0?)
- Matrix Demo was allegedly running with better RT than PS5/Series X (RTXDI? Lumen Improvements? Epic Settings?), but not using Ray Reconstruction
- March 2024 is being chattered about a lot
You'd be shocked to learn that Switch had a better features than PS4 too, then.This sounds very unrealistic. Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Nvidias RT is a lot more efficient than AMD's. Also the PS5 and xbox RT is pretty poor.This sounds very unrealistic. Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Announcement.
I think Nintendo also said no new hardware this fiscal year
This sounds very unrealistic. Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Still listening but they did mention raw power will not match even Series S but superior feature sets.This sounds very unrealistic. Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Nintendo specifically said that new hardware wasn't factored into their estimates.Announcement.
I think Nintendo also said no new hardware this fiscal year
Oh ok. I just assumed it was announcement.It sounded like they were unsure if it was the release window or announcement, just that March 2024 was being thrown around
So basically RTX and such might be better but the GPU/CPU/all that jazz will be worse than the S?Still listening but they did mention raw power will not match even Series S but superior feature sets.
Oh ok. I just assumed it was announcement.
I think I remember something about no new hardware this fiscal year to investors, but seems I'm wrong
Still listening but they did mention raw power will not match even Series S but superior feature sets.
I guess is possible thenWhat was actually said was that the projected hardware sales numbers for the fiscal year did not take into account any new/unannounced hardware. Which feels slightly odd to say if there wasn't any such hardware coming anyway.
I think a lot of people are dismissing the form factor. Gaming laptops may be able to deliver reasonable results for RT, however something like the Switch? Power consumption, heat and form factor will be enormous problems. I would love to see that, but it does not sound feasible at all.You underestimate just how much better NVIDIA's RT cores are than AMD's RT acceleration. My 3070 wallops the 7900XTX in Cyberpunk RT Overdrive despite the older architecture, lower price, worse process node, worse RAM, worse everything really.
Nvidia absolutely smashes AMD in regards to Ray TracingThis sounds very unrealistic. Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Better RT than PS5 and XSX on a Nintendo console? Can't see that happening.
Still listening but they did mention raw power will not match even Series S but superior feature sets.
Yeah I am guessing March or may reveal, October or November release. $399, 12GB LPDDR5, 8 inch 1080p LCD, hopefully 4K HDR upscaling via Dock, hopefully haptics and adaptive triggers in joy cons (far less likely sadly), and 1TFs/2TFs. Not a bad upgrade all in all.
According to Eurogamer, Nintendo is hoping to launch the Switch 2 before the holidays. So I'd say August at best, November at worst.
I think a lot of people are dismissing the form factor. Gaming laptops may be able to deliver reasonable results for RT, however something like the Switch? Power consumption, heat and form factor will be enormous problems. I would love to see that, but it does not sound feasible at all.