I feel Detroit is a pretty great example of why games have microtransactions and DLC these days.
Heavy Rain cost €16.7 million to make: https://www.eurogamer.net/articles/...n-to-make-and-made-sony-more-than-100-million
Detroit: Beyond Human cost €30 million to make: https://sonyreconsidered.com/detroit-become-human-carries-a-37-million-budget-3c39ceddf2b1
However, Detroit's sales are only 20% higher than Heavy Rain's debut.
Detroit did over 1 Million globally in two weeks.
Heavy Rain took 1.5 months to reach the same milestone.
Detroit is QD's fastest selling game by all accounts.