Why am I tempted to buy Inside when I already own it on PC, finished it and didn't particularly like it?
Buy yourself a nice t-shirt or dinner instead. No sense in double-dipping on something you didn't like and already own.
Why am I tempted to buy Inside when I already own it on PC, finished it and didn't particularly like it?
Why am I tempted to buy Inside when I already own it on PC, finished it and didn't particularly like it?
I've never played Inside before. Tonight was my first time. I only played Handheld for around 15 minutes. So far it runs great. Nice & smooth.Any Inside impressions? I love that game and am ready for my 5th (6th?) playthrough.
Whatever it is it likely won't be as good as Hollow Knight.
Buy yourself a nice t-shirt or dinner instead. No sense in double-dipping on something you didn't like and already own.
Just ignore the release period hype. It'll pass quickly and there are other games in the pipeline that will likely better satisfy you over forcing a double dip for no real strong reason.
Figment looks interesting, anyone pick this up? It's the first I've heard of it...
Not really the same, but in my case I've straight up stopped buying indies in other platforms, I just wait until they're released on Switch. Only exceptions are very demanding ones that clearly won't get ported, I guess, but yeah this is a thing now; Switch's just too good.I've actually had an interesting thing happen to me with this STEAM sale. It made me realize that more than half of the games in my wishlist are indie titles that I'd now much rather play on my Switch.
I even bought Into The Breach and really liked the hour or so I spent with it but after that session, I opted for a refund only because I know myself and know I'll probably never get back to it.
So yeah, the Switch has created a weird problem for me.
While I try to omit the confrontation, seeing the direct allusion to my message, if you want to judge one of my posts, don't be demagogic or populist by taking only a part of the message in the interest of your message.
A quick reply so I stop annoying everybody: you're right, I'm sorry. I misread your post and then I took it out of context when I quoted it. Really, no irony, I'm sorry. If you're still angry, feel free to PM me, but I hope we can be friends because, yes, Elminage is freaking fantastic!
Appreciate the feedback. Definitely not worth 20 then. Think I'll put that towards Inside which I've yet to play.I bought Figment on PC when it released, and refunded after 1 hour. The game is pretty, but the story was complete gibberish, movement felt wrong, battles were a slog and not fun at all to me. The only thing I liked was the graphics. I do not recommend buying this or at least watch a few videos first!
Bought bomb chicken off the listing in my wish list and can play now! Will post impressions later.
I'm beyond jealous but that's hilarious.Bought bomb chicken off the listing in my wish list and can play now! Will post impressions later.
Wasn't it supposed to come out today? Maybe they didn't change the date the pre-purchase download unlocks? After all the game is no longer listed in the store. That also means that what I have may not have the day 1 patch.
Into the Breach is the best game of 2018 so far. For your sake I hope it comes to Switch.I've actually had an interesting thing happen to me with this STEAM sale. It made me realize that more than half of the games in my wishlist are indie titles that I'd now much rather play on my Switch.
I even bought Into The Breach and really liked the hour or so I spent with it but after that session, I opted for a refund only because I know myself and know I'll probably never get back to it.
So yeah, the Switch has created a weird problem for me.
I envy you!Played Bomb Chicken for 20 min or so. It's decent fun so far but I wish I knew more about it before buying it. For some reason I was expecting a more non-linear approach to the game but as far as I can tell it's basically just level based (and the level select shows 29 levels). So far it's basically 3-5 minute levels separated by a "shop" that can increase your maximum life if you 'ever found enough blue gems. Disappointed there but that's my fault.
I can say that it looks nice and the animations are really well done and charming. Movement feels good and the bomb mechanic that's used to attack as well as move vertically is fun. I'm just not yet sure if this has much lasting appeal. Again, grain of salt as i've barely played it.
Played Bomb Chicken for 20 min or so. It's decent fun so far but I wish I knew more about it before buying it. For some reason I was expecting a more non-linear approach to the game but as far as I can tell it's basically just level based (and the level select shows 29 levels). So far it's basically 3-5 minute levels separated by a "shop" that can increase your maximum life if you 'ever found enough blue gems. Disappointed there but that's my fault.
I can say that it looks nice and the animations are really well done and charming. Movement feels good and the bomb mechanic that's used to attack as well as move vertically is fun. I'm just not yet sure if this has much lasting appeal. Again, grain of salt as i've barely played it.
I was going to pre-purchase this but I think I'll wait. What you said would have it work out to about a 2.5-3 hour game. That's really short. Hmmm
I doubt it will be that short. I imagine the levels will get longer and harder.
Bought bomb chicken off the listing in my wish list and can play now! Will post impressions later.
I've actually had an interesting thing happen to me with this STEAM sale. It made me realize that more than half of the games in my wishlist are indie titles that I'd now much rather play on my Switch.
I even bought Into The Breach and really liked the hour or so I spent with it but after that session, I opted for a refund only because I know myself and know I'll probably never get back to it.
So yeah, the Switch has created a weird problem for me.
I told ya it was a book!
More than files size, voiceover is expensive.
Your character doesn't heal after every battle because that's all part of the roleplaying and challenge. You have a pretty limited inventory and that includes room for healing items. You can meditate and restore all health, magic and endurance between some battle but at the risk of triggering a battle with no endurance and all magic on cooldown.
The game is all about risk/reward. Every decision you make matters.
