BC will definitely help the transition. Devs don't have to try as hard to make two different versions like last gen.
SSD is new territory anyway so don't be too surprised. Storage solutions have been evolving with every new console generation. There isn't a solid tradition.
As an example, both the Wii U and the Switch use on-board flash memory in tandem with expandable memory via external HDD or a micro SD card. It's not an outrageous concept when we talk about flash memory that isn't necessarily provided in the amounts needed for large storage, due to cost. Because the SSD in the PS5 will focus on very fast performance, it should take it a step further and *not run* games from ancillary storage solutions, and instead install them first in the flash memory, if they aren't there, before running them.
This expandable storage solution could come in the form of an internal HDD bay (less likely), external HDD support to leverage fast USB (likely) or even SD/micro SD (again not so likely).
SSD is new territory anyway so don't be too surprised. Storage solutions have been evolving with every new console generation. There isn't a solid tradition.
As an example, both the Wii U and the Switch use on-board flash memory in tandem with expandable memory via external HDD or a micro SD card. It's not an outrageous concept when we talk about flash memory that isn't necessarily provided in the amounts needed for large storage, due to cost. Because the SSD in the PS5 will focus on very fast performance, it should take it a step further and *not run* games from ancillary storage solutions, and instead install them first in the flash memory, if they aren't there, before running them.
This expandable storage solution could come in the form of an internal HDD bay (less likely), external HDD support to leverage fast USB (likely) or even SD/micro SD (again not so likely).
I'm so excited at the same time I'm not. It feels like this gen has so much more to squeeze out of.
Maybe I just need a second job.
It would massively improve the usual bottleneck between storage and RAM yeah. The dream would be that the SSD holds everything, but at this point, considering the evolution of storage needs for the big consoles, that would mean like 2TB, and that would come with a prohibitive cost. A large enough all-flash design with no expandable solution will eventually be the reality, I just think that will happen only by PS6 the earliest.Are you saying the the SSD tech built into PS5 should primarily focus on loading in the data of games that are booted up instead of just storing a ton of games? I can see this based off of what Cerny was describing in the demo. Almost sounds like we are talking about RAM. I'm just excited that one of the focuses here is something I've been complaining about for nearly 2 generations.
I still expect the onboard storage to be able to stand alone for users with not that many games, and to hold at least a number of retail games. It wouldn't install them every time, just if you haven't played them in a while. And installs could and should be much faster than the speed we associate with installs nowadays.But would that not mean loading time for games to start would be still long, because you would srart from hdd and the system would copy from hdd to ssd. Seems logical for cost reasons to have just a small ssd storage, but system/game performance would take some time and would counter act the aim of fast loading at the start.
Apparently 16GB DDR4.Does this mean GDDR5 for PS5 if we want 16GB of RAM? Would GDDR5 be a bottleneck in any way for PS5 moving forward?
PS4 refresh
PS5 memory and storage systems
- sometime between september and november
- 199
- fabbed on samsung 7nm EUV
- best wafer pricing in the industry
- die size 110mm²
- no PRO refresh, financially not viable yet
- too close to PS5 as well
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2
- Sony got "amazing" deal for HBM
- in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
- Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
- Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
- InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
- additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
- 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well
- developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4
- namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
- at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
- allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.
What I expect too, there'll be the standard 1-2 years of mostly 1cross-gen anyway, but I can see it lasting longer, especially if devs want Switch versions and stuff or if MS keep to their no gens no more waffling from a couple years ago (which I expect they won't for too long).I feel like next gen will be a more natural transition. Games will me made for ps4 for longer and run on the ps5 at higher settings.
MS will probably force their hand I think, it's very unlikely they'll charge for next gen versions of games you own.I dont think this was ps3 specific. There were some AAA cross-gen launch games where if you bought the last-gen version you could upgrade at a discounted price. It will be lame if they don't make it free/cross-buy.
What I expect too, there'll be the standard 1-2 years of mostly 1cross-gen anyway, but I can see it lasting longer, especially if devs want Switch versions and stuff or if MS keep to their no gens no more waffling from a couple years ago (which I expect they won't for too long).
Is the SSD the biggest solution to advancing the next generation? I can't think of anything in the world of video games that's better than making load times faster. Nothing.
