Spinluck

▲ Legend ▲
Avenger
Oct 26, 2017
28,733
Chicago
My ploy to create the begging thread to be top of the queue failed

EzuxxRsXsAAbCDp


/s
OW OT members get to skip the line for me.
 

LiK

Member
Oct 25, 2017
32,190
man, is there another collegiate stream soon? i was 91% away from the name card lol
 

LiK

Member
Oct 25, 2017
32,190
did open role for daily and man, had one match where we had one healer and a bunch of tanks and i was the lone DPS. it was really fun how everyone played like a team and protecting each other. shit like this is so rare in this mode. was one of my favorite open role matches ever.
 
OP
OP
Solidsnakejej

Solidsnakejej

Member
Oct 25, 2017
13,831
Fort Lauderdale
Patch is up, waiting for notes

Sigma no longer needs LOS for Ult
JQ can use her shout during other abilites
Matchmaker if a player is on a loss streak the MM will not put you in games that you are less likely to win.
rat nade impact from 40 to 45
Dragon goes faster
Brig bash resets on rally activation
 
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TheChits

Member
Oct 25, 2017
6,197
Holy FUCK that Sigma ult buff is huge. Also Brig getting bash back when she pops rally is an enormous buff lol
 
OP
OP
Solidsnakejej

Solidsnakejej

Member
Oct 25, 2017
13,831
Fort Lauderdale
Feels like the sigma explanation can be applied to Blizzard.

7 BP levels for the event challenges.

Overwatch 2 Retail Patch Notes – May 14, 2024

OVERWATCH 2 X PORSCHE

Overwatch 2 and Porsche team up for an electric collaboration to showcase the shared essence of these two high-performance brands in an all-new event. Experience the fusion with Legendary Porsche D.Va and Porsche Pharah skins available now in the Premium Shop, plus earn other free high-voltage Porsche-themed cosmetics through event challenges now through June 3.

COMPETITIVE PLAY UPDATES

Demotion Protection Modifier

  • The Demotion Protection modifier has been moved from below the Rank Progress bar into the bar itself to improve visibility when a player is in a Demotion Protection state.
  • When Demotion Protection occurs, you will not be told when your progress is below that skill division's range. If you lose your Demotion match, the Skill Rank adjustment will show only the adjustment from that match, instead of the net total of that match and the adjustment of the previous match.

New - Pressure Competitive Modifier

  • This rank modifier appears for players who are at the far ends of the overall skill distribution.
  • For players who are very high ranked (like Champion), this modifier will show when you don't earn as much progress from winning a match or drop more progress for losing a match.
  • For players who are very low ranked (like low Bronze), this modifier will show when you earn more progress for winning a match or drop less progress for losing a match.
Developer comments: This new modifier was added to show how our highest and lowest-skill players are being pushed toward a more average Rank. Competitive Play already calculates this Modifier to your Skill Rank adjustment, but it wasn't visible until now. Very high or very low-ranked players will see this Modifier after every match while they continue to maintain a Rank at the outer limits of the ranked spectrum. Climbing to the highest skill tiers like Grand Masters or Champions is not intended to be easy, and overcoming Pressure to reach the top is no longer a hidden challenge that players must face.

Grouping Restrictions

The Skill Tier legend was updated to show the changes to grouping restrictions that were applied in a previous update. The grouping restriction changes we applied are the following:

  • Grand Master can now group within 3 divisions to be considered a narrow group.
  • Champion can now group within 1 division to be considered a narrow group.
Developer comment: While the Season 10 changes to grouping up with friends have contributed to a large improvement in match quality for most players, we're still looking to reduce queue times for players and groups, especially for higher ranks.

MATCHMAKING UPDATES

  • When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning.
Developer comments: Loss streaks never feel good. Before each match, we make a prediction about which team will win the game, based on the information we have about the players on both teams. This is how modifiers such as Consolation, Reversal, Uphill Battle, and Expected give or take additional Rank Progress after each Competitive Play match. Since most matches will have a team that has a slightly higher chance of winning, placing a player on the team with the higher chance who is currently on a losing streak is aimed at helping them have a fair chance of breaking that streak. While this won't guarantee they'll win, it does provide a helping advantage.

HERO UPDATES

GENERAL

  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.
  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.
Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out-of-combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we're adjusting it to heal for a percentage of maximum health.

TANKS

Role Passive

  • Tanks now have 25% damage reduction against critical headshot damage.
  • Knockback resistance increased from 30% to 50%
Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.

Junker Queen

Commanding Shout

  • Can now be activated while using other abilities.
  • Cooldown reduced from 14 to 12 seconds.
Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.

Sigma

Gravitic Flux

  • No longer requires line of sight to the center of the effect.
Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we're making it more reliable to grab enemy targets within its area of effect.

Wrecking Ball

Grappling Claw

  • Impact damage increased from 50 to 60.
Piledriver

  • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.
Minefield

  • Damage increased from 130 to 165.
  • Explosion knockback increased from 5 to 10.
Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.

