I got used to the casting times, but I do need to get used the fact that spells are now per-encounter, I'm still trying to conserve my abilities too much.
Some general thoughts after about two hours:
-Slow mode being broken sucks. There's a slow/half speed button, I'm pretty sure this is just a bug. It's tough at normal speed, especially since I've done Hard/POTD playthroughs almost entirely in slow mode with minimal pausing, I just got used to the pace
-Priests of Eothas have lost basically all of the good buffs. Suppress Affliction, Blessing, Withdaw, Watchful presence, Circle of Protection... excellent early level spells in the first game are now out of your repertoire. At level 6 I only seem to have a bonus spell of sunfire which doesn't seem very good. I think the bonus spells from druid are busted? I think Eothas priests might just be straight up healers + AoE nukers, which is an odd combo. Priests could heal in the first game but this wasn't really a good use of their time: better to buff buff buff debuff debuff debuff. I'm curious if they're going to make healing a more viable option or just nerf buffs.
-Either I've lost most of my skill or "Classic" mode is actually pretty tough. I think they may have upped difficulty all around. Which I think is fine with a story mode option.
-Adding together bonuses from skills is pretty cool but I haven't really seen it in action yet
-Int bonuses to spell radii are either a LOT harder to see or dramatically smaller. Hopefully it is the former and it is a bug.
-Multi class seems really strong. My Cleric (Priest/Fighter) seems quite a bit tougher than my Fighter due to her spells, almost all of which center on her by default. My Thaumaturge (Priest/Wizard) is kind of weird but I think that's because I chose Eothas- the class seems like a natural Buffer/Crowd Control but can't do the first job at all because she loses all the good buffs. MAD might be a real problem here though: my cleric had stars next to 5 of the 6 attributes hahaa
-The beta itself is REAL choppy and lacking in options. Only get this right now if you're really interested in providing feedback I think.
-I can't fucking tell how many options I have when I level up! Having to decide between my two classes abilities is TOO HARD
-The level up UI needs a once-over, and more options need to be added. There were too many talent options in the first game, way too few here.
-It's looking damn good.
-The world map: I really hope there are random encounters tossed in there and the world map looks a little more dynamic on release. I'd like to see some mini forests, little towns I pass over, etc. I don't want to see just green grass everywhere except where there's a map I can enter
That's all I got right now. Anyone got any particular class combos they want me to look at later?
edit: And the mercenaries they give you kind of suck. They wizard has terrible spells ditch her immediately. The priest and fighter don't seem too bad? They're a little too 'spread out' in abilties instead of specialized.
edit2:
Healing spells are currently very powerful. Way more than Pillars 1 where you basically never wanted to heal outside of Radiance/Shod-in-Faith/Lay Hands. They cast almost instantly but have a pretty long recovery time.
For sure, the instant casts on those are very nice. Priest/Fighter is a great combo for that reason, they can heal themselves or other very quickly. Good range too.