But by March 2021, the industry could start to see the broader effects of the coronavirus. Games planned to launch next year and beyond are most likely to face issues with development that could lead to delays or cancellations.
"Through the summer, early fall? I feel pretty good about those games," Microsoft's Xbox leader Phil Spencer told Business Insider. "Games that were targeting a year from now or beyond? There'll be some impact, but they'll be able to react."
Many of those titles have yet to be revealed, but all blockbuster games take years to make, with hundreds or thousands of people working in offices around the world — something that's become nearly impossible during a global pandemic. Studios outright can't remotely do the motion capture ("mocap") or audio work needed to put the finishing touches on a game.
"Mocap is just something that's basically stopped. We're not going into mocap studios," Spencer told Business Insider. "If you had all your animation captured and you're doing touch up in more individual art production and in areas like textures and other things, you're in a better position. If you're waiting for a lot of either large audio work — when it's with symphonies and other things — or mocap, you're held up right now and you're making progress in areas that you are."
Annual sports franchises like "Madden" and "FIFA" are a good place to start. "It's really in those [types of] games that were trying to finally get all their asset base together in terms of art production that they might have the biggest impact," Spencer said.
Xbox lead Phil Spencer says the industry will start to see the impacts of coronavirus in early 2021, as some crucial aspects of video game production have 'basically stopped'
For now, the flow of video game launches will continue — but coronavirus is likely to impact major game launches starting in 2021.
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