http://pdfaiw.uspto.gov/.aiw?PageNum=0&docid=20180101350&IDKey=5C067C0876CC&HomeUrl=http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1%26Sect2=HITOFF%26d=PG01%26p=1%26u=%252Fnetahtml%252FPTO%252Fsrchnum.html%26r=1%26f=G%26l=50%26s1=%252220180101350%2522.PGNR.%26OS=DN/20180101350%26RS=DN/20180101350
https://www.digitaltrends.com/gaming/nintendo-patent-screens-communication/
https://www.digitaltrends.com/gaming/nintendo-patent-screens-communication/
These processing apparatuses are located inside stand-alone screens, and by touching two or more of them together, information can be relayed between them in order to produce new game experiences. Examples in the patent application show a finger being dragged from one screen to another without the system losing track of it, as well as a ball that seamless moves across the connection between the two. The screens don't need to be necessarily making physical contact either, as one of the images shows a gap between the two with the ball still able to move from one to the next — perhaps more impressive is the ability to "bank" a ball off of the air so it approaches the second screen from a different angle.
It appears one screen can even be angled upward in order to provide momentum for an object as it approaches the second screen, such as a bowling ball about to hit a set of pins. The connections aren't limited to just two screens, with one image showing three screens connected to create a three-dimensional image.
Last edited: