I don't.
Mulitplayer mandatory means it is only a multiplayer game or it has a multiplayer mode? Cause if it is added multiplayer, it is easy to avoid that part.
Open world easy
People on this forum vastly overrate how "bad" open world games are or how "empty" they are. If anything, they're chocked with content if you want to do it otherwise they're at least cool spaces to move around in. I actually don't even find them that empty nowadays
Multiplayer/open-world is unavoidable while playing. You are always engaging with the one chosen—there's no point at which the open-world games feel like linear experiences, or no point where multiplayer is affecting your game.
So does that mean under the "open world" nightmare, Elden Ring does not have Legacy Dungeons and is 100% just the bloat parts?You start playing the game, and within five minutes, you are either thrown into some form of multiplayer that directly affects your experience (co-op/pvp mission, invasion, people other players shopping at the same e you're in buying up or selling items that affects the stock available to you, etc.) or you are engaging with the open world in some tangible way (current mission will involve some form of travel, will need to go out to gather a given resource, or systemic stuff like a roving herd of wild animals can complicate current objective).
Multiplayer/open-world is unavoidable while playing. You are always engaging with the one chosen—there's no point at which the open-world games feel like linear experiences, or no point where multiplayer is affecting your game.
That doesn't sound too bad. I hope we get emotes 😌You start playing the game, and within five minutes, you are either thrown into some form of multiplayer that directly affects your experience (co-op/pvp mission, invasion, people other players shopping at the same e you're in buying up or selling items that affects the stock available to you, etc.) or you are engaging with the open world in some tangible way (current mission will involve some form of travel, will need to go out to gather a given resource, or systemic stuff like a roving herd of wild animals can complicate current objective).
Multiplayer/open-world is unavoidable while playing. You are always engaging with the one chosen—there's no point at which the open-world games feel like linear experiences, or no point where multiplayer is affecting your game.
Yeah, I really don't get it either.
It would make gaming a chore.
its almost like despite a very loud minority in this site people actually like open world games. which is why they keep getting done
MP. I just don't have the time budget for open world game. Games packed with "content" to keep people with unlimited time budget happy.
I'd rather ignore an unnecessary multiplayer no one asked for than than an unnecessarily large, open map the game was mistakenly designed around.