I believe that RDR2 revenue was for 12 days no?ASP somewhere between $60-70.00? $300-350 million in WW.revenue for the first weekend, close to half of RDR2 ($725 million), on <1/3 the install base.
Adding Daisy as a playable character was a genius move.
NOTE: The eye bug was fixed in the final game.
You could say they foresaw this outcome with their third eye.Adding Daisy as a playable character was a genius move.
NOTE: The eye bug was fixed in the final game.
The basic concept is more then easy enough to jump into, but complex enough to give those looking for depth something to do.As a moderate fan of the series since Melee, I'm happy at the numbers, but I still don't know how this series started doing these numbers.
Smash has nothing of the usual Nintendo casual-friendly game that sells in the millions. It's way too huge, too messy, too confusing in so many ways to cater to the Mario Kart/Party/Tennis or Wii Sports audience. And for it to outsell other fighting game franchises that have been around for years longer, are much more realistic in their presentation, and are available on multiple consoles and on PC, is just something I can't wrap my head around.
Jus imagine how much it would have sold with Waluigi as a playable character, missed opportunity right there.Adding Daisy as a playable character was a genius move.
NOTE: The eye bug was fixed in the final game.
Street Fighter 5 sold more then 2.5 millions since 2016 … and Smash Ultimate more then 5 millions in 3 days.
wait, let's say there was around 27M switch sold at the end of November, that's way less than the RDRII install base which was at least 120M (80M PS4 and 40M xbox). It would be closer to 1/4 of the install baseASP somewhere between $60-70.00? $300-350 million in WW.revenue for the first weekend, close to half of RDR2 ($725 million), on <1/3 the install base.
lol Is this how you make all your game purchasing decisions?
It likely outsold sf within hours of release
Last week, the company announced sell-through of $725 million during the game's first three days of release.
wait, let's say there was around 27M switch sold at the end of November, that's way less than the RDRII install base which was at least 120M (80M PS4 and 40M xbox). It would be closer to 1/4 of the install base
For many people Smash is just a casual game.As a moderate fan of the series since Melee, I'm happy at the numbers, but I still don't know how this series started doing these numbers.
Smash has nothing of the usual Nintendo casual-friendly game that sells in the millions. It's way too huge, too messy, too confusing in so many ways to cater to the Mario Kart/Party/Tennis or Wii Sports audience. And for it to outsell other fighting game franchises that have been around for years longer, are much more realistic in their presentation, and are available on multiple consoles and on PC, is just something I can't wrap my head around.
As a moderate fan of the series since Melee, I'm happy at the numbers, but I still don't know how this series started doing these numbers.
Smash has nothing of the usual Nintendo casual-friendly game that sells in the millions. It's way too huge, too messy, too confusing in so many ways to cater to the Mario Kart/Party/Tennis or Wii Sports audience. And for it to outsell other fighting game franchises that have been around for years longer, are much more realistic in their presentation, and are available on multiple consoles and on PC, is just something I can't wrap my head around.
My man.