Mitsuru is an off-healer at best. She's all about the heavy magic damage.
P3's plot is very backloaded compared to 4 and 5. It'll start kicking into gear in (month spoiler) ---July-- and then the second half of the game is where Real Shit goes down.
I got away with MC, Aki, Mitsuru, and Koromaru being my main party in FES. She's not a dedicated healer but that's what I used. My second playthrough I used Ken instead. But after hearing about arguments for Yukari, I think I'm sold on her now.
If I pay seven fragments today, they count towards the total needed for the catch-up. So I can pay the rest if I go back to Tartarus tomorrow. You can do the catch-up as many times as you want as long as you have fragments.
Mitsuru isn't a healer anymore. I don't think she even gets any heal spells in reload. She's straight up damage and status ailments.
I got away with MC, Aki, Mitsuru, and Koromaru being my main party in FES. She's not a dedicated healer but that's what I used. My second playthrough I used Ken instead. But after hearing about arguments for Yukari, I think I'm sold on her now.
I'm still early but I noticed I still haven't gotten a single healing spell for her. I guess this explains that.
Yukari is the Yukiko of p3 (well, yukiko is the yukari of p4). Lots of SP, healing, support and also some damage. I cant even imagine playing either game without them
Later on you'll get requests to save people lost in Tartarus so it's beneficial to put it off until the end of the cycle so you can kill two birds with one stone.
4 Days before the Full Moon will pretty much ensure that everybody who's lost in Tartarus for that cycle can be found by you.
If I pay seven fragments today, they count towards the total needed for the catch-up. So I can pay the rest if I go back to Tartarus tomorrow. You can do the catch-up as many times as you want as long as you have fragments.
Mitsuru isn't a healer anymore. I don't think she even gets any heal spells in reload. She's straight up damage and status ailments.
Yukari is the Yukiko of p3 (well, yukiko is the yukari of p4). Lots of SP, healing, support and also some damage. I cant even imagine playing either game without them
This is pretty eye opening. In the originals I never bothered leveling the characters I didn't use so I never knew this. Will definitely take this into account this go around.
I'm using MC/Aigis/Ken/Koromaru instead of my previous P3 party of MC/Akihiko/Ken/Koromaru simply because Koromaru's Theurgy pairs with Aigis' Theurgy really well, and I like having all-enemy insta-kill coverage for Tartarus climbs.
Really the only lacking part here is not having an easy way to cure ailments, but that's where a good healing Persona comes in that I'm just too lazy to fuse right now.
I'm still early but I noticed I still haven't gotten a single healing spell for her. I guess this explains that.
That's funny because my go to P4 party is pretty similar to my go to P3 party. Kanji for Aki, Naoto for Koromaru/Ken, and Teddie for Mitsuru.
But I don't mind mixing things up a bit this time. I'm aiming for my final party to be MC, Aigis, Yukari, and Koromaru/Ken.
This is pretty eye opening. In the originals I never bothered leveling the characters I didn't use so I never knew this. Will definitely take this into account this go around.
the reduction is based off other in-game activities you can do with teammates now not leveling based i believe. dunno if it's new to reload or from portable but it wasn't on fes irrc.
I'm still early but I noticed I still haven't gotten a single healing spell for her. I guess this explains that.
That's funny because my go to P4 party is pretty similar to my go to P3 party. Kanji for Aki, Naoto for Koromaru/Ken, and Teddie for Mitsuru.
But I don't mind mixing things up a bit this time. I'm aiming for my final party to be MC, Aigis, Yukari, and Koromaru/Ken.
This is pretty eye opening. In the originals I never bothered leveling the characters I didn't use so I never knew this. Will definitely take this into account this go around.
The buffs they added by doing the Linked Episode/side activity content is pretty absurd. Having an automatic Sukunda from Koromaru every fight makes treasure hands super easy to farm, for example.
The buffs they added by doing the Linked Episode/side activity content is pretty absurd. Having an automatic Sukunda from Koromaru every fight makes treasure hands super easy to farm, for example.
How easy is it to notice these events? I've only done two so far. The first the game basically forces you to meet with Junpei, but Aki's I just happen to find him where I needed to go for a request. I would like to get as many of them as I can.
