Sony first party games are some of the most expensive in the industry
Source? Cause I was under the impression that their studios did a lot with the budget they were given
Sony first party games are some of the most expensive in the industry
Yes. If a project is big enough companies will hire freelancers or bring on smaller studios to help out.Is outsourcing common or uncommon in games?
I have no idea how it usually works in this industry.
Odyssey had over 4400.
Very interesting stuff OP. Looked at other AAA games on that website to compare...
Red Dead 2 - 7321 people (4135 developers, 3186 thanks)
COD: MW - 3328 people (3262 developers, 66 thanks)
Gears 5 - 1674 people (1416 developers, 258 thanks)
Zelda: BOTW - 916 people (888 developers, 28 thanks)
Nintendo outsources a lot of stuff too.Fascinating numbers, thanks. I never thought I'd live to see the day where a Nintendo game had close to a thousand developers! Doesn't the whole company have less than 5k employees!?
It's amazing how many exclusive games Nintendo get out every year really and it's one of the major reason I don't think they're in a rush to increase specs to even PS4 level nevermind PS5!
Pretty sure they outsourced the hell out of botw. Metroid Prime 4 will have it too.
One of the reasons games like TLOU2 and RDR2 really shouldn't be using as comparisons for anything. They can move manpower and budgets even most triple-A studios can't. I'm exaggerating but games like these can havean entire small studio work on, say, bottle breaking animations and physics for months because they have 1000+ people doing else. These games are the Avatars, the Star Wars' and the Avengers' of the industry. Bashing others for not having the same graphics, animations, physics or polish is simply not fair.
I mean for Halo it's mostly for not looking like whay they showed at e3 2018. The one comparison people have done with part 2 is that one guy and Joel.This is an important point. We've just seen one of MS's premier titles be ripped apart for not looking good enough not long after the release TLOU II.
The bar is constantly being raised and if a game has been in development for a few years it may be surpassed rather quickly.
Karonoth
I can imagine! Does that BotW number include the Monolithsoft folks?
Though, that's because they're different games. If Halo had been built to be static and linear like TLOU2, they wouldn't have gone with realtime graphics (which is impressive in its own way) and could have baked in a lot more of the impressive visuals we expect for these flagship games. That said, yes either way, the escalation is immense. I think we should definitely be super impressed with the care and work that went into TLOU2. I don't think that should preclude us from worrying about the sustainability of AAA game development. Yes, there aren't many games like TLOU2 or RDR2, but just because you don't have 2000 developers doesn't mean you don't have a crazy expensive development.This is an important point. We've just seen one of MS's premier titles be ripped apart for not looking good enough not long after the release TLOU II.
The bar is constantly being raised and if a game has been in development for a few years it may be surpassed rather quickly.
Karonoth
I can imagine! Does that BotW number include the Monolithsoft folks?
I mean are we talking specifically the story and boldness they went with that? I don't see any issues with people wanting to see more of that in aaa games, and now specifically because ND proved that ir can be done and be a success.And what a huge bet it is! TLOU2 was divisive as is (though, it sold well, so I expect it's fine for Naughty Dog), and it's not hard to imagine what even middling sales would have done to not just Naught Dog but to the entire first party infrastructure. It's a reminder that not every dev, even AAA devs, can take on the same scale or risk that ND or R* can. And we SHOULD NOT ask them to try.
Meh, but try telling gamers on the internet to temper their demands and expectations lol.
And what a huge bet it is! TLOU2 was divisive as is (though, it sold well, so I expect it's fine for Naughty Dog), and it's not hard to imagine what even middling sales would have done to not just Naught Dog but to the entire first party infrastructure. It's a reminder that not every dev, even AAA devs, can take on the same scale or risk that ND or R* can. And we SHOULD NOT ask them to try.
Meh, but try telling gamers on the internet to temper their demands and expectations lol.
Edit: Sorry, guess I wasn't being clear. I was NOT talking about narrative decisions or storytelling. (I will make an argument below about why I do think scale and lack of bold storytelling CAN be related. But that's not my original point.) The "risk" is that completely unforeseen (in this case.. not unforeseeable) things have often come up and derailed games. Years of work undone by something as silly as a bad launch trailer or an unrelated scandal or someone saying the wrong thing. There's inherent risk with all projects, and, for most studios, that risk makes big bets hard - because pouring more money in is not a guarantee that issues will be resolved or that it will pay off in the end.I mean are we talking specifically the story and boldness they went with that? I don't see any issues with people wanting to see more of that in aaa games, and now specifically because ND proved that ir can be done and be a success.
You are severely overestimating the divisiveness of the game. It's an extremely tiny percent. The game is 94 on MC, and the actual user score minus review bombs would be in the 80s. This isn't like 50% love, 50% hate. It's a mostly loved or liked game that is going to break sales records and win awards. It can be a game that shows that some other aaa devs can start doing more than the standard with stories.No o.O? I think there are plenty of indies that do fantastic things with story and boldness. Nothing holds AAAs from doing that except that the stakes are incredibly high - which.. oh yea.. ND is exactly the poster child for why other studios SHOULDN'T (or rather, CAN'T) do what they did.
