Yeah, I just checked. Just Cause 3.
I really have no problem with it. It's better than having to read a health bar out of the corner of my eye, and I think it does a good job of conveying imminent danger.
I can't remember which game did it but my favorite implementation was a shooter that drained all the color out except for your enemies, to help you focus on them. It might have been Just Cause 3.
Devs should use the rumble effect in controllers. The faster and harder it rumbles, means you are in grave danger and should find cover immediately. Also make it optional, everyone is happy. No more annoying red or grey colours on screen.
The problem with that is your character can still take a few hits before dying, whereas in the original you could probably tank only 1 hit. I still think a health bar system works because it's a visual representation rather than something like numerical, whilst is precise, it's just a number and in the middle of a battle a number in the corner of your eye doesn't help much.Bushido Blade 2 had the best health system in videogames
https://www.youtube.com/watch?v=OUKzvX9-8F8
if you have health, you're alive. if you don't have health, you're dead. that's it.
The problem with that is your character can still take a few hits before dying, whereas in the original you could probably tank only 1 hit. I still think a health bar system works because it's a visual representation rather than something like numerical, whilst is precise, it's just a number and in the middle of a battle a number in the corner of your eye doesn't help much.
Thanks! It's a little more than that; possibly getting towards the kind of stuff you don't like.I thought Titanfall did a really good job with just the edges of the screen darkening in.
my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.
my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.
Yeah, I'm not understanding Wolfenstein 2 at all. I think I'm doing well in a fight, and then I'll just be dead without realizing anybody was even shooting me.
Wolfenstein is the exact opposite problem where I'm dead before I even realize the enemy was hitting me at all.
Ack, I really hate that. Don't know what they're thinking in games with this stuff.my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.
It really must be said that Dead Space had a killer UI. They did so much right with it, keeping all the necessary info visible while amping up the immersion.Currently either you have a hp bar or a changing screen to let you know your status as the most common ways games go about it.
I wish more devs experiment more with the Hud.
Take a look at Dead space.
Instead of plastering your screen with hud elements they put all of that info on the characters back. And even better is that it wasn't just done for the player convenience, but made as an established item in the game lore by making everyone who wore a uniform military or otherwise had one as a health checker.
Ammo count was clearly displayed on your industrial tools /guns and your inventory and logs where all displayed on an in-game holographic display.
When Dead space 1 came out I thought it was revolutionary and a change in how heads-up displays would be handled.
And yet little to no game has tried to emulate it or give it's own spin on the concept since its release.
This is the absolute worst.my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.
Doom giving an audio cue that you were in danger was good.
Uncharted's is annoying, yes.
I came in here to post this. The sound of it hitting shields, the beeps when your shields have been depleted and start recharging, the more metalic sound of when you're taking health damage. And visual cues of your health bar going from blue to yellow to red. The shield bar flashing when it's close to being broken.Halo got to this so right so long ago IMO. I mean the whole health bar system.
Hated that. Sucks missing out on some epic gym battle/legendary fight music because my Pokemon's in low health.I loved that Pokémon game (think it was Black/White) that had a remix of the classical BEEP BEEP into a full song when your Pokémon were in read health.
my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.
Of course I died every time I had low health because I was slammed with audio and visual annoyances.
my least favorite thing is the incessant BEEP BEEP
BEEP BEEP
BEEP BEEP
BEEP BEEP
of your low health in Zelda games. Like yes, yes, I get it. Shut up.