It's something that I think BC will help greatly with. Even if you stay behind when you eventually move on you'll have all your games still. I fully expect both consoles will be fully compatible with their predecessors too, so you'll still be able to talk and play with your friends, giving it a very smooth transition, would be very good way to get people thinking about moving on if their friends are playing the next gen only stuff while in a party chat with you.Yeah I could totally see them fizzle out the current gen consoles. Let's be honest the ps4 and pro x are going to have a better time, but I feel for one s owners. That will be rough.
I could see a nice transition period of one to two years then games stop running on the older machines. They will work out some way to message this.
Apparently 16GB DDR4.
Stuff that is technically possible, unfortunately from what we know the availability of HBM chips at this point is rather limited.
Here's the rumor fwiw. It requires a lot of things to happen.
I think so. It sounds fast enough to effectively be extended ram cache. Helps mitigate lower increase in ram, while giving devs access to their entire set of assets. It could significantly change design and remove several bottlenecks.
I'm guessing it wouldn't be a storage drive - due to the speed and likely cost it'll be more likely a cache. Something like this:
So hyped about PS5.
But i really hope this is the last home console.
Imagine when we get a streaming console instead.
Then the hardwear in it could always be the latest most powerful to make our games look and perform perfectly on the highest graphics setting there is and 60fps.
Can someone explain 8GB HBM2 here?
Also I'm confident enough that the efficiency presented here will offset any of the RAM bottlenecks. This is helping me picture it better, I cannot wait to see how the storage solutions in the console work together here.
I think so. It sounds fast enough to effectively be extended ram cache. Helps mitigate lower increase in ram, while giving devs access to their entire set of assets. It could significantly change design and remove several bottlenecks.
I'm guessing it wouldn't be a storage drive - due to the speed and likely cost it'll be more likely a cache. Something like this:
A lot of people keep saying this, but I think the article and Cerny's presentation, and emphasis on how transformative a switch to SSD can be for game design, rules out any mechanical drive. It was THE feature he highlighted in his entire spiel about the PS5 wanting to be a leap forward and not just another upgrade.
Yeah, certainly sounds like $500. Unless there's a great trade-in deal it'll probably be a long time before I grab one of these then...
Don't be so hyped! It's a rumor from a Reddit throwaway account.Can someone explain 8GB HBM2 here?
Also I'm confident enough that the efficiency presented here will offset any of the RAM bottlenecks. This is helping me picture it better, I cannot wait to see how the storage solutions in the console work together here.
HBM High Bandwidth Memory. Sits literally on the APU so you get very high bandwidth. Downside is price and up to now has been impractical to use in lower priced hardware like a console. Rumour is Sony using it along with 16GB of slower regular DDR4 ram, perhaps betting on volume helping to drive prices down more than GDDR6 would drop over the lifecycle of the PS5
Key would be how well integrated into the system. MS had embedded ram for high bandwidth combined with slower ram. But they had much less of it.
Don't be so hyped! It's a rumor from a Reddit throwaway account.
HBM High Bandwidth Memory. Sits literally on the APU so you get very high bandwidth. Downside is price and up to now has been impractical to use in lower priced hardware like a console. Rumour is Sony using it along with 16GB of slower regular DDR4 ram, perhaps betting on volume helping to drive prices down more than GDDR6 would drop over the lifecycle of the PS5
Key would be how well integrated into the system. MS had embedded ram for high bandwidth combined with slower ram. But they had much less of it.
Wasnt unified mem
Would this be unified memory? I remember that was the #1 request from devs for ps4.
That HBM + DDR4 rumour is absurd. 8GB high speed memory + 12GB low speed memory is basically the XB1 memory architecture 2.0. It won't happen. What devs are going to do with 12GB at only 100 GB/s ? Even less with the share taken by the OS.
But that's modern PC Set up isn't it? GDDR6+DDR4. it works better than console anyway, at least my pc does.That HBM + DDR4 rumour is absurd. 8GB high speed memory + 12GB low speed memory is basically the XB1 memory architecture 2.0. It won't happen. What devs are going to do with 12GB at only 100 GB/s ? Even less with the share taken by the OS.
100 GB/s for next gen games will be much slower than what the XB1 had with DDR3 (68GB/s). And that was still too slow in many games.If that were true all PC games would have disastrous performance. They obviously don't. There is an exponential different between having your only fast memory be 32mb is size versus have 16GB of memory as fast as that ESRAM was, PLUS 8GB that is way faster than that.