Agreed that more AAA studios shouldn't shy away from uncomfortable topics or "politics". But, also not many studios can survive the shit that ND had to go through. And I'm not just talking about the harassment and abuse. I'm talking about the financial pressures that would have put on anyone else that didn't have the full backing of a 1st party dev and the obvious mandate to spend as much money as necessary. How many sales did ND lose because of all the stupid controversy? Did it matter for ND? Probably some, but not enough to overcome the undeniable quality of the game.
But for studios that can't just pour money at the problem? My point is that most AAA games are so expensive that they can't afford to be divisive. If we want more nuance or more boldness in our stories, then IMO we shouldn't want those studios to become 1000 person studios, either. That's the Ubi trap. You get too big, and then you can't afford to fail. And safe decisions (that even so, often don't pan out) are what we should expect from creators stuck in that space.
So, Sleeping Dogs had 120 developers. To make that game it costs 30million...
Man, how much will TLOU2 cost!???
Yea. Of course. ND pulled it off because the divisiveness didn't overcome the quality. They also had the manpower, the funding, and the time to make sure of that ratio (plus a whole lot of talented people). Most studios can't. Or we're talking already inflated AAA budgets... now multiplied?You are severely overestimating the divisiveness of the game. It's an extremely tiny percent. The game is 94 on MC, and the actual user score minus review bombs would be in the 80s. This isn't like 50% love, 50% hate. It's a mostly loved or liked game that is going break sales records and win awards. It can be a game that shows that some other aaa devs can start doing more than the standard with stories.
Ubisoft could easily do more in the way of making more unique and better stories, and more progressiveness. Same with CDPR and a few other of the big ones. Not saying every single aaa game is going to be tlou part 2, but there can be steps and progress taken.Yea. Of course. ND pulled it off because the divisiveness didn't overcome the quality. They also had the manpower, the funding, and the time to make sure of that ratio (plus a whole lot of talented people). Most studios can't. Or we're talking already inflated AAA budgets... now multiplied?
Oh, thx for clearing up. Sorry for the missinformation.Sleeping Dogs has 900 developers credited. There may have only been 120 people at United Front but there are a lot of other people involved in the production and release of a game. Naughty Dog themselves are about 400-500 people.
How does delaying something help it release sooner/before the end of the current gen? TLoU 2 released when it was ready, it's something Sony have always done, to where sometimes there'll be last gen exclusive (GoW 2 and GT6 comes to mind). There'll be cross-gen 1st party games from Sony too, so not sure why you think there's a plan to not do them, The Show being a very likely one, as will probably whatever not super far off VR games they have planned.So this plus a delay plus dropping multiplayer was what was required to sneak it into this gen and not mess up Sonys we don't do cross gen plans. I had no idea there was this many people or studios involved.
I never mentioned crunch because I am not sure if they still do that there.
Turns out it's high but not close to unprecedented for large AAA releases. I wouldn't be surprised if the next prestige AAA title, which I guess would be Halo infinite this fall or call of duty Cold War ends up at a similar number (maybe slightly smaller). If I recall correctly, the bigger new assassin's Creed games have 3000+, as does call of duty.
Not surprised, the credits are over 15 minutes. Definitely shows, it's the game of the genetation and revolutionary in aaa stories, visuals, etc.
For aaa stories it definitely does, without getting into spoilers. Also revolutionary in its visuals and animations.revolutionary is a bit hyperbolic. its great but it doesn't really do anything new
Do you know what revolutionary meansFor aaa stories it definitely does, without getting into spoilers. Also revolutionary in its visuals and animations.
Odyssey had over 4400.
Very interesting stuff OP. Looked at other AAA games on that website to compare...
Red Dead 2 - 7321 people (4135 developers, 3186 thanks)
COD: MW - 3328 people (3262 developers, 66 thanks)
Gears 5 - 1674 people (1416 developers, 258 thanks)
Zelda: BOTW - 916 people (888 developers, 28 thanks)
I can't obviously be sure but the way I understand game development, the late stages of the project are a lot about polish and stabilizing the code, and assembling all the different parts together. I don't think these things are or can be easily outsourced.can MS hire some of that outsourced talent for a makeover for my main man Craig? (joke)
7k for Red Dead? that is a lot of overhead in terms of wages and bonuses. Im sure they made their money back but you can see why top tier AAA games can be risky proposition
I wonder if ND ramped up their outsoruce near the end of the project to help elivate working constraints brought on by Covid?
I doubt all 2000 people worked on this for 4 years straight.
I don't think so with COVID because the game was like basically done already right when it was ramping up in the US.can MS hire some of that outsourced talent for a makeover for my main man Craig? (joke)
7k for Red Dead? that is a lot of overhead in terms of wages and bonuses. Im sure they made their money back but you can see why top tier AAA games can be risky proposition
I wonder if ND ramped up their outsoruce near the end of the project to help elivate working constraints brought on by Covid?
Thats crazy .... So how do they maintain quality control? does every piece of art have to get thumbs upped by ND?
Not all 2000 devs worked for 4/5 years on the game and they are paid the same. The vast majority of the outsourcing companies are located in low income regions and they cost way less than ND devs in LA