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steveovig

Banned
Oct 25, 2017
1,171
Anyone know how long Prime members can get discounts on new games? Or does it just apply to Pre-orders before the release of the game? I always thought you had a couple day grace period for the discount after release date.
 

Enzo88

Banned
Oct 27, 2017
512
Tokyo
Good reviews, i am just a bit scared of the "required hours of grinding" i am hearing of.

I grew up with this stuff, but i am not so sure i can take it nowadays.
 

-Pyromaniac-

Member
Oct 25, 2017
7,381
I was worried I'd feel like Jason S did so it was worrying to see his review literally articulate absolutely everything in my head just from the demo that worried me. I'll try it if it ever goes on sale but I can't pay what it costs in canada to try it...
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,704
Philadelphia, PA
Anyone know how long Prime members can get discounts on new games? Or does it just apply to Pre-orders before the release of the game? I always thought you had a couple day grace period for the discount after release date.

It is now a pre-order only discount. It used to be a pre-orders and up to two weeks after the release of a new game. but the two week 20% discount was removed and now it's strictly a pre-order discount.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
Dan and Ben both seem pretty gushing.

Dan is gushing in the QL? I haven't watched QLs in a while but maybe I'll watch this one. I'm playing it regardless, but I'd like to hear what they think. Though I guess tomorrow's Beastcast will provide that regardless.

I ask cause I'm catching up on Beastcasts now and in the one for 2 weeks ago he's extremely high on it, but he's only done 2 characters' chapter 1s at that point and I know last week he was out so the next episode won't have updated thoughts.
 

DevilMayGuy

Member
Oct 25, 2017
13,579
Texas
Its not entirely exclusive to people that dont buy but I peep a trend with games I follow until it releases
FWIW, I post heavily in review and preview threads for games I'm interested in, but almost never post in the OT other than to say "nice OT." I'm usually too busy playing the game I've been hyped about to bother in those threads, the threat of spoilers aside.

I don't think whatever trend you think you are seeing is nearly as concrete as you believe it is.

Fantastic reviews. Looks like I have some shopping to do tomorrow.
 

poptire

The Fallen
Oct 25, 2017
9,993
Not sure if you can, but still, the idea of having to just fight for long sessions because you need to be at a higher level to progress through some bosses or sections, is not that appealing to me these days.
Fortunately Dan from GB said the grinding is actually sort of pleasant because the combat system is so good. So at least there's that?
 

Altera

Banned
Nov 1, 2017
1,963
Something isn't bad just because you didn't like it.
And something isn't good just because you did like it.

Phew. Glad we got that sorted out.

Maybe they shouldn't make matter-of-fact-like declarations like "it's garbage" or "another botched jrpg experiment".
Regarding the Kotaku review, he made more than enough fair and objective points about the game. Dungeons being incredibly similar isn't opinion. Bosses being incredibly similar isn't opinion. The story ignoring your party in cutscenes isn't opinion. Being blocked from continuing the game because you aren't at the "recommended level" isn't opinion.

People need to learn what an opinion is.
 

Nothing

Member
Oct 30, 2017
2,095
And something isn't good just because you did like it.

Phew. Glad we got that sorted out.


Regarding the Kotaku review, he made more than enough fair and objective points about the game. Dungeons being incredibly similar isn't opinion. Bosses being incredibly similar isn't opinion. The story ignoring your party in cutscenes isn't opinion. Being blocked from continuing the game because you aren't at the "recommended level" isn't opinion.

People need to learn what an opinion is.
what a completely pointless post full of disingenuous strawman replies.

If that's the best you can do, then don't even bother responding.
 

Altera

Banned
Nov 1, 2017
1,963
what a completely pointless post full of disingenuous strawman replies.

If that's the best you can do, then don't even bother responding.
Do you even know what disingenuous and/or strawman means? Clearly, you don't, judging by your post. Just because you see a bunch of other people incorrectly using those words, doesn't mean you need to.

Not really sure why you replied when you had absolutely nothing of value to say.

Like it or not, the Kotaku review has many valid, non-opinionated criticisms (unless the author is lying) about the game, such as all the ones I mentioned in my post, and hence brought the author to the "another botched JRPG experiment" comment.
 

Nothing

Member
Oct 30, 2017
2,095
Do you even know what disingenuous and/or strawman means? Clearly, you don't, judging by your post. Just because you see a bunch of other people incorrectly using those words, doesn't mean you need to.

Not really sure why you replied when you had absolutely nothing of value to say.

Like it or not, the Kotaku review has many valid, non-opinionated criticisms (unless the author is lying) about the game, such as all the ones I mentioned in my post, and hence brought the author to the "another botched JRPG experiment" comment.
easiest ignore ever. bye
 

Monorojo

Banned
Oct 27, 2017
1,673
This is somewhat disappointing as people were trying to herald this as the successor to ffvi

Still good tho
 

Disclaimer

Member
Oct 25, 2017
11,538
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Well that's just false. DQ and SMT are notoriously grindy.

Though, I suppose it depends which of the games you've played and how you approach them.
SMT at least is definitely not, unless you mean exclusively the pre-Nocturne ones, and even then it's a bit of an exaggeration. Stuff like this is why I rarely believe people when they describe a game as grindy.
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust
The interactions part... Remind me to never trust reviews, let alone previews for robust RPGs again lol. Fantastic news tho, thanks for sharing.
 

