Do you want something brand new (London) or take the current game and refine it to an insane level detail by giving each building a life of its own? I ask because GTA 5 will probably still be very very active over the next 24 months.
do people actually want a game where you can enter every building in a city
A lot of games let you do that. WRPGs like Skyrim, Fallout and detective games, the game is an enjoyable mixed bag but Niaowu in Shenmue 3 is really nice for this.do people actually want a game where you can enter every building in a city
those aren't quite on the same scale as a city, with hundreds of buildings and skyscrapers with hundreds of floorsA lot of games let you do that. WRPGs like Skyrim, Fallout and detective games, the game is an enjoyable mixed bag but Niaowu in Shenmue 3 is really nice for this.
procedural generationOkay, I know the idea of fully explorable interiors sounds like a fun, immersive idea at first. Because you're thinking houses. You're thinking stores. Sure. I get it. But, just for a moment, take a mental journey with me. Take a journey to the design meeting for GTA V Redux with interiors.
Today's meeting is about a 50 storey office building in downtown Los Santos. You're in charge.
"Alright," you proclaim. "First floor is reception. Easy." The designers around the table nod in agreement. "Second floor? Well, there's definitely a security office. In fact, second floor is all security." Again, nods around the table.
Then you get to the third floor, and you sort of plan out an office. Fourth floor, same thing. Maybe a different style of office. An open-concept office.You continue rising floor after floor. Maybe you get a few more standard office floors. You could have a joke floor where maybe the toilet is overflowing! Everyone around the table laughs at this, as it is pretty standard Rockstar humour.
You realize that you're on floor 26. You're out of ideas. The game is just GTA V again, the story doesn't require any of this. No one is going to voluntarily visit floor 26 of this building because they don't need to and there's nothing special there. You can't put something special on every floor and this floor did not warrant anything special. So it's another office floor. You have 24 more floors to fill.
This was one building.
Every building having some sort of interior would be cool. Could just be a lobby with elevators.those aren't quite on the same scale as a city, with hundreds of buildings and skyscrapers with hundreds of floors
Exactly. You either get a handful of copy/pasted layouts repeating for seemingly eternity, or you get handcrafted interiors that very quickly becomes ludicrously expensive and are still basically the same thing over and over. There's no point.procedural generation
aka
how to make your player bored real fuckin quick
Fallout games are rather big, but of course a lot of is abandoned but I do think it could be a good thing and fun to look for details. You would probably need scaled down cities though.those aren't quite on the same scale as a city, with hundreds of buildings and skyscrapers with hundreds of floors
do people actually want a game where you can enter every building in a city
Still sounds great to me. Imagine the police chases if you can duck into any building around you and set up ambushes or throw a bunch of office chairs and crap behind you to slow them down. Or do other cool shit like sniping other players in GTA Online from the 26th floor window of an office building.Okay, I know the idea of fully explorable interiors sounds like a fun, immersive idea at first. Because you're thinking houses. You're thinking stores. Sure. I get it. But, just for a moment, take a mental journey with me. Take a journey to the design meeting for GTA V Redux with interiors.
Today's meeting is about a 50 storey office building in downtown Los Santos. You're in charge.
"Alright," you proclaim. "First floor is reception. Easy." The designers around the table nod in agreement. "Second floor? Well, there's definitely a security office. In fact, second floor is all security." Again, nods around the table.
Then you get to the third floor, and you sort of plan out an office. Fourth floor, same thing. Maybe a different style of office. An open-concept office.You continue rising floor after floor. Maybe you get a few more standard office floors. You could have a joke floor where maybe the toilet is overflowing! Everyone around the table laughs at this, as it is pretty standard Rockstar humour.
You realize that you're on floor 26. You're out of ideas. The game is just GTA V again, the story doesn't require any of this. No one is going to voluntarily visit floor 26 of this building because they don't need to and there's nothing special there. You can't put something special on every floor and this floor did not warrant anything special. So it's another office floor. You have 24 more floors to fill.
This was one building.
My man! Let's go back to Liberty City and expand on the city.
This with next-gen graphics? Hell yeah
what benefit is there to enter every building? sounds more like a waste of resources. it's a great back-of-box quote, but it's ultimately meaningly