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bear force one

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
4,305
Orlando
Fuck role lock. Separate SRs would have gone a long way all by itself.

Also have they mentioned anything about a hot fix? These lag/game micro-freezes are the worst of any patch.
 

Gutsfree

Self-requested ban
Banned
Jun 1, 2018
966
Wonder if we'll get a decent balance patch to go with role lock. Several characters have issues for 2-2-2. On maps with bad sight lines, I have to imagine Mccree will be terrifying. Brig needs some help too. If I get stuck with a brig player as the second healer, I feel like she needs more healing or something else needs to be changed. Bunker is going to be terrifying as well after the Dva nerfs.
 

Chessguy1

Member
Oct 25, 2017
3,804
-its always awesome getting endorsement lootboxes during events
-ive opened like 10 lootboxes so far, and received one new legendary, and have like 6k credits saved up. basically i'm almost done with the grind already, which is nice.
-seems orisa is the main meta after not playing for a few weeks, which is frankly the most boring meta for me ever. i was fine playing her and enjoyed playing her once in a while on the maps that favored her (junkertown, ilios well, etc) but now shes been running on almost all maps on my rank (2800-3200). i miss monkey so much.
 

bear force one

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
4,305
Orlando
Fuck role lock? Its literally the best thing to happen to the game.

Now all we need is hero bans and overwatch is alive again.
Disgusting. Creativity is done. And there will be no way to swap roles to make up for a teamate underperforming. Can't wait for the complaining here.

It should be an option like Looking for Group.
 

Solidsnakejej

Member
Oct 25, 2017
13,790
Fort Lauderdale
Overwatch PTR Patch Notes – July 18, 2019
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming





PATCH HIGHLIGHTS

New Feature: Role Queue

Role Queue is an update to Overwatch's matchmaking and queuing system that gives players the power to choose which role they play in their games. In Competitive Play and Quick Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select desired heroes to play within their chosen roles. At the end of a match, players will return to the main menu and select their role before queuing into the next game. For more information about Role Queue, read the detailed blog post.



For the time being, we've only enabled Competitive Play for 1.39 PTR. Stay tuned for updates.



HERO UPDATES

General

  • Global ultimate cost increased 12%
  • Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower.
Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei's freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value.

Ashe

  • Reload Time per round decreased from 0.3 seconds to 0.25
Developer Comment: Ashe's time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely.


Brigitte

Inspire (Passive)

  • Healing amount increased from 100 to 130
  • Self-healing from Inspire is now halved
Repair Pack

  • Now has 3 charges
  • Healing amount changed from 150 to 120
  • Now heals over 2 seconds instead of instantly
  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Whip Shot

  • Out-going velocity increased from 60 to 80
  • Retracting time reduced from 0.6 seconds to 0.3
Barrier Shield

  • Barrier health reduced from 500 to 200
Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75
Rally

  • Ultimate cost increased 10%

Doomfist

Melee

  • Quick melee no longer pauses ammo reload.

Hanzo

Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we're reducing the maximum number of shots.


Moira

Fade

  • Can now be used while stunned.
Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt's Earthshatter.


Orisa

Protective Barrier

  • Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn't feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.


Reinhardt

New Passive: "Steadfast"

  • Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.


Sombra

Hack

  • Duration on enemy players reduced from 6 seconds to 5
EMP

  • Activation time increased from 0.5 seconds to 0.65
Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team.

Symmetra

Teleporter

  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Cooldown increased from 12 seconds to 15
  • Maximum range increased from 25 meters to 30
  • Teleporter breaks if the entrance is more than 40 meters from the exit.
  • Teleport re-use time increased from 1 second to 1.5
Developer Comment: Symmetra's Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.

Tracer

Pulse Bomb

  • Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we're restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.

Wrecking Ball

Minefield

  • Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air.
  • Reduced the activation time from 0.25 seconds to 0.1
Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.





BUG FIXES

General

  • Subtitles: Subtitles now display when spectating while waiting to respawn.
  • Fixed a bug that could cause damage to not be dealt if a damage dealing ability was rapidly gaining/losing targets, like a Zarya trying to track a fast moving hero.
  • Charging heroes (Reinhardt, Doomfist, Brigitte) should more consistently knock each other down when colliding.
  • Some abilities will now appear smoother during slowed down time (end of round or custom game), notably Dragon Strike and Roadhog Hook


Heroes

Doomfist

  • Improved ability for Doomfist to get through doorways while using Rocket Punch and clipping the corner.
  • Rocket Punch will now consistently destroy translocator and not be stopped by it, similar to Symmetra turrets.
  • Targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.
  • Targets that are stun immune but not knockback immune (Zarya's Particle Barrier, Zen during Transcendence ) are no longer able to affect knockback trajectory.
  • Fixed a bug where if Doomfist used Meteor Strike while crouched he would move slowly for the entirely of the ultimate.
  • Fixed a bug where Doomfist would move backwards slightly slower during Meteor Strike
D.Va

  • Fixed a bug that prevented D.Va's Defense Matrix from pointing down when D.Va was aiming downward while moving.
Lucio

  • Fixed some false positives with Lucio's animation land prediction when wallriding.
Zarya

  • Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person.
 

CM_Ace

Member
Oct 25, 2017
4,374
San Francisco
Can I get a Discord invite? Unless it's dead.
Unless there is a new one, its been dead for a year

New one was created a few months ago. Should probably be put in the OP Dead Prince

Since the main discord seems to be really dead, I thought I'd make a new one. Would love to try and get some in-house stuff going again someday! [Hidden content]
 

Tabby

Member
Oct 25, 2017
7,365
What the fuck are these Brig changes? 200 health shield? Stun reduced? Ultimate cost increased?
Goats is dead, why the fuck are we continuing to nerf her? Stop pandering to shitty DPS mains.
 

Gutsfree

Self-requested ban
Banned
Jun 1, 2018
966
This is a good patch. Small Orisa nerf, big Rein buffs, Brig reworked without changing abilities, Hanzo slightly nerfed, Moira has a use now in healing during cc, Sym still useless.
 

Buttchin-n-Bones

Actually knows the TOS
Member
Oct 25, 2017
14,641
I'll wait to play her before I (further) overreact. Still, I don't like it.
Hopefully they'll continue to look at it, either return rally to perma-armour or lower its ult requirement. But I don't mind the shield/stun change. Brig was always disproportionately tanky for a healer and the stun was, as always, too high value for too little effort. This was balanced by being a pretty awful healer. Making her a more reliable healer should come at some cost of survivability.
 

Solidsnakejej

Member
Oct 25, 2017
13,790
Fort Lauderdale
Here is the queue screen, like the waiting times
GN8ZjRE.jpg
 

Gutsfree

Self-requested ban
Banned
Jun 1, 2018
966
Wonder if they'll disable bonuses or just have enough players during events to not give those out so much during those times.
 

i-hate-u

Member
Oct 25, 2017
6,374
I wonder if they'd be ok with no limits again now that role locks exist. It'd be interesting seeing 2 Winstons/ 2 Widows/ 2 Lucios comps.

I think it's worth bringing back, and I don't see it breaking balance really.
 

Tabby

Member
Oct 25, 2017
7,365
Hopefully they'll continue to look at it, either return rally to perma-armour or lower its ult requirement. But I don't mind the shield/stun change. Brig was always disproportionately tanky for a healer and the stun was, as always, too high value for too little effort. This was balanced by being a pretty awful healer. Making her a more reliable healer should come at some cost of survivability.

Her stun wasn't that strong and she doesn't do much damage. It made sense she was somewhat tanky. She was a support that was to disrupt people.
 

Gutsfree

Self-requested ban
Banned
Jun 1, 2018
966
Her stun wasn't that strong and she doesn't do much damage. It made sense she was somewhat tanky. She was a support that was to disrupt people.
She still has the stun and the ability to move people. The shield change seems to make that a choice to use that ability vs something that you just constantly hold up. The big moments have tanking a dva bomb or shatter are still there but now you can be killed from the front.
 

Buttchin-n-Bones

Actually knows the TOS
Member
Oct 25, 2017
14,641
With a shield that melts in no time and with the stunned enemy recovering much faster?
She still has 450 effective HP and .15 seconds is much faster???

Now Brig has to play smarter with positioning but has a lot more leeway with healing. It's a totally reasonable tradeoff. If she didn't get a healing buff, she'd be useless. If she got the healing buffs and no other compensatory nerfs, she'd be ridiculous.
 

Salarians

Knights of Favonius World Tour '21
Member
Oct 25, 2017
22,730
momwife.club
Symmetra

Teleporter

  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Cooldown increased from 12 seconds to 15
  • Maximum range increased from 25 meters to 30
  • Teleporter breaks if the entrance is more than 40 meters from the exit.
  • Teleport re-use time increased from 1 second to 1.5
Developer Comment: Symmetra's Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.
good, thank you

now make her orbs pass through barriers again
 

BDS

Banned
Oct 25, 2017
13,845
Who the hell is Sigma? Why do they constantly tease interesting new characters and then not add them for years?
 

Solidsnakejej

Member
Oct 25, 2017
13,790
Fort Lauderdale
so basically nothing change if everyone clicks all 3 or it locks you to one role when it actually finds a way for that spot?

Your stuck on the role you get but likely lead to the lowest queue time.


Also no one seems to notice the new hero post


Who the hell is Sigma? Why do they constantly tease interesting new characters and then not add them for years?

That seem like a leak it was on the official site but they took it down, probably world cup team scrimming on internal patches
 

Gutsfree

Self-requested ban
Banned
Jun 1, 2018
966
How long does the overheal armor on armor pack last? Just curious what happens if you stack that on one tank taking damage?
 
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