That HBM + DDR4 rumour is absurd. 8GB high speed memory + 12GB low speed memory is basically the XB1 memory architecture 2.0. It won't happen.
TWith 2 such different bandwidth speeds this claim is ridiculous. They'll have to deal with 2 very different pools of memory.
8k on PS5 will basically what Sony means when they say 4k on PS4 Pro. Will probably be heavily CBr mixed in there, so people expecting all the Sony exclusives at 8k really need to temper expectations.
I guess people are only saying 14tf because of the pastebin leak which is 100% accurate from all the released info in the article.
That HBM + DDR4 rumour is absurd. 8GB high speed memory + 12GB low speed memory is basically the XB1 memory architecture 2.0. It won't happen. What devs are going to do with 12GB at only 100 GB/s ? Even less with the share taken by the OS.
With 2 such different bandwidth speeds this claim is ridiculous. They'll have to deal with 2 very different pools of memory.
Fully unifed memory of fast memory (PS4, Pro and copied by MS with XBX) is here to stay. XB1 memory architecture cost MS maybe billion of dollars in the end if we account for the lost market share vs XB360.
That HBM + DDR4 rumour is absurd. 8GB high speed memory + 12GB low speed memory is basically the XB1 memory architecture 2.0. It won't happen.
What devs are going to do with 12GB at only 100 GB/s ? Even less with the share taken by the OS.
8K video and upscaling. Sony is not going to make any attempt at 8k games at all. I doubt any devs will on console.
So hyped about PS5.
But i really hope this is the last home console.
Imagine when we get a streaming console instead.
Then the hardwear in it could always be the latest most powerful to make our games look and perform perfectly on the highest graphics setting there is and 60fps.
I'm curious about this SSD cache idea
So say they have a 256gb SSD and a 2tb HDD
My most played game and the OS go on the SSD. But what if I suddenly jump to an older game stored on my HDD? Will the system take a few minutes to transfer it to my SSD and move the other one over? Or will it do that in the background as I'm playing and maybe just have longer load times till the transfer is done? Like how does that work in as dumbed down terms as you can put it in lol
Yeah I always prefer local stuff that I really own rather than streaming. Sure I have Netflix but if I have a movie I love I have it on steelbook because I don't want to not be able to see it because of server maintenance or it suddenly jumping down in quality because of the WiFi hitting a hiccup. Gaming is way more demanding so I definitely will always want to just have it there rather than relying on good connections and that I wanna do it at the right timeI hope not. Streaming sucks for pristine visual quality and forget about owning games, mods, anything. Thay future will suck. The world won't be ready for that any time soon though(more than a console generation) either in terms of connection speeds. You are free to use Stadia now though. I doubt you will like it better than the current setup.
You know there are other price ranges then just 399 and 499 right?
Why not 459 or 449? which is psychologically not hurting to mainstream as 500$ but still more than 400$
Interesting. So I'm guessing SSD can erase and load games on to it much faster than HDD right?Possibly down to the dev
Worst case if the entire game absolutely had to be on SSD to function then you wait a couple minutes. Not the end of the world? Ideally though you'd be able to boot up and it'd be loading in to SSD in the background while you're signing in, picking a save game, starting playing a level
The vita of course!!! Nothing could have deterred them from that more lolWhen was the last time Sony or Microsoft launched their console at $x49?
I'm curious about this SSD cache idea
So say they have a 256gb SSD and a 2tb HDD
My most played game and the OS go on the SSD. But what if I suddenly jump to an older game stored on my HDD? Will the system take a few minutes to transfer it to my SSD and move the other one over? Or will it do that in the background as I'm playing and maybe just have longer load times till the transfer is done? Like how does that work in as dumbed down terms as you can put it in lol
I'm seriously considering selling of my ps4, saving up for a ps5, buying cheap all great ps4 games that will come out in the next 2 years and clean up my backlog in the mine time.How dumb would it be to get a ps4 right now? Games will be compatible so no problem there. I guess I only have to consider any imminent price drops and how much enjoyment I'll get out of it in the next 1.5 years. Do it or wait and just buy older games on the cheap?
The advantage that Sony and MS have over PC in this regard is that they have a "ready to start" system in place for playing games while they are still downloading from the store.It has to be a better solution that. Having to wait for games to transfer from a slow drive to the SSD would be way too clunky and not fast at all. The SSD really needs to be 1TB to to keep the transfering from becoming annoying.