The buffs they added by doing the Linked Episode/side activity content is pretty absurd. Having an automatic Sukunda from Koromaru every fight makes treasure hands super easy to farm, for example.
How easy is it to notice these events? I've only done two so far. The first the game basically forces you to meet with Junpei, but Aki's I just happen to find him where I needed to go for a request. I would like to get as many of them as I can.
Finished the game for the first time, I had tried twice before (one with FES, one with Portable) but Tartarus was so boring that I always stopped relatively early. The Remake's improvements to the combat made it a little less tedious, and i'm glad I was able to push through because I really enjoyed the story and most of the characters. I was surprised at some things that happened, darker than I was expecting. I thought the ending was great, if what I think happened really happened.
I thought the voice acting was pretty good, even if there were a couple "how do you do, fellow kids" voices for some of the characters.
Out of the "three modern" games, I think I like 3 the most story-wise, but the least game-wise. It is very limited, even with all the changes in the Remake. I think one of the things I miss the most are the Social Link perks. In 3, most SLs feel pointless, I wish they had gone further in the "remake" aspect of it.
Koromaru best Persona character.
I have a question about a very late game special boss's mechanics, which I will spoiler below:
Is there a trick to the Ultimate Adversary fight? "It" kept healing for 20k and Megidolaing every turn, one-shotting me. I think I had lowered the difficulty to farm some mats, and wondered if the fight became "rigged" because of that? Also tried "Not giving up" a bunch of times to see if it was a scripted thing, but no dice. I eventually gave up.
I have a question about a very late game special boss's mechanics, which I will spoiler below:
Is there a trick to the Ultimate Adversary fight? "It" kept healing for 20k and Megidolaing every turn, one-shotting me. I think I had lowered the difficulty to farm some mats, and wondered if the fight became "rigged" because of that? Also tried "Not giving up" a bunch of times to see if it was a scripted thing, but no dice. I eventually gave up.
I haven't done this fight in Reload, but in FES/Portable:
Yes, there's a trick to it. Without going into detail, there are rules to the fight that you have to follow. If you break any of the rules, this is what happens. However, none of the rules are ever explained. The only way to learn them is through trial-and-error, or by looking up an online guide. Honestly I don't think it's worth doing without a guide.
Have you run into roadblocks with the tarturas trips? The first forart in requiring reaching floor 22 seems like way to fucking hard for having next to zero items or equipment for how early it is
Always keep in mind that you can go back. Returning to lower floors can be a bit of a grind, but, less threatening enemies do respawn, and "enemy chests" that you can break can also respawn. So, especially for that "Get to floor 22 in one night thing," you can do it if you exploit the physical weakness the lower floor enemies and kill them off without needing to use spells, and that in turn can net you the XP to level up, and if you get more life stones from chests, that gives you the healing items you need so you don't need to resort to healing spells or the spending twilight fragments on the clock.
You should really be trying to conserve your SP for the boss fights if you're trying to do it in just one night, and keep in mind that chests that require twilight fragments are "permanent," in that they'll wait for you to open them even if you leave Tartarus and come back, so just ignore the one and two twilight fragment chests if you're running low and concentrate only on the three fragment chests to get stuff like a better bow for Yukari.
But if you're finding it tough, grind out a few levels by returning to the lower floors where you can safely kill stuff without needing any kind of persona spell, try raise or even overlevel yourself. It'll be slower, but it works.
Finished the game for the first time, I had tried twice before (one with FES, one with Portable) but Tartarus was so boring that I always stopped relatively early. The Remake's improvements to the combat made it a little less tedious, and i'm glad I was able to push through because I really enjoyed the story and most of the characters. I was surprised at some things that happened, darker than I was expecting. I thought the ending was great, if what I think happened really happened.
I thought the voice acting was pretty good, even if there were a couple "how do you do, fellow kids" voices for some of the characters.
Out of the "three modern" games, I think I like 3 the most story-wise, but the least game-wise. It is very limited, even with all the changes in the Remake. I think one of the things I miss the most are the Social Link perks. In 3, most SLs feel pointless, I wish they had gone further in the "remake" aspect of it.
Koromaru best Persona character.
I have a question about a very late game special boss's mechanics, which I will spoiler below:
Is there a trick to the Ultimate Adversary fight? "It" kept healing for 20k and Megidolaing every turn, one-shotting me. I think I had lowered the difficulty to farm some mats, and wondered if the fight became "rigged" because of that? Also tried "Not giving up" a bunch of times to see if it was a scripted thing, but no dice. I eventually gave up.
Is there ever a reason to use physical skills that cost HP? I made it through Persona 4 and 5 without them and here it seems about the same. Just doesn't seem worth the HP unless you really need to hit a certain weakness.
Considering they are higehr dps than magical skill? Like p3 is arguably where theya re most balanced as theya re separated. in p4 onward, all builds consoldiated into "just have persona with multi hitting aoe phys skill (probably yoshitsune) and a bunch of passive boosts. You literally stop even bothering with weaknesses, as Yu or Joker would erase entire enemy team with neutral phys damage on turn 1.
So I've only played for less than 5 hours and I'm currently going through the first block of Tartarus. How many floors do you guys usually tackle per night? I've made it up to the 17th floor in the first night that you're allowed to freely tackle it, but SP is running a bit low. I might push to the final floor, but I'm wondering if that's the recommended strat, or if it's okay to divide the block in two or more nights.
So I've only played for less than 5 hours and I'm currently going through the first block of Tartarus. How many floors do you guys usually tackle per night? I've made it up to the 17th floor in the first night that you're allowed to freely tackle it, but SP is running a bit low. I might push to the final floor, but I'm wondering if that's the recommended strat, or if it's okay to divide the block in two or more nights.
It's fine to do whatever. If you're trying to play perfectly optimally then do it in one night, but if you can't then there's no issue. In the original and FES there was a mechanic (tiredness) that made it so party members were weaker after a certain number of floors/battles and then left and were unavailable for the rest of the night if you returned to the lobby. This partially acted as a way to force you to spread it out over a few nights, so it's definitely not intended for you to push yourself to a silly point if you've used your resources. It's definitely ok to spread it out.
Personally though I'm pushing through all in one night, but then I've played the game before so I've got an idea what's going on and what strategies will work, so it's easier.
So I've only played for less than 5 hours and I'm currently going through the first block of Tartarus. How many floors do you guys usually tackle per night? I've made it up to the 17th floor in the first night that you're allowed to freely tackle it, but SP is running a bit low. I might push to the final floor, but I'm wondering if that's the recommended strat, or if it's okay to divide the block in two or more nights.
I'm one of those who does all the floors I currently can in one go. Only time I had SP issues so far tho was in the very first one. SP economy folds in on itself pretty quickly, specially
when fuuka oracle can just fully refund your sp if you get lucky, for free
Always keep in mind that you can go back. Returning to lower floors can be a bit of a grind, but, less threatening enemies do respawn, and "enemy chests" that you can break can also respawn. So, especially for that "Get to floor 22 in one night thing," you can do it if you exploit the physical weakness the lower floor enemies and kill them off without needing to use spells, and that in turn can net you the XP to level up, and if you get more life stones from chests, that gives you the healing items you need so you don't need to resort to healing spells or the spending twilight fragments on the clock.
You should really be trying to conserve your SP for the boss fights if you're trying to do it in just one night, and keep in mind that chests that require twilight fragments are "permanent," in that they'll wait for you to open them even if you leave Tartarus and come back, so just ignore the one and two twilight fragment chests if you're running low and concentrate only on the three fragment chests to get stuff like a better bow for Yukari.
But if you're finding it tough, grind out a few levels by returning to the lower floors where you can safely kill stuff without needing any kind of persona spell, try raise or even overlevel yourself. It'll be slower, but it works.
Ah, that explains a lot and makes sense. I'm not personally a fan of grinding/tedious (over)leveling, but I likely will be in a similar boat to the poster you responded to. Up to Floor 16 in my first foray into Tartarus thus far (still haven't left)...I have 2 Snuff Souls left, but my whole party is nearly out of SP (again) at the moment. I think I've found 4 total SP regenerating items so far (all Snuff Souls)...seems like SP replenish items rarely/never drop in the lowest floors of Tartarus and only spawn in chests, at least based on my experience so far.