Zarya

Graviton Surge

  • Radius increased from 6 to 7 meters.
  • Duration increased from 3.5 to 4 seconds
Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it's powerful enough on its own.

DAMAGE

Junkrat

Frag Launcher

  • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).
Developer Comment: Junkrat's weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We're increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.

Echo

Duplicate

  • Ultimate gain multiplier while transformed increased from 4 to 4.5.
Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero's abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we're increasing the bonus multiplier slightly.

Hanzo

Dragonstrike

  • Speed increased from 12 to 15 meters per second.
Developer Comment: The Dragonstrike ultimate hasn't been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we're increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

SUPPORT

Brigitte

Rally

  • Now resets Shield Bash cooldown upon activation.
Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it's much more reasonable now that it won't be as lethal.

BUG FIXES

GENERAL

  • Fixed a bug with Mirrorwatch not generating stats in Game Reports.
  • Fixed a bug with Competitive Progress not incrementing correctly.

MAPS

  • General bug fixes and improvements were performed on multiple maps.
Eichenwalde

  • Fixed an area that could cause players to temporarily become stuck.
Samoa

  • Fixed a spot on the map that players could become temporarily stuck in .
Shambali

  • Fixed a location where players could become stuck for a period of time.

HEROES

Mercy

  • Vengeance Skin - Fixed a bug with the feathers on the skin not being properly aligned.
Venture

  • Fixed a bug with Tectonic Shock that counted turrets and other non-player targets as valid for the Excavation Annihilation challenge.
  • Fixed an issue that could occur with Burrow where Venture could remain burrowed above the ground.
 
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Stoof

Member
Oct 25, 2017
2,873
I'm a bit worried about the Brig buff but everything else sounds fine. Hopefully tanks feel a little better.
 

Stoof

Member
Oct 25, 2017
2,873
It's the worst feeling to pop rally and realise you have no bash. It'll be fine.
Oh yeah I definitely think it'll feel way better to play as Brig, I'm just always a bit hesitant about Brig damage buffs

Some upcoming skins, do wonder how the Venture skins is an epic considering some of the legendary.


Recolors


Nonbinary colored skin for Venture looks like its esports related.
Oooooo I like those Venture skins
 

NeoRaider

Member
Feb 7, 2018
7,460
I'm a bit worried about the Brig buff but everything else sounds fine. Hopefully tanks feel a little better.
One of the worst supports and her whip boop becomes much worse on tanks now. She probably needed a bit more than this.

Also they really want us to believe that Mercy is fine and continue to ignore her… It's starting to look like a soft rework is coming or they are just ignorant at this point.
 

Tbm24

Member
Oct 25, 2017
16,748
I think Mercy is probably the hardest hero to make changes for/rework in all of OW. Both because of what defines her kit in general and what that means to the people who play her the most.
 

TheChits

Member
Oct 25, 2017
6,197
FUCK

YES

He had one of the worst ults in the game, this is great.

Frankly it's been really stupid that it didn't work this way for how easy of a target Sigma becomes during the ult. The easiest ult to stuff in the game. Good change.

Ice Cream Venture looks hilarious and tbh I need both the Ana and Widow recolors. OW widow variant getting her own skins, Blizzard knows what we want.

In what is SURELY an unintended bug, Sig can also flux people on high grounds when he hits it on lowground. It is insane lol

View: https://clips.twitch.tv/TangibleThoughtfulTomatoFailFish-q42yBK-mTjGHHs9N
 

NeoRaider

Member
Feb 7, 2018
7,460
The biggest 🤔 buffs for me are the Zarya ones. I really don't get it at all. Buffing the tanks globally and buffing her Ult like that…
 

Alavard

The Fallen
Oct 25, 2017
5,400
man, outta all the recolors, only Ana looks good to me. I also am not a fan of that Venture ice cream outfit.

With you on the Venture skin. Whenever a new hero launches, I get interested at the possible ways new skins could interact with their basic hero design. That Venture one isn't doing it for me though.

The non-binary color one on the other hand (which I suspect will be available during Pride) looks nice.
 

LiK

Member
Oct 25, 2017
32,190
Damn, Mirrorwatch is gone. Gonna miss Ana with double jump....

First match and both tanks have the DVa Porshe skin already lol
 
Oct 25, 2017
12,809
Not a fan of sigma buff cause they just hella buffed tanks and Sigma is probably hard af to kill now. Can probably get some decent self heals through sheild and absorb too.
 

Soiks

Member
Oct 27, 2017
219
Love the Grav changes, it was a pretty poor ult that was easy to counter and often could be obvious when it was about to be used unlike other tank ults. Not sure I'd have done both buffs at once but it's easy enough to tune back if needed.
 

Tommy Showbiz

Member
Jul 20, 2022
1,948
So I guess that weird speed ring voice call out was not actually related to the Porsche crossover.

New Space Ranger ability?
 
Oct 25, 2017
12,809