Octopath Traveler released in July 2018 and Square Enix is still giving it some support with the addition of Simplified and Traditional Chinese language options as part of a free patch coming worldwide on June 7.
The Nintendo Switch RPG currently supports Japanese, English, Spanish, French, German, Italian language options (varies based on which version) and it'll be adding both Simplified & Traditional Chinese.
The patch will arrive on June 7 at 10:00am HKT (Hong Kong Time) and is expected to be available worldwide. Additionally, Square Enix says it is listening to more requests for other languages fans want to see get added next.
Perfect for steam also!
the IP is fully owned by SE, nintendo just handled the publishing for the switch version outside japan.Wow, for some reason I thought this was a Nintendo published/developed title. I guess SE hasn't totally lost their aesthetic touch.
Perfect first post.
the issues come from the story and characters, not sure how much of that a modding community can fix.I really hope a passionate mod community forms around this game, the potential is absurd. This could turn into the best RPG of all time.
Look what people did with FF Tactics on PS1. That's the community I expect to go all in here.the issues come from the story and characters, not sure how much of that a modding community can fix.
you mean fan scenarios and stuff like that? yeah i can see the potential for that in octopath, hopefully the game does well enough on PC so a community like that can form.Look what people did with FF Tactics on PS1. That's the community I expect to go all in here.
Oh thank god..it has J-Audio, that video had me thinking this was done by anime voice dubbers in 1991
Tempted to buy it on PC just so I can turn on x4 XP gain or something but couldn't be bothered replaying half the game.
What year is it? So tired of these elitest comments. The English dub was perfectly fine.Oh thank god..it has J-Audio, that video had me thinking this was done by anime voice dubbers in 1991
This.
Hmm, it's been quite a while since I played Octopath but I really didn't find this to be the case but I suppose it's possible I'm just bad.Grinding shouldn't ever, ever be a worry in the main game. Octopath is designed around not having to grind, despite the opposite perception that benched members not gaining EXP might give. (Even the postgame only takes an hour or so of grinding with the right setup, but even that isn't necessary.)
This isn't necessarily aimed at you, it just drives me a bit wild to see people defaulting to "grind" because of misplaced genre expectations. Part of the blame there lies with the game itself, of course, for giving overly cautious level recommendations, and for hiding a critical system and power boost (secondary jobs) behind the expectation of CH2 exploration, but still.
- Levels aren't as consequential to stats as equipment or passives. They mostly give HP/SP. It's faster and more beneficial to steal/purchase better equipment or adjust your strategy/build than grind.
- A level 10 character in identical endgame gear as a level 40 character will deal adequate and comparable damage/healing in Chapter 4.
- EXP scales such that underleveled party members catch up very quickly by simply fighting higher level monsters normally — no need to go out of your way to grind anyone up, even if levels did a whole lot.
- 83% of each job's total JP costs is in their final two abilities, meaning that it costs just 17% (1630) total JP for a character to become mostly proficient in any given job.
- You should be able to tackle Recommended Level or Danger Level content 10+ levels higher than your party with a little care.
Hoo boy this
Hoo boy this
If you take all 8 short stories and put them together, you end up with 1 really mediocre short story because they all have the exact same story beats.
go to town -> reminisce about the past-> go to dungeon -> fight boss. Rinse and repeat until you get to the big bad of everyones storyline. The progression was the exact same formula for every single character. The stories may have had their own themes, but it doesn't matter because they play out, and are resolved in the exact same manner every time. And that is not even getting into the content of said stories, which is its own beast.This is not even close to the truth. The stories don't resemble each other in tone, theme, or pace; only length and structure are necessarily similar, being comprised of four chapters each.
And really, I wonder what JRPGs people are playing that they think Octopath's are somehow bad. Some are better than others, but they're so different from one another that everyone should be able to find ones to like. They each set out to explore a theme, and see that through to completion. And they're so down-to-earth and in several cases atypical of the genre/medium that I, personally, loved them.