Playing on Hard; I don't even want to think about what tackling this on Merciless would be like...I really would like to try to go for all achievements on just the one playthrough if I can, though (there's almost no way in hell I'm replaying the game for at least several years, heh).
Finished the game at level 99, but I screwed up a bunch of fusions and Orpheus Telos has some bad spells. Oops. I might have to do a replay and put more thought into how I build the fusions. Other than that...
I fucking died on the school roof, right? The whole game was leading up to it.
I'm one of those who does all the floors I currently can in one go. Only time I had SP issues so far tho was in the very first one. SP economy folds in on itself pretty quickly, specially
when fuuka oracle can just fully refund your sp if you get lucky, for free
This is me in general/me right now with the SP management - glad to hear that the first time was the the only time that you had any SP issues - hoping that's what it will turn out like for me, as well!
I'm one of those who does all the floors I currently can in one go. Only time I had SP issues so far tho was in the very first one. SP economy folds in on itself pretty quickly, specially
Fellow one goer, here. I got a Spirit Drain (Drain SP from an enemy to replenish your own) card from a Shuffle on the second block of floors, and now any time my MC is low on SP I use a teleporter to go back to like Floor 2, suck up some lowbie SP, then resume my climb 🤩
Finished the game at level 99, but I screwed up a bunch of fusions and Orpheus Telos has some bad spells. Oops. I might have to do a replay and put more thought into how I build the fusions. Other than that...
I fucking died on the school roof, right? The whole game was leading up to it.
Is there ever a reason to use physical skills that cost HP? I made it through Persona 4 and 5 without them and here it seems about the same. Just doesn't seem worth the HP unless you really need to hit a certain weakness.
As others have said, there are some high-level persona builds that rely on ridiculously high-damaging group physical attacks. The biggest advantage of physical skills that require HP is it means you can keep using them without ever having to worry about burning through precious, precious SP. Either someone in the party can heal you with low-level healing spells, or you can just use healing items that you can overstock/surplus on.
Healing HP is always more "cost-effective" than trying to regain SP, so in the long haul, it's a great way to dungeon crawl.
Really wish they retooled the S-Links to offer rewards like in P5, especially since quite a few are truly not worth experiencing 😵💫😂
That said, Bebe's VA is perfect, and the voiceover makes him all the more endearing. I'm not sure if he's a popular character or S-Link, but I've always really liked him and his weeb ways.
Really wish they retooled the S-Links to offer rewards like in P5, especially since quite a few are truly not worth experiencing 😵💫😂
That said, Bebe's VA is perfect, and the voiceover makes him all the more endearing. I'm not sure if he's a popular character or S-Link, but I've always really liked him and his weeb ways.
I thought Bebe was okay in Portable but he's amazing with the voiceover here. It makes me so happy every time he tells me "peace out" at the end of the link.
I agree that some of the S-Links are just bad and I'm forcing them for completion. I instantly hit skip whenever I have to deal with the Gourmet King and the art club garbage. I remember all of them being decent as FeMC in Portable and even in Fes.
I said it before and I'll say it again - Persona 3, unlike Persona 4 and 5, actually carries it's main themes to the very end. And that is why the story is so great in this game despite the slow start. It's such an incredible ending too.
I also recommend watching the movies as well. They are a fantastic adaptation.
I really wanna do Yukari/Mitsuru/Ken (I am sucker for polearms), but two healrs might be overkill. I migth end up with the same end game team as my last year replay of protable, Yukari/Mitsuru/Aegis sooner or later. But since we have thse new level catch up things, I might just use characters I feel like at any given moment.
That fight had me screaming. Yukari had Theurgy ready for like a third of the fight, but Mitsuru and Akihiko kept getting charmed so Yukari and protagonist were on charm dispelling duty. It wasn't even hard per se. Just tedious because the boss kept getting healed. ;_;
That fight had me screaming. Yukari had Theurgy ready for like a third of the fight, but Mitsuru and Akihiko kept getting charmed so Yukari and protagonist were on charm dispelling duty. It wasn't even hard per se. Just tedious because the boss kept getting healed. ;_;