You make some valid criticisms but it's clear that you do not understand the battle system if you think this is what's going on.
And that's understandable because neither did I for quite awhile, the game doesn't explain it very well and it takes awhile for the game to really open it up.
So it's a great port of a crappy game.
They should have ported The New Order instead.
.Oh man, I played Has-Been Heroes for 80 or 90 hours. It was in my top 3 of 2017, possibly first even (I find it hard to decide). It's gameplay loop is seriously addictive and it has such an amazing flow once you get used to the gameplay and controls. I just couldn't stop playing and put aside everything else.
Played it after the first patch though, so no idea if that really changed the game.
Here's the one review of Angels of Death I could find, which sounds quite good - https://www.hardcoregamer.com/2017/01/06/review-angels-of-death/242080/Oh man, I didn't know Renegade released today... It's kinda bad but I have a soft spot for it, well, for Kunio anyway (I assume the japanese original is included, right?).
By the way, is anybody familiar with Angels of Death? It's clearly an RPG Maker game and looks extremely amateurish, but I don't know, something about it caught my attention.
I think they look really interesting. They look kind of like those old "b-games" for PS2 that sometime could be really cool. I'm definitely going to give them a shot after Ys.See the 2 Anima games are releasing today as well as the collection, Anima: Gate of Memories - Arcane Edition. Been keen to try it since it dropped on PS4 but have never pulled the trigger, it looks like a budget title but could be decent.
Are people having game breaking bug issues with Angels of Death? I'm in the middle of floor B4 and during a dialogue scene, the text and text boxes just stop appearing and you can't progress. I tried reloading and reinstalling the game but to no avail. Help please.
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By the way, is anybody familiar with Angels of Death? It's clearly an RPG Maker game and looks extremely amateurish, but I don't know, something about it caught my attention.
Here's the one review of Angels of Death I could find, which sounds quite good - https://www.hardcoregamer.com/2017/01/06/review-angels-of-death/242080/
That said, I think someone in this thread said they encountered what looked like a bug that stopped their progression at some point, don't know if they overcame it or not.
Thanks for your post, Epilexia. It warms the cockles of my heart that you love Dragon Quest too. I actually have a sealed copy of Infinite Space around here somewhere. Maybe I'll finally open it up and play that.'Shin Megami Tensei: Strange Journey' is my favorite JRPG of the last generation, together with the two first entries of 'Etrian Odyssey' and 'Infinite Space'.
I was exactly in the same situation: the only JRPGs that I actually enjoy are those heavily focused in HARD combat systems and in dungeon crawling parts.
Japanese people are wise regarding JRPGs, they invented the genre. And 'Dragon Quest' has always sold better than 'Final Fantasy' for a reason. Because 'Dragon Quest' has its focus in the important things in a JPRG, dungeon crawling parts and interesting combat systems, instead of in childish stories.
So I will say, stay far away of 'Xenoblade Chronicles 2'. One of my greatest disappointments the last year.
An atrocious character design, not only for the over-sexualization of the female characters, this is a big problem of the game, but the minor of its problems regarding the artistic design. Simply, they hired a lot of famous hentai designers to create different characters. And there is a complete inconsistency in the designs of these characters and their color palettes. In one of the first scenes in which all the different characters created by completely different designers appear in the screen at the same time, you will want to pull off your eyes of your face.
The story is childish and the game is full of bugs in how this annoying story is integrated in an open world that supposedly want to give freedom to the player.
In a scene at the start of the game, the major of a city is trying to find you. He has hired a lot of mercenaries, putting a price to your head. I decide to fast travel to his town. I visited his office. He was looking for me. He has put an high price to my head. But if I try to talk with him, he completely ignores this part. And instead of capturing me, he wish me luck in my journey. Ridiculous.
The interface is annoying, with one of the worst UI in a recent game. If you want to increase the master volume of the game, because in portable mode the sound volume is very low, you are forced to count the number of inputs in each slider, increasing the volume in each separate slider to maintain the general mix. Because there is not a slider for the master volume of the game. This speaks volumes of how convoluted and bad is the interface in the game. If Nintendo is famous for the love and care put in every single and subtle detail in their games, 'Xenoblade Chronicles 2' is an insult to their quality control in the past.
And the combat, at least in the 10 first hours of game, is boring as hell. Without deep or strategy, it's all about doing automatized actions, simply pushing a button to attack, with a poorly integrated mechanic inspired in a rhythm game but full of input lag, that at the end, it has zero effect in the combat, because it's all about to increase the stats of your characters.
It's very far away from the incredible well designed combat systems in the most recent Atlus games.
Probably, with a lot of patience, well advanced into the game, there is a fascinating game in 'Xenoblade Chronicles 2' if you can forget the childish and annoying story, the horrible artistic design, the sexualized female characters, and the general lack of polish in every single aspect of the game.
Probably, if you forget the story, surpass the 20 hours of tutorials, you can probably find more strategic combats and a great game hidden in its vast open world.
But honestly, when a game demands more than 20 hours of my time to show some interesting parts, I prefer to better invest my time with a good designed JRPG, or playing again and old entry of 'Dragon Quest', or better wait for some of the incoming dungeon crawlers or Japanese roguelikes coming to Switch.
Not everything should be a metroidvania.Bomb Chicken looked like a game that would have been a great metroidvania though, it's kinda frustrating that it isn't