It is a game about eight distinct and separate short stories, though, and not one "disjointed" story (and really, it wouldn't be disjointed anyway, since they tie neatly together in the end via background events).
go to town -> go to dungeon -> fight boss. Rinse and repeat until you get to the big bad of everyones storyline. The progression was the exact same formula for every single character. The stories may have had their own themes, but it doesn't matter because they play out, and are resolved in the exact same manner every time. And that is not even getting into the content of said stories, which is its own beast.
They fact that the characters are not part of each others story while physically being there is idiotic and unforgivable.
go to town -> reminisce about the past-> go to dungeon -> fight boss. Rinse and repeat until you get to the big bad of everyones storyline. The progression was the exact same formula for every single character. The stories may have had their own themes, but it doesn't matter because they play out, and are resolved in the exact same manner every time. And that is not even getting into the content of said stories, which is its own beast.
They fact that the characters are not part of each others story while physically being there is idiotic and unforgivable.
go to town -> reminisce about the past-> go to dungeon -> fight boss.
Pretty much every video game in existence can be seen as this formulaic when you boil literally all the meat off their bones like you just did.go to town -> reminisce about the past-> go to dungeon -> fight boss. Rinse and repeat until you get to the big bad of everyones storyline.
Brexit i guess? Oof
Most other video games don't task you with repeating the same formalities 8 times. I would even be more forgiving with the games repetition if it didn't also leak into the stories. Which end up with most of them following the same beats (ie thing from the past dredged up that you must face in the finale, some sort of emotional redemption), and are overall just trite and boring.Pretty much every video game in existence can be seen as this formulaic when you boil literally all the meat off their bones like you just did.
Speaking as someone who is a big fan of the Trails series, this sounds pretty disappointing.This was one if the issues that I also had.
I do find it dumb how you "save"/help people and then 10 minutes later when you go and try to talk to them they act like nothing happened at all.
I am not sure how much "text" (dialogue) is in OT but compared to other students like DQ there is a lot less "text" or at least it feel this way. From what I remember in DQ VII after you talked to an NPC you could Immediately talk to your party members afterwards and they will tell you their thought on what the NPC just said (this is all optional and not required) and I thought that Is an amazing thing to have in JRPGs. But like I said in OT it's like the exact opposite of that and also depending on who the party leader is that DQ game the NPC will say different things. I believe you can do something like that in OT as well but in order to activate it you need to use your path actions.
Most people have to buy 8 games to get the same experience of alleged narrative mediocrity. So I'd consider this game a grea value on the dollar, at the very least.Most other video games don't task you with repeating the same formalities 8 times. I would even be more forgiving with the games repetition if it didn't also leak into the stories. Which end up with most of them following the same beats (ie thing from the past dredged up that you must face in the finale, some sort of emotional redemption), and are overall just trite and boring.
The game gives a lot of freedom to the players for a JRPG that people going into the same loop over and over again is strange.The arbitrary nature in which gamers choose to suspend their disbelief is bizarre.
Two sides taking turns attacking each other? Believable. Characters employing magic and fantastical abilities in battle but not in story? Believable. Characters raising each other from the dead in battle, but never in plot? Believable. Characters in some RPGs dropping out of the story once you recruit them? Believable. Recruitable generics who never have any story presence whatsoever? Believable.
Having characters go through their personal stories alone, but having the party appear in battle for gameplay purposes? Unforgivable and idiotic.
"It doesn't matter"? lol. You could boil down a great many RPGs to "explore -> town -> dungeon -> boss" loops, but that would be reductive. Octopath is just honest and forthcoming about its structure.
That isn't to say it couldn't improve some things in a sequel, but I truly feel like most people who felt that repetitiveness so acutely burned themselves out by choosing to repeatedly do eight consecutive chapters back-to-back, instead of stopping and savoring the game's exploration and other content.
Is unquestionably Celeste.
Yep. It's not like the game has bad gameplay or graphics, and on PC it will look crisper than ever. The main problem is the structure, and tbh, if you want to play a game with better story or less repetitive chapters... play another game.the issues come from the story and characters, not sure how much of that a modding community can fix.
What year is it? So tired of these elitest comments. The English dub was perfectly fine.
This. I'm really looking forward to seeing what people can do. New characters? New bosses? New classes? Expanded skills?