The N64, in many ways, was ahead of its time, for better and for worse. The image quality with regards to sub-pixel precision, proper texture filtering, perspective-correct texture mapping, and a dedicated depth buffer, was a top priority even before the core 3D technologies had matured, and it showed. The pixels were accurate, but the quality of the visual content was lacking as a result of the tradeoff. Even though I grew up with the N64 and not the PSX, in hindsight I think Sony made better choices in that regard; Not wasting precious cycles enabled developers to focus on the visual content, resulting in rich visuals in spite of the low image quality. Furthermore, image quality is one of those things that emulators can trivially improve upon which has massively benefitted PSX games, but not N64 games to the same extent.