Has Grimoire mechanic changed from the first game? How do I learn spells from Grimoires I picked up?
You don't learn spells from grimoires anymore, they exist just to give you extra options aside from the spells you take at level up.
Has Grimoire mechanic changed from the first game? How do I learn spells from Grimoires I picked up?
That's a shame. I enjoyed picking up spells from my dead foes.You don't learn spells from grimoires anymore, they exist just to give you extra options aside from the spells you take at level up.
You still do, sort of. You can combine different grimoires with your learned spells, and some grimoires have unique spells you can't take when leveling up.That's a shame. I enjoyed picking up spells from my dead foes.
I'm hoping it'll at least sell decently when it's on sale... It deserves much more success, especially considering how much better it is than PoE1.Man. I know it shouldn't be a shock when an isometric RPG with RTwP combat and an original setting doesn't light the sales charts on fire, but what a bummer if (as seems likely) Deadfire didn't sell in the ballpark of POE1. I want a healthy post-release life and for Obsidian to keep making these games.
Yeah, that and the fact that it wasn't riding the wave of CRPG revival hype. Not trying to start a Star Wars debate or anything, but it's similar to how TFA was some culturally-redefining event and now so many people are already hitting Star Wars fatigue. Being the tip of the spear in a situation like that has a lot of market advantages.Direct sequels usually have this problem, because people feel like they need to beat the original game first and PoE1 is long.
I just don't get why they thought voice acting narration was a good idea.
I can't help but think of Avellone's tell-all mudraking stuff when I think about Feargus deciding that Deadfire needs full voice acting—which also could have knock-on effects for DLC, new companions, converting sidekicks into companions, etc.
Especially now that the game looks to be ... chugging along, at best.
How is this game doing in terms of patches and updates?
I only losely followed the game so far, but I will probably start playing soon.
Shifter/Shattered Pillar is still the way to got for me, which is a bit like combining my last 2 BG2 characters, plus my POE1 character since I'm still planning to play a Death Godlike.
I'm madly in love with some of the fights in BG2 and I'm always looking for more.
To be fair, a lot of them are from TOB or mods, so I'm assuming that they are saving some of the hardest and best fights for the DLC's.
Eh, it sounds about right, but don't quote me on that. It might be intended for a level lower or a level higher, but if you're off, you're not off by much.
Damn that's sad to hearMan. I know it shouldn't be a shock when an isometric RPG with RTwP combat and an original setting doesn't light the sales charts on fire, but what a bummer if (as seems likely) Deadfire didn't sell in the ballpark of POE1. I want a healthy post-release life and for Obsidian to keep making these games.
As always, the team welcomes your feedback and discussions about the game, and we haven't veered away from our continued commitment to support Deadfire with ongoing feature updates, fixes, and quality of life improvements to make your every adventure in the Deadfire Archipelago the absolute best it can be. July will bring with it a bevy of new features, including the oft-requested stash improvements and in-game mod support, through Patch 1.2. As a sneak peek into 1.2, we want to share with you our planned relationship tracking feature, which shows players a history of the choices they made that affected their relationships with particular companions or factions!
Maybe, but having come straight from Pillars 1, I can tell you it also feels like they made a conscious effort to dial back the wordiness of the game, for the better.I really felt that the voice acting in Deadfire helped to act as a sort of moderating effect for making the dialogue seem natural and not overwrought with floofy exposition compared to the first game or games like Tides of Numenera.
Maybe, but having come straight from Pillars 1, I can tell you it also feels like they made a conscious effort to dial back the wordiness of the game, for the better.
As little as I care about voice-acting and as much as I dislike the tradeoffs it (usually) forces on developers, I'm reluctant to criticize Feargus on that particular decision. Reading comments on this forum, I can see why someone might think full voice-acting could draw a wider audience to the game.
Oh wow, didn't realize White March was such a big expansion. I'm not one of those people who cares much for the whole dollars-per-hour game length debate, but WM being basically another game worth of content does change the equation a little bit. I had thought it was much less substantial than that.Burt
The DLC's together are about as long as Tyranny if you care about the length.
WM1 is most set up for part 2, but the second part is really good. Plus. the new party members are fun to use.
I haven't played much of Tyranny, but the way you create a backstory for your character is really cool.
If you feel like playing an evil bastard, this is the game for you.
Well Tyranny isn't that long (about 20-25 hours) and it's probably a bit longer than WM1 and 2 if you do most side quests, but we are still talking about like 20 hours playtime for the DLC's.Oh wow, didn't realize White March was such a big expansion. I'm not one of those people who cares much for the whole dollars-per-hour game length debate, but WM being basically another game worth of content does change the equation a little bit. I had thought it was much less substantial than that.
White March is huge indeed, and will take you quite a lot of hours to complete (it will still depend on your playstyle and level when attempting it - you have the option to use level-scaling if your party has an higher level than what is required for the expansion). What you will do in this expansion will have consequences for Deadfire too (spoilers below):
The most important thing is your impact on Abydon, as the god will be substantially different depending on your choices. It will also affect your relationship with Ondra. As for people you'll meet during the expansion, well... You will see.
Well Tyranny isn't that long (about 20-25 hours) and it's probably a bit longer than WM1 and 2 if you do most side quests, but we are still talking about like 20 hours playtime for the DLC's.
White March is a better "game" than Tyranny, but the latter does have a unique setting/conceit and some nice choice-consequence.
I'd probably recommend the Pillars DLC over it, though.
Hmm, didn't like only half of the bakers from PoE1 come back for PoE2? Honestly, I think it all goes back to PoE1 being uninteresting for a lot of people and not living up to the hype imo.Direct sequels usually have this problem, because people feel like they need to beat the original game first and PoE1 is long.
Oh thanks. I'm actually done with that quest yesterday. I did not get any references to the old community forum, if there were any. Was there actual reference(s)?You can get there yourself organically through a quest in the Wild Mare in Queen's Berth. But, if you just want to know where it is:
It's the Oathbinder's Sanctum, on a desert island southwest of Neketaka.