Probably because they build Ethernet ports into their consoles so you don't have to rely on your spotty WiFi to do anything online.
They put the nearest buttons on the N64 pad to the nearest buttons to A/B. Makes sense. What are you people suggesting they do otherwise, just not map anything to those two buttons?This is meant to give you the nostalgic feeling of gathering on a friend's couch and being stuck w/the broken 3rd-party controller.
He specifically talks about there being no perceptible input lag on the Wii, which is what I was talking about. Also, he says Mario isn't as touchy with a GC controller compared with a Wii VC controller, which makes me think the controllers themselves are part of the culprit. Regardless, this is far preferable to me than I put lag, especially when there is probably a Raphnet adapter available. I wouldn't play N64 on WiiU.The Best Way to Play Super Mario 64 - N64, DS, Wii, Wii U, or Switch? / MY LIFE IN GAMING
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This video goes into a lot of the differences between Nintendo's N64 emulators, the part about bad controls on Wii and Wii U starts about 25 minutes in.
Other examples where the sensitivity is bad is when you're aiming arrows in Zelda (the shooting gallery is almost unbeatable on Wii U) or aiming the guns in first-person mode in Donkey Kong 64.
RIP MadcatzThis is meant to give you the nostalgic feeling of gathering on a friend's couch and being stuck w/the broken 3rd-party controller.
The C-Buttons appear to be bugged as well - If you try to use the C-button assigned to the X button to move, and you're holding down ZR to fire, then it doesn't work. I tried this on two different controllers just to confirm that this isn't a controller issue.
It's not that it's bugged, it's working as "intended". Holding ZR works as a shift so that the face buttons work as if they were the C-buttons (so Y and A move you instead of Y and X). Why they chose to have both ZL and ZR function as Z in Sin & Punishment but kept that shift functionality is definitely weird.Wow. Sin and Punishment is almost unplayable. The input lag is dreadful (tried both handheld and my TV), and the only control scheme that seems to work consistently is using Type 1 with the D-Pad and right stick.
The C-Buttons appear to be bugged as well - If you try to use the C-button assigned to the X button to move, and you're holding down ZR to fire, then it doesn't work. I tried this on two different controllers just to confirm that this isn't a controller issue.
I remember they fixed the PAL Wii U release of F-Zero X, so I guess they could fix the re map issue and maybe reduce the imput lag, but sadly the emulator itself seems to be very bad so they can't do magic either.
Guessing that's because holding ZR changes X from C-right to C-up.
It's not that it's bugged, it's working as "intended". Holding ZR works as a shift so that the face buttons work as if they were the C-buttons (so Y and A move you instead of Y and X). Why they chose to have both ZL and ZR function as Z in Sin & Punishment but kept that shift functionality is definitely weird.
Kinda hard to make out, but I don't remember this graphical glitches from SF64.
Why not just use the right stick for the C-Buttons? Or even better, make the whole stuff configurable? People have been emulating N64 games in all kinds of settings for 25 years , how can you get this so wrong?
Take a closer look at that screenshotWhy not just use the right stick for the C-Buttons? Or even better, make the whole stuff configurable? People have been emulating N64 games in all kinds of settings for 25 years , how can you get this so wrong?
Yes, because you use left and right C to move.Is Sin & Punishment just different where the X and Y buttons function as left and right C buttons rather than down and left?
Right stick does do the C buttons, but I agree it needs to be configurable. Best you can get is remapping buttons in the Switch system settings.Why not just use the right stick for the C-Buttons? Or even better, make the whole stuff configurable? People have been emulating N64 games in all kinds of settings for 25 years , how can you get this so wrong?
On the flip side I had a terrible online experience trying to play SNES games with my girlfriend in the same room and on the same router. At very least there's a wild lack of consistency. :(I never played NES games online but SNES always seemed good to me. It uses rollbacks too. I would imagine NES and prolly Genesis are similar.
Is Sin & Punishment just different where the X and Y buttons function as left and right C buttons rather than down and left?
Check out my screenshot above. The right stick being mapped to analogue is also different.Is Sin & Punishment just different where the X and Y buttons function as left and right C buttons rather than down and left?
You should never ever be forced to use system-wide remapping for a single game or application.Especially humorous in a thread where the first page has a bunch of people either unaware or unwilling to use the system level button remapping, like that's some collosal effort but also everyone should be using ethernet
You cannot.Anyone know if it would be possible to get a refund for the expansion pass?
It is in most games. Check the line from C to the stick in the OP. That's for SM64.Why is the C-Pad not just mapped to the right stick like the equivalent layout on literally every single controller released since? Hell, it was straight up called the C-Stick on GCN.