This feature should be blocked on the OS level if your game has the word "Souls" in the title.Since "official game help" is provided by developers, I wonder who'll be the first to put "git gud" there.
This feature should be blocked on the OS level if your game has the word "Souls" in the title.Since "official game help" is provided by developers, I wonder who'll be the first to put "git gud" there.
Where is the 4% coming from? It's at least 11% smaller.Sorry, for the double, but I guess it makes sense considering the whole of Era was ganging up on me in the past 24 hours. I'm not sure why you all went into a frenzy, no one was denying that smaller chips are cheaper. But 4% smaller chip while clocks are 22% faster and the cooling solution is more expensive? That's a different story, a pretty extreme case. No much has change TBH.
Loving it too.Damn, in the demo loading times were like 3-4 seconds, that's impressive. I really liked the UI, I wonder how much support some of these features will have, I hope that at least Sony makes it mandatory for all Sony published games (and maybe some updated BC games too?).
If referring to what he's pointing at, that's the flash controller.
Not that, try maximizing the image. I'm talking about the circled chip, apparently that's DDR4 RAM.If referring to what he's pointing at, that's the flash controller.
It's DRAM cache for the SSD. 2GB, which is very large (980 Pro only has 1GB).Not that, try maximizing the image. I'm talking about the circled chip, apparently that's DDR4 RAM.
Sorry, for the double, but I guess it makes sense considering the whole of Era was ganging up on me in the past 24 hours. I'm not sure why you all went into a frenzy, no one was denying that smaller chips are cheaper. But 4% smaller chip while clocks are 22% faster and the cooling solution is more expensive? That's a different story, a pretty extreme case. No much has change TBH.
Isn't the PS5 SSD DRAM-less?It's DRAM cache for the SSD. 2GB, which is very large (980 Pro only has 1GB).
No. The image you posted shows that.
The patent describes it being DRAM-less, that's why I'm trying to figure out what this is.
The product code is DDR4 RAM and it's next to the SSD controller. It seems straight-forward what it is. Patents are not binding documents, and not all embodiments may be in realized products.The patent describes it being DRAM-less, that's why I'm trying to figure out what this is.
Couldn't it be OS ram? Though that would be placed closer to the SOC I'd assume.The patent describes it being DRAM-less, that's why I'm trying to figure out what this is.
As they always say, patents don't necessarily indicate that they'll be used in a product, especially for Sony. Remember the one for PS Move that made people stand up and say "McDonald's!" in order to skip an ad?The patent describes it being DRAM-less, that's why I'm trying to figure out what this is.
The product code is DDR4 RAM and it's next to the SSD controller. It seems straight-