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cognizant

Member
Dec 19, 2017
13,756
Saw an article about this ambitious RPG, what's everyone's opinion. Excited? Jaded? No expectations?



The bold proclamations in the description of the game had the opposite effect on me and made me lower my expectations instead of get excited lol.

The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history.


A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

Will keep my eye on it...
 

SanderJK

Member
Oct 31, 2017
474
I played Mortal Shell on a 2070, which is not that different in power from a 1070. It ran fine at 1080p, but the game didn't click with me.
It's been a bit but I think it has a kind of antigrind setup, where progression asks you to git gud at the parries.

And I've never been consistent enough on that, especially because you have to learn to read all kinds of different enemies attack animations.
I killed the first boss, struggled on the second and took my ball home.
 

Chance Hale

Member
Oct 26, 2017
11,852
Colorado
FFXIII is a pretty great game, combat is so satisfying and the visual presentation(modded tho) is unbelievable almost 12 years later. Obviously a huge budget game and very linear but still looking better than 95% of modern jrpgs in 2021 kind of sucks lol.

Hysteria around this game back in the day was farcical
 

Elven_Star

Member
Oct 27, 2017
3,978
Bless Unleashed might be the dumbest name a game has ever had.

FFXIII is a pretty great game, combat is so satisfying and the visual presentation(modded tho) is unbelievable almost 12 years later. Obviously a huge budget game and very linear but still looking better than 95% of modern jrpgs in 2021 kind of sucks lol.

Hysteria around this game back in the day was farcical
But no towns! 0/10
The sequels are great too.
 
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wossname

Member
Dec 12, 2017
1,425
I remember years ago there was a bot you could add as a Steam friend and you could then give all your unwanted, non-marketable inventory items to in order to get rid of them, but I can't remember what it was called. Does such a thing still exist?

Apparently, FSR is now available on Windows for all games through the lossless scaling app. Can't test it since my Windows11 install is borked at the moment.

Cool, now I can finally play Barkely, Shut Up and Jam: Gaiden in full screen!
 

z1ggy

Member
Oct 25, 2017
4,195
Argentina
FF XIII trilogy is indeed great, lately im thinking on doing another Lightning returns playthrough

I wish jrpgs could have some more budget...
 

Chance Hale

Member
Oct 26, 2017
11,852
Colorado
Dragon Quest 11 was the first modern (graphically) jrpg in ages and they of course immediately butchered that with the switch version with all the content enhancements(but bad lighting, textures etc)

Dire shit
 

Gevin

Member
Nov 2, 2017
1,823
FFXIII is a pretty great game, combat is so satisfying and the visual presentation(modded tho) is unbelievable almost 12 years later. Obviously a huge budget game and very linear but still looking better than 95% of modern jrpgs in 2021 kind of sucks lol.

Hysteria around this game back in the day was farcical

I feel like FF gets badly received by "fans" and when you actually play them it turns out they are all great
 

Freezard

Member
Oct 28, 2017
691
Game Pass mania!

Omno: A chill 3D platforming/puzzle game made by one person. It was too easy and slow paced for me so I stopped after four worlds. Very simple graphics and not the best controls.

Lethal League Blaze: Competitive Pong kinda. Fun enough to beat the campaign but my gamepad didn't work on PC. Honestly I mostly played it for the music (Jet Set Radio composer among others).

Bloodroots: One hit kill. Fun action game trying out all kinds of crazy weapons, and figuring out the best path to clear each stage. Took around 3 hours to beat.

Narita Boy: It said Metroidvania but it was more like an adventure game with lots of dialogue. Pretty graphics and cool music but the gameplay itself was uninteresting with really floaty controls, so I stopped pretty quickly.

Code Vein: Dark Souls without soul. But with anime. I skipped most of the story, the environments were pretty bland and the RPG system was confusing, but the actual gameplay/fighting was fun and worth the 20+ hours it took to beat. It beats DS on one thing: the music (great battle themes).

Cyber Shadow: Ninja Gaiden/Mega Man/Contra inspired NES game. Made by one person which is really impressive. Fun and challenging, especially when you get the dash you fly through the stages. Good music. Terrible parry input though which made me die unnecessarily a lot :(

Slay the Spire: Addicting card game which I beat on my second run by using tank + burst damage. Apparently you can play it forever but it felt pretty simple compared to Hearthstone which is my main card game so a few hours was enough.

Touhou Luna Nights: Anime Metroidvania. A short game with interesting mechanics where your main attack costs mana and you have to get close to enemies/attacks in order to get back mana quickly. Pretty challenging too with fun bosses.

Katana Zero: One shot side-scroller/Hotline Miami. Good music and gameplay although my biggest problem is that there isn't enough gameplay. Instead there's a ton of story which is alright since its kinda unique, but still I wish I could... play more.

ScourgeBringer: Arena mostly melee roguelike with some shooting. Fun enough to play for a day but there's really not enough enemies and things to explore, so once you max the skill tree it kinda runs dry. Also spamming melee + dash was way too effective. I did get to the final final level twice though but it's too grindy actually getting there so I never got the best ending.

Bug Fables: A Paper Mario clone. Literally copies EVERYTHING about the old Paper Mario RPGs, including the good combat system. However I found the story/world uninteresting, it's just not the same without Mario and its funny dialogue so I stopped after the first chapter. I can see people liking it though if you REALLY want a new Paper Mario.

Maneater: I quickly realized that the braindead gameplay loop of spamming attack on boats is gonna be there for the entire game so I stopped playing pretty quickly. Not a fan of open-world either but the water graphics were good.

Streets of Rage 4: A classic beat 'em up. Old-school but stylish and with great music (some of the original composers as well as Yoko Shimomura chimed in). Not much else to say, if you liked the old games you'll like this.

Zombie Army 4: Felt more complete than the trilogy. Campaign was a lot more fun. Not enough class customization though and too few weapons, it's all locked behind a ton of DLC. Not as much sniper based as before.

River City Girls: We probably played this the wrong way because it took FOREVER to kill enemies. Buying special attacks and leveling up didn't seem to make any difference whatsoever. The boss fights were fun but it was a wonder we managed to beat this beat 'em up considering how tedious the enforced fighting was. Good music though.

Children of Morta: This game reminded me of Dark Alliance (...the old-school ones). Couch co-op games like these are rare so it was fun beating it, although I wish all the characters were unlocked from the start. Also what's with the weird fatigue system? My co-op partner literally played with -90% HP in the final levels.

Mørkredd: A casual puzzle game where you need to work together by moving a ball of light around to avoid the shadows. Too slow and simple for us, but the two hour length made it passable. Had some nice ideas though.
 

Chance Hale

Member
Oct 26, 2017
11,852
Colorado
But no towns! 0/10
The sequels are great too.
I remember liking xiii-2 but they really fucked up in making most of the game far too easy. Sequels are supposed to add to the challenge not lessen it tsk
I feel like FF gets badly received by "fans" and when you actually play them it turns out they are all great
Very fair lol

Edit: so amazing to finally achieve the 4k 120 fps dream with Max Payne 3 8 years later. This game is still world's beyond most modern tps games. Still passed af social club ate my save years ago. All grinds reset 😭

Tho oddly 4xmsaa gives me a steady 120 fps whereas 8x drops it down to mid 50s which seems excessive lol
 
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rainking187

Member
Oct 25, 2017
2,150
So checking the Steam store I'm not the only one seeing stuff listed as Midweek Madness, right? Monday is a little early for midweek, no?
 

bmdubya

Member
Nov 1, 2017
6,511
Colorado
Man, The Ascent is really good; I'm really enjoying it. It's kind of challenging but it's got some pretty forgiving checkpoints so I appreciate that. I love how it plays and the setting is great. Definitely gonna play a lot more of this.
 

kurahador

Member
Oct 28, 2017
17,577
FFXIII is a pretty great game, combat is so satisfying and the visual presentation(modded tho) is unbelievable almost 12 years later. Obviously a huge budget game and very linear but still looking better than 95% of modern jrpgs in 2021 kind of sucks lol.

Hysteria around this game back in the day was farcical
So...what's a fal'cie and what's a l'cie?
 

RoboitoAM

Member
Oct 25, 2017
3,118
I wish I had known about the Steam Deck before I had finished FFXII on Switch

Still not too late to play FF1-6 and DQ11 there though
 

Catshade

Member
Oct 26, 2017
2,198
I remember years ago there was a bot you could add as a Steam friend and you could then give all your unwanted, non-marketable inventory items to in order to get rid of them, but I can't remember what it was called. Does such a thing still exist?


steamcommunity.com

Steam Community :: TrashDump

Send me a trade offer and I will accept it. Give me your trash, or take something you want. You can't take more than 10 items per day. Taking too much without giving anything can get you blocked.
 

devSin

Member
Oct 27, 2017
6,197
So...what's a fal'cie and what's a l'cie?
The game tells you this fairly early in. They even make Vanille explain it like she's talking to a child (to be fair, she kind of is at that point). There's no excuse to not get it.

The Fal'Cie are just powerful entities (actually extra-dimensional entities created by the gods to Do Stuff™, but that bit is obscured to the player most of the time) that bind humans to perform certain tasks, turning them into l'Cie (basically, just humans with magic).
 

KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,388
Seoul
I can post about Mac in a PC thread.
sddefault.jpg
 
OP
OP
Uzzy

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,255
Hull, UK


These look good, but I'm really hoping that Apex adopts the proposed ideas for Battle Passes from Halo Infinite.
 

Madjoki

Member
Oct 25, 2017
7,230
Epic doing worse than excepted.
Very galaxy brain move to censor out names, but leave release dates, so you can decipher anyways. Most at least.

image.png


Resetera shoutout in Epic vs. Apple lawsuit too
:D

image.png
 

eonden

Member
Oct 25, 2017
17,092

cowbanana

Member
Feb 2, 2018
13,752
a Socialist Utopia
Glad to see EGS doing terrible :)

In other news, don't sleep on GRIME. I spent a few hours on it last night and it's pretty damn good so far. It isn't gaining much traction here (OT) because it's PC only.

 

.exe

Member
Oct 25, 2017
22,266
Minimum Guarantee (money Epic paid and is supposed to be recouped by getting 100% of the sales money during the recoup period until that guarantee is recovered).

Regarding that "supposed to" bit, I imagine they expected a fair share of the investment wouldn't be recouped. If they offered a more realistic figure, then there would have less incentive for developers to sign on. For the time being, it seems Epic is content to spend large sums to carve out a space for themselves. In that context, 30-45% recouped doesn't seem too bad if those rates are at least trending upward over time, if it's contributing to engagement with EGS, spending from people who bought in already is ticking up, new accounts are funneled into the Fortnite ecosystem, etc.
 

Igniz12

Member
Oct 25, 2017
7,450
Seeing that list reminded me of Dauntless and I wonder how games like that get by. I see no word of mouth about the game, cant remember the last time any major news came out about it and no one is talking about it as far as I can tell.

Went to twitch to see some viewing numbers and there are 98 people watching the game......98. Their reddit page isnt that much better as far as numbers go either.
 

eonden

Member
Oct 25, 2017
17,092
Regarding that "supposed to" bit, I imagine they expected a fair share of the investment wouldn't be recouped. If they offered a more realistic figure, then there would have less incentive for developers to sign on. For the time being, it seems Epic is content to spend large sums to carve out a space for themselves. In that context, 30-45% recouped doesn't seem too bad if those rates are at least trending upward over time, if it's contributing to engagement with EGS, spending from people who bought in already is ticking up, new accounts are funneled into the Fortnite ecosystem, etc.
Yeah you are right on the recoup, i was just more or less saying how Epic words their MG (as in they take all the money for a set amount of time until they get it recouped). Of course there is more into consideration from Epic side as you pointed out.

I am unsure if Epic is content to continue spending this amount of money considering growth might be below expectation (at least we know it was in 2020). But we will probably learn more in 2022 onwards when most of their already done moneyhats happen.

Seeing that list reminded me of Dauntless and I wonder how games like that get by. I see no word of mouth about the game, cant remember the last time any major news came out about it and no one is talking about it as far as I can tell.

Went to twitch to see some viewing numbers and there are 98 people watching the game......98. Their reddit page isnt that much better as far as numbers go either.
Game had a ton of hype as a monster hunter style of game but MH World and now Rise kinda stole their thunder. I think its still doing pretty decently on PC and consoles, but i mean, GAAS games on a small scale can be easily sucessful without people realicing.
Dauntless still gets a ton of promotion o nconsole showcases, i think it was in like 2 nintendo directs and some Sony showcases.
 

PARANOiA

Member
Oct 25, 2017
238
Glad to see EGS doing terrible :)

In other news, don't sleep on GRIME. I spent a few hours on it last night and it's pretty damn good so far. It isn't gaining much traction here (OT) because it's PC only.


Mmm I actually refunded Grime. After the first checkpoint there were too many bits where I'd waste a whole health bar trying to parry and get hit, parry and get hit over and over. So much backtracking past the same bit... I might be too old for this shit but I was not up for that.

Same reason I dig Dark Souls but hated Sekiro.
 

cognizant

Member
Dec 19, 2017
13,756
Anyone else here end up foolishly never using items in games? Because "I might need to use it later".

It's starting to piss me off how I always do this. I'm nearing the end of Shadowrun HK, and I've had a syringe type item that simply buffs a few attributes. I picked it up at the beginning of the game and have just had it rotting away in my stash, "just in case I need to use it later." I know I'm going to end up finishing the game without ever having used it. And a bunch of other useful items too.

Every game I keep doing this to myself! How do I break out of this loop? I know I should just use anything remotely useful sooner rather than later, but...I might need it later for a boss fight, that I forget to bring the item to, thus ending the game without ever having used it...
 

vastag

Member
Oct 26, 2017
2,240
Minimum Guarantee (money Epic paid and is supposed to be recouped by getting 100% of the sales money during the recoup period until that guarantee is recovered).

Damn, so if I undestanding it correctly they only got their money back with Satisfactory? Ubisoft made some easy money with them.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,069
Anyone else here end up foolishly never using items in games? Because "I might need to use it later".

It's starting to piss me off how I always do this. I'm nearing the end of Shadowrun HK, and I've had a syringe type item that simply buffs a few attributes. I picked it up at the beginning of the game and have just had it rotting away in my stash, "just in case I need to use it later." I know I'm going to end up finishing the game without ever having used it. And a bunch of other useful items too.

Every game I keep doing this to myself! How do I break out of this loop? I know I should just use anything remotely useful sooner rather than later, but...I might need it later for a boss fight, that I forget to bring the item to, thus ending the game without ever having used it...
I do this shit all the time, Yakuza LAD was the last game I did stuff like that :(
 

cognizant

Member
Dec 19, 2017
13,756
I do this shit all the time, Yakuza LAD was the last game I did stuff like that :(

Yep, did that in Yakuza myself. So pointless.

OK, next game in my backlog is Pillars of Eternity. I'm going to try to make an effort this time, anytime I get a useful item, I'll use it ASAP. What's the worst that could happen? I mean really.
 

.exe

Member
Oct 25, 2017
22,266
Anyone else here end up foolishly never using items in games? Because "I might need to use it later".

It's starting to piss me off how I always do this. I'm nearing the end of Shadowrun HK, and I've had a syringe type item that simply buffs a few attributes. I picked it up at the beginning of the game and have just had it rotting away in my stash, "just in case I need to use it later." I know I'm going to end up finishing the game without ever having used it. And a bunch of other useful items too.

Every game I keep doing this to myself! How do I break out of this loop? I know I should just use anything remotely useful sooner rather than later, but...I might need it later for a boss fight, that I forget to bring the item to, thus ending the game without ever having used it...

Same here. Partly it's because I get the feeling that if I need to rely on a consumable to get out of trouble, I must've done something wrong along the way already to get myself in that predicament. A consumable is by definition something that the game doesn't necessarily expect you to have, so in theory it wouldn't be necessary to use either. Kind of similarly, I tend to avoid using pre-order gear in games that have them because I expect them to distort the balance of a game.
 
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SiG

Member
Oct 25, 2017
6,485
Any news on the ASRock RX 6600XT that's the ITX form factor?

It's likely the best upgrade path for me who has been rocking an R9 Nano for a while.
 
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