Jedi Survivor got high scores but it ran pretty bad on my Series X, and it crashed it three times. If FFXVI gets dinged for not stable 60fps and motion blur, well.... I'll be slightly miffed.
No game should have gotten a pass for performance issues but if they start with FFXVI then i guess better late than neverCan you imagine being the first game that's deducted points by reviewers because of performance when all these other games got a pass?
During the Shiva vs Titan fight it did look pretty ugly in places while funneling you through a linear falling debris path
No game should have gotten a pass for performance issues but if they start with FFXVI then i guess better late than never
So I'm re-reading that no day 1 patch interview and like.. the team even says "we have nothing planned but we're still continuing to test and that might be subject to change," so I dunno. I'm not expecting a Day 1 patch but I could definitely see a patch in the next couple of weeks (because in no way, shape, or form did anyone imply in that interview that the game would be "perfect" and would never need patches or some shit)
you're telling me ffxvi naysayers are using exaggeration and strawmen? I never!
But yes, clearly the performance in the 60fps mode needs to be much better. But that was never what their day 1 patch statement was about.
They never promised a flawless game, but a game that was feature complete and relatively bug-free out of the box.
There are people who like consuming and discussing leaks and I guess it's a good way to cordon off spoiler talk, so that it doesn't spill into other threads.Should the game really have a spoiler thread when 99.999% of us can't play it?
isn't it exclusive to playstation only until december 31st?
I wish it were only 6 months but I doubt it.
At Elden Ring no one cared about performance issues on the reviews. And that pop-in is even worse than the performance drops and neither a single review pointed that.
Attention I do agree that performance issues should have impact on scores, but it seems there is "2 different measures". For some games it seems to care for others don't. And I never understood why that happens. Same for Zelda Tears of the Kingdom (I didn't play the game so I don't know how bad it is).
Elden Ring was nowhere near as bad as the FF16 demo, especially on a VRR TV.
you're telling me ffxvi naysayers are using exaggeration and strawmen? I never!
But yes, clearly the performance in the 60fps mode needs to be much better. But that was never what their day 1 patch statement was about.
They never promised a flawless game, but a game that was feature complete and relatively bug-free out of the box.
Exactly what I wanted to say, yep. They spoke about bugs and never excluded a patch happening. But somehow, for some people that became them boasting about having a perfect game.
In your case, maybe. FFXVI had no drops on my PS5, while Elden Ring hang up everytime I went to a different area on a PC way more powerful than a PS5. It depends on each person.
Traditionally console performance has a much higher standard than PC performance. PC's aren't standardized and a variable experience is expected. No one is going to mark Elden Ring down because your PC had issues with it. When there are widespread performance issues on identical hardware (consoles) this affects everyone equally. If you are claiming your magical PS5 maintained a solid 60 FPS throughout the entirety of FF16's demo, then please make a video and show us, because I think you aren't being truthful.
Is that an insert for the critically acclaimed MMORPG Final Fantasy XIV, featuring an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Heavensward expansion up to level 60 for free with no restrictions on playtime?
Is that an insert for the critically acclaimed MMORPG Final Fantasy XIV, featuring an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Heavensward expansion up to level 60 for free with no restrictions on playtime?
Where have I claimed my PS5 mantained solid 60FPS throughout FF16s demo? I said that I didn't feel like I had any drops in Performance Mode. I don't know if it's at 60FPS, or 30FPS.
Variable experiences in PC are expected, bad performance is not, which is what happened with Elden Ring in most PCs.
FPS look's atrocious.So that fellow who got the physical version early was kind enough to take the performance mode for a spin:
Looks like the retail version still has performance issues:
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I'm going to see if he can check the quality mode to see if the blur situation is any better. But at this point I doubt it is.
Performance mode claims to run the game at 60FPS. When you say "I had no drops" that generally would be interpreted that your FPS was stable the entire time. If all you meant was that it was a smooth experience and you didn't perceive anything jarring, that's great, but the vast majority of people are not having that experience.
If Elden Ring truly ran poorly for most people with the recommended PC requirements, then yes, it should have been marked down for it. And this game should be marked down as well for poor performance.
You're telling me that the shader drops simply don't happen just by having powerful PCs? Dang. Shoulda gotten a 4090.
What I can tell you is that what I played of the demo (I only played the first 2 hours they allow you and a bit of the dungeon later, although I discard this part because it was just way too dark and if there were drops I wouldn't have realized properly) didn't go at all like in that launch version performance analysis video. And I'm quite sensitive to any kind of drops/frame changes since I've played in PC for most of my life now and I regularly test framerates on my own computer.
I could've had drops on the Eikon fight, I think I increased the brightness there and between all the effects I didn't have a clean image when it was heavy on attack FX, but on the more cinematic moments, for example that drop on 5:43, I'm sure didn't happen on my end.
Still, it's the disc version of the game. I'm pretty sure the preview version journalists played was .03, the demo was .01 and this is .00.
My brother in Christ I just want to know if I'll be buying the PS5 version or holding out a year or whatever for the PC one. In the demo, the motion blur in the graphics mode was atrocious and the performance mode did not have a stable frame rate whatsoever. If that is how the full game is going to perform at launch, I'm not buying it.Some of you really have a crusade to hate this game lol. PS2 graphics? FPS looks atrocious? Madness.
I dunno what to say, FF16 has some of the worst stuttering I've seen in a game. Even my wife who never notices these things pointed it out, if you can't see that stuttering (because the FPS is all over the place), then you can't be sensitive to it when this is some of the worst there is.
What annoys me the most is square acting all confident about how they need no day 1 patch and the game is perfect as it is... Also, all the talk about there not being a pc version because they wanted focus all their effort on the ps5 one.
Supposedly next tuesday.
Can you imagine being the first game that's deducted points by reviewers because of performance when all these other games got a pass?
Jedi Survivor should've been raked over the goddamn coals for how shit it is. I can't currently select a different resolution because once it changes there's a prompt asking me to confirm the change with a timer running, and for some reason this is the time the game decides to reject all button input until that timer runs out and switches resolution back to the unwanted mode. Brilliant, 10/10Can you imagine being the first game that's deducted points by reviewers because of performance when all these other games got a pass?