I'm watching that vid on the OP and....
Woah woah woah!!!! You can parry those yokai now???
NiOh is better than every Dark Souls game so if NiOh 2 is even better it will easily be a contender.
Didn't play the beta but I heard they nerfed the kusarigama so I'm a little scared. GIVE ME TWO OF THOSE THINGS
You do realize that there's no reason the stamina system couldn't have just been lenient enough to let you be "far more mobile and expressive" without arbitrarily requiring you to press a button to get around it, right? Like the amount of stamina available to the player and the rate at which it's consumed and is regenerated aren't fundamental properties of the universe that absolutely need to be addressed with an additional mechanic if one wanted to change them.
The ki pulse system doesn't "allow you" to be more expressive any more than a durability system "allows you" to use weapons until they break.
Why does any mechanic work the way it does in a video game? It is a set of rules to govern the action, I don't really see what is so arbitrary about how Nioh chooses to handle a type of game where your actions are governed by a meter, but rewards more proactive players by giving them better recovery. Nioh also happens to have harsher punishes for letting your stamina run out, in a way Souls doesn't.You do realize that there's no reason the stamina system couldn't have just been lenient enough to let you be "far more mobile and expressive" without arbitrarily requiring you to press a button to get around it, right? Like the amount of stamina available to the player and the rate at which it's consumed and is regenerated aren't fundamental properties of the universe that absolutely need to be addressed with an additional mechanic if one wanted to change them.
The ki pulse system doesn't "allow you" to be more expressive any more than a durability system "allows you" to use weapons until they break.
An empty stamina gauge in Nioh leaves you vulnerable for a lot longer than a few frames, right down to limiting dodges n dashes. Even with its leniancy, isn't a universal ki pulse. If you commit to a longer string, a simple ki pulse doesn't bring it all back. You can do it for each hit, but you run the risk of letting the enemy respond back, your dodge has a pulse mechanic that gives you a nifty dodge, sometimes the dodge isn't the best play in a given situation and you need to block (which gets you no pulse), and the stances all have different attack options and defensive options that on the fly switching for the pulse has merit to the player.Haven't played since it launched, but iirc the window for a quality ki pulse was so fucking lenient that it just felt redundant most of the time. It does not leave you vulnerable for more than a few frames either, so there's rarely a risk reward?
This has literally nothing to do with what I talked about, but okay. Sure I don't think the games staunchest supporters would argue Nioh doesn't have an enemy variety problem. I'd certainly disagree with the notion that it has poor ones, as I think the ones it has are pretty great and easily stack up to From Software's best ones, but sure Nioh's enemy roster is slacking compared to the raw number of enemies found in Dark Souls 1-3 and Bloodborne.The amount of times you fight enemies who have the exact same moveset you have in that game also made everything you had feel less unique. Some enemies in Bloodborne used weapons you also could, but they were less frequent and you were incredibly unlikely to use half the weapons in a playthrough while Nioh you saw all the same weapons used over and over.
I'm with you on that. Dark Souls 4 by From but with the combat depth of Nioh would be a dream formula for me.The combat is way better then any Fromsoftware game so I can see your point.
The argument is if Nioh is meaningfully more expressive than Dark Souls, it's not because you can ki pulse.Why does any mechanic work the way it does in a video game? It is a set of rules to govern the action, I don't really see what is so arbitrary about how Nioh chooses to handle a type of game where your actions are governed by a meter, but rewards more proactive players by giving them better recovery. Nioh also happens to have harsher punishes for letting your stamina run out, in a way Souls doesn't.
At that point they could have just gutted the stamina system entirely, at which point it's not really that type of game anyway. And it's not like a weapon durability system at all. The nature of a durability system isn't about expressive play, it's about putting an ammo count on how often you can use this weapon before you need to fix the weapon or replace the weapon.
Ki pulsing and its accompanying systems translate into being able to use more of your resource and thus combine more of your moves. It's a different way of also doing combos, where it's based on a specific resource for all the components as opposed to some of them. If the argument is the game isn't more expressive than say Devil May Cry, then yeah no shit. But there is no argument to be had against the fact that Nioh allows for more expressive play than From Software games.
Lol. Yes Nioh's combat is better than Soulsborne but can we grow up and not use terms like "Bloodbored"?Nioh has better combat than anything From has done. Nioh 2 now has its own switch weapon so it even beats Bloodbored.
Hoping the story presentation is a little less tacky this time. No doubt the combat will be great.
Lol. Yes Nioh's combat is better than Soulsborne but can we grow up and not use terms like "Bloodbored"?
Instead of giving you snark for having this opinion, I'm just going to ask you to explain.
Please explain?
*shrugs* At that point it's a different game. I think it's perfectly fine to create a system where all your moves are governed by a meter, but a more aggressive player can finesse the use of that meter. Breaking enemy poise, dealing with yokai realm (which impacts stamina regen when not cleansed), allowing you more options, etc.The argument is if Nioh is meaningfully more expressive than Dark Souls, it's not because you can ki pulse.
If somebody criticizes the ki pulse system, you can't just hand wave it away by saying it's good because it allows you to perform more actions before running out of stamina because there are plenty of ways Team Ninja could've achieved the same result. You're conflating what the mechanic is (press a button at the prescribed time to get a bonus) with what the bonus is (faster stamina regeneration).
Hell, if they really wanted to let you run wild they could even try completely decoupling stamina from attacks and only use it to limit your defensive options. But that would never work, right?
Not sure about tacky, but I am sure Nioh 1 had the most confusing and opaque story I've ever encountered in gaming in 30 years. As someone with zero knowledge of the source material or setting, the actual plot was raving, confusing gibberish.
That's about the only thing Nioh gets right.That's kinda my issue with Nioh.
It's a great game when you come down to the actual combat, probably better than Souls, but the RPG, looting, repeating levels etc. kills it for me.
For me it was my favourite part ^^If it's anything like the first one, than it's not, obviously... didn't enjoy it at all. All that fucking loot, I hated it.
Yeah, it all comes down to personal preferences in the end, right?
Yep exactly.Yeah, it all comes down to personal preferences in the end, right?
I hate inventory management, I much prefer the souls way of doing it, where everything (well, almost) is viable and special.
Nioh combat is fun, but overrated. Its atmosphere is bland, level design is weak, characters are one-note, story is boring, enemy design is repetitive, loot system is overbearing, and co-op is perfunctory.
It's one of the better Soulsborne knockoffs, but that's not saying much since FromSoft has all the mimics firmly under their boot.
As someone with a previous interest in the lives of John Dee, Edward Kelley and Elizabethan history and pop culture level knowledge of Sengoku era Japan, the plot was gibberish to me too.Not sure about tacky, but I am sure Nioh 1 had the most confusing and opaque story I've ever encountered in gaming in 30 years. As someone with zero knowledge of the source material or setting, the actual plot was raving, confusing gibberish.
Thankfully the fighting was so good!
Hot take: the combat in Nioh isn't actually better than From Soft's best output, it's just more complex (and sometimes needlessly so). It's better than Dark Souls and Demon's Souls, but Sekiro is way, way more satisfying. It's also much less interesting in art direction, level structure, and worldbuilding. Yes, I know that Nioh takes a more traditional approach to Japanese folklore, but it suffers for its inability to push the boundaries of what the player expects.
I'm excited to see what Nioh 2 brings to the table because I like what they've shown so far, but I'm skeptical that it'll be anything close to what From Soft produces.
Im currently going through Nioh for the first time and yup im fucking hating these menus and excessive loot, its as I feared. Too much fucking text and numbers in my face that I dont care about. The combat is just so good and I actually really like the level design but im appreciating more how easy and fast it was in Diablo 3 (or past diablo games) to look at loot and equip whatever looks better quickly and move on.
Streamline the RPG stuff and you got a master piece here even if im not crazy on the setting, story seems fine.
Im currently going through Nioh for the first time and yup im fucking hating these menus and excessive loot, its as I feared. Too much fucking text and numbers in my face that I dont care about. The combat is just so good and I actually really like the level design but im appreciating more how easy and fast it was in Diablo 3 (or past diablo games) to look at loot and equip whatever looks better quickly and move on.
Streamline the RPG stuff and you got a master piece here even if im not crazy on the setting, story seems fine.
I buy these games on PC so i can use Cheat engine to set my own difficulty if the pot is too hotNioh was too hard for me. Got to the boss in a snow/ice level and just got destroyed, couldn't beat her in many many many tries. I loved the game up to that point. I'm sure I'll have the same issue with Nioh2, and while I'm also sure the game will be amazing, I'm going to pass. Same as I did with Sekiro.
Not with that weightless, limp combat system.
Please bring back ninja Gaiden:(