Nothing

Member
Oct 30, 2017
2,095
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
thanks for bringing us up to speed!

Some of this review discussion is going to become really interesting as new information trickles out over the next week lol
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,338
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
If there does end up being any post game story a lot of reviews need to be updated
 

casiopao

Banned
Oct 28, 2017
5,044
Wow. Octo reviewed much better than i thought lol.

It reviewed better than my GOTY Xeno 2 last year and FFXV.

This game seems to be one hell of a gem.^_^
 

Deleted member 11934

User requested account closure
Banned
Oct 27, 2017
1,045
IGN's video review just convinced me to get it. 46 euros - would have been less if I had some extra discounts in time - and to be delivered this evening by Amazon Italy.

Love when my ignore list does its job
 

Meelow

Member
Oct 31, 2017
9,196
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.

Could you send me a link to the discord please? :)
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
This ride never ends. Thanks for the great info
 
Oct 25, 2017
9,053
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.


Lol, this week has been great. What a ride!

I'm going to be super bold and predict multiple unified chapters, numbering continuing from the regular endings, to represent unity.

The developers wanted to make a game that makes people talk about their adventures. They succeeded. So much to unpack.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Nintendo/SE kind of screwed up by not telling reviewers if there really is some significant finale postgame.
I think the Kotaku review mentions Nintendo told them there's "more" but didn't explain how to access whatever that is.

Edit: Here
NOTE: There's been a lot of confusion over whether Octopath Traveler's eight stories overlap or lead to some sort of epilogue. After finishing all eight, we've seen nothing like that. It's not clear whether the game contains any sort of bonus endgame content—Nintendo says that it does, but the publisher could not tell us before publication what that content is or how to access it, only saying that it was "a matter of completing the storylines and some side quests."
 

Nothing

Member
Oct 30, 2017
2,095
Nintendo/SE kind of screwed up by not telling reviewers if there really is some significant finale postgame.
Nah, this industry needs more mystery and intrigue. More organic discoveries by the community.

But yeah, Nintendo did tell Shreier there was some endgame content but he couldn't find it:
No, Nintendo told me there was some sort of postgame content. They didn't offer any details, nor could they say how you access it. It could be a cut-scene, could be a dungeon, could be a boss -- I have no idea.

So it wouldn't be at all surprising if there was some content that reviewers haven't discovered yet. Besides that,
people have uncovered lore that points to an endgame dungeon, and boss music that hasn't been discovered in-game yet.
 

Altera

Banned
Nov 1, 2017
1,963
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
So there actually is a post game? Kotaku made it sound like they couldn't find it.

NOTE: There's been a lot of confusion over whether Octopath Traveler's eight stories overlap or lead to some sort of epilogue. After finishing all eight, we've seen nothing like that. It's not clear whether the game contains any sort of bonus endgame content—Nintendo says that it does, but the publisher could not tell us before publication what that content is or how to access it, only saying that it was "a matter of completing the storylines and some side quests."


Also is it true in story cutscenes your party is non-existent and only the main character is in them?
 

ryushe

Member
Oct 27, 2017
4,814
Several people in the late game have been chiming in to the Octopath Discord. Here are a couple interesting things we've learned:
  • Character interactions increase as the game goes on. They continue even after the personal stories are completed. The ones in Chapters 3, 4, and postgame involve as many as your entire active party (so tailored interactions depending on your individual party combo), and get quite lengthy. Downplaying the amount of party interactions is doing what the game does a disservice.
  • Around half of the personal stories have emphatic references to something afterward (i.e. the postgame), which suggests this postgame will actually have some amount of story. I don't know why some reviewers were saying there were absolutely no hints at a postgame. It's flat-out incorrect according to multiple people and the dialogue discussed.
  • The world-building and lore are extremely robust.
Dammit, now I'm back in!
 

Altera

Banned
Nov 1, 2017
1,963
For personal stories, that is the case for a reason. There's significant party interaction in optional scenes outside of them as you get later into the game.
Alright, as long as there's a logical reason for this kind of thing, then I'm cool with it. I just found it kind of strange the way Kotaku complained about it in their review

One late chapter's scene, for example, features a dramatic turnaround where a villain escapes after gravely injuring the main character. For Octopath Traveler to ignore the three other characters—who are following that main character around and participating in every battle—is hard to get over. Why couldn't one of them stopped the villain?
 

Disclaimer

Member
Oct 25, 2017
11,538
Alright, as long as there's a logical reason for this kind of thing, then I'm cool with it. I just found it kind of strange the way Kotaku complained about it in their review

It's gameplay-story segregation, related to the narrative inspiration of Octopath being The Canterbury Tales, where a group of travelers meet at a tavern and decide to embark on a pilgrimage, telling each other short stories of their experiences along the way.

It's imperfectly framed in Octopath with awkward implicitness, rather than explicit showing, but the Tavern option to switch character stories is, for instance, "Hear a Tale."

Wonder why all the concept art has the characters in conversation in a tavern? That's why.

I really wish they'd nailed the execution more so that people weren't confused by the occasional contradictions, but such is life. It's an ambitious effort whose flaws will be less acceptable to some people than to others—particularly those who aren't aware or a fan of the intended concept.

Other than that, the pragmatic gameplay reasons that the characters' personal stories are siloed are rather plain. There's 162 combinations of characters to form a party, so writing them into every single scene—many of which simply weren't written for anyone else to be there—would be too much effort, and stock dialog would do characterization a disservice.