Cool on BC.
Raytracing stuff, yeah right now that's just buzzwords. Particularly the stuff they're talking about sound design; good games have been doing that for a better while, even Overwatch stood out in this regard. I'm not letting myself get excited about that, the same way 8GB GDDR5 was being bragged about.
Definitely. Hard to believe this is basically an official reveal.Yeah. I'd pop 'OFFICIAL' in the thread title to wave off any confusion from a casual glance.
Anyways. What an exciting surprise.
So you are saying Cerny is lying?
But 360 games capped at 30fps still run at 30fps on the One, unless they're patched. Unfortunately Bloodborne is capped.
Cerny responds to that question—and many others—with an enigmatic smile
There's a big difference between saying vague specs in an article, and announcing details + actually showing what it will look like in a conference though.
All those already had release dates before the PS4 was announced/revealed IRC
Maybe releasing in spring then? Crumbs now. Full reveal in fall or early early next year like switch did.Oh damn, they're actually doing ray-tracing. Though it's surprising to see Sony talk next-gen this soon.
On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early "low-speed" version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
As Cerny points out, "I have an SSD in my laptop, and when I want to change from Excel to Word I can wait 15 seconds." What's built into Sony's next-gen console is something a little more specialized.
To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He's not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early "low-speed" version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
That's just one consequence of an SSD. There's also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown's avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. "No matter how powered up you get as Spider-Man, you can never go any faster than this," Cerny says, "because that's simply how fast we can get the data off the hard drive." On the next-gen console, the camera speeds uptown like it's mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp. (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we're using a 4K TV.)
That's just one consequence of an SSD. There's also the speed with which a world can be rendered, and thus the speed with which a character can move through that world. Cerny runs a similar two-console demonstration, this time with the camera moving up one of Midtown's avenues. On the original PS4, the camera moves at about the speed Spidey hits while web-slinging. "No matter how powered up you get as Spider-Man, you can never go any faster than this," Cerny says, "because that's simply how fast we can get the data off the hard drive." On the next-gen console, the camera speeds uptown like it's mounted to a fighter jet. Periodically, Cerny pauses the action to prove that the surrounding environment remains perfectly crisp.
Just like this gen:Microsoft: Big plans at E3 for our next console !
Sony: Here's a tweet of a Wired article with lots of details lol
If this is 400$ it will be an atomic bomb on the market