Goddamn.
Anthem sold around 10% what Destiny sold in its first week. (UK Packaged sales comp)
holy shit
Shame we its not included still. Hope we get it soon.Andromeda sold more than double yes.
Andromeda itself was already nearly half of what ME3 sold in its first week.
Again. These are packaged sales comparisons and digital missing does skew the figures. Digital sales (which EA themselves say is approaching 50% of overall sales for them) are not counted. Nor is EA Access players. There were incentives to buy the digital ver. so I'd expect a really high digital share for the game.
Anthem sold around 10% what Destiny sold in its first week. (UK Packaged sales comp)
So what is the current digital rate for a online focused title like Anthem? 50%? 70%? Either way it's a poor launch.
I'm sure they got a nice end of fiscal new Origin Premier subscriber bump out of it but I doubt many will stay.Of course the retail numbers in this thread don't include PC digital and all the other early digital incentives through EA Access or Origin.
According to EA - "Overall, 47% of our units sold were through digital rather than physical, measured on Xbox One and PlayStation 4 over the last 12 months."
So you can assume around that much for console version.
Of course the retail numbers in this thread don't include PC digital and all the other early digital incentives through EA Access or Origin.
Further proof that this GaaS trend is just a whole lot of hot air.
Bioware's well on its way to being shutdown and I've accepted that, but can some other publisher buy the Mirror's Edge IP from EA for the love of FUCK! The first game is a classic that still needs a classic follow up, and we ain't getting it fromLord SatanAndrew Wilson anytime soon.
According to EA - "Overall, 47% of our units sold were through digital rather than physical, measured on Xbox One and PlayStation 4 over the last 12 months."
So you can assume around that much for console version.
Of course the retail numbers in this thread don't include PC digital and all the other early digital incentives through EA Access or Origin.
word of mouth will get it up 1000x fold
tho's 750 probably only worked for 1 year on the version releasedAnthem had 750 people working on it nonstop for the last two years which means the last two years of development was probably around $180m.
The game was worked on in some form for five years prior to that.
This may be the most expensive video game ever made other than Red Dead 2.
So it kind of needed to do well.
And also, it's weird because outside of the graphics, there is no time in the game where the money spend shines through at all.
Isn't it just AAA developers being awful at it? Dota 2, League of Legends, Rocket League, Overwatch, TF2, etc. show that GaaS can be fantastic.Further proof that this GaaS trend is just a whole lot of hot air.
Bioware's well on its way to being shutdown and I've accepted that, but can some other publisher buy the Mirror's Edge IP from EA for the love of FUCK! The first game is a classic that still needs a classic follow up, and we ain't getting it fromLord SatanAndrew Wilson anytime soon.
Zhuge's post is all we got so far.Silly question but: is there a chart or report showing how Anthem sold? Or not public info yet?
But at the same time, Fifa sold less digitally than other EA gamesWouldn't that include catalog titles and games like Unravel 2 which would presumably skew much more digital?
It's not that its hot air, but it's an extremely limited market. There's only so many hours and money people can spend in these games, and by virtue of the system they don't want to play other games.Further proof that this GaaS trend is just a whole lot of hot air.
Bioware's well on its way to being shutdown and I've accepted that, but can some other publisher buy the Mirror's Edge IP from EA for the love of FUCK! The first game is a classic that still needs a classic follow up, and we ain't getting it fromLord SatanAndrew Wilson anytime soon.
That is EAs full catalogue including Fifa with a lot higher physical share that something like Anthem for example.That is simillar to what Activision has said about BOIIII sales. Digital sale through is over 40% compared to WW2 which was around 30%.
Is there any way to know that for sure? I kinda doubt that 750 people were working full stop on the game for two years.Anthem had 750 people working on it nonstop for the last two years which means the last two years of development was probably around $180m.
The game was worked on in some form for five years prior to that.
This may be the most expensive video game ever made other than Red Dead 2.
So it kind of needed to do well.
And also, it's weird because outside of the graphics, there is no time in the game where the money spend shines through at all.
The demos and the critical reception hurt Anthem for sure though I wonder if Apex Legends did some too or not.
This.EA Early Access/Premier did huge disservice to Anthem sales,i think.That thing is double edged sword:if the game is good-great,if not...well...EA will need some serious discussion and analysis if and how to proceed with that and future titles.
So BF:V and Battlefront 2 were not enough to convince EA that maybe their titles need a bit more time in the oven, so they decided to release a 3rd major fuckup in a bit over a year because continues support is just going to fix it?
So BF:V and Battlefront 2 were not enough to convince EA that maybe their titles need a bit more time in the oven, so they decided to release a 3rd major fuckup in a bit over a year because continues support is just going to fix it?
Origin Premiere is strategically unsound IMO. It wrecks their game sales and people can just un-sub after a month.
It should have been, but with how sparse the end product was, it was obviously rebooted a few times and Bioware had a ton of problems using Frostbite. You'd think after the issues other EA teams had using Frostbite like with ME: Andromeda, they could have just shared their tools with the Anthem team.It's been in development for 6 years, is that not enough time for Bioware to put out a competent product?
Origin Premiere is strategically unsound IMO. It wrecks their game sales and people can just un-sub after a month.
The game we got was probably no where in development in 6 years, and EA had a hand in why Bioware was struggling. Even then giving Bioware an few extra months would have been a lot better for the game than just rushing it anyway to miserable critical and commercial reception.It's been in development for 6 years, is that not enough time for Bioware to put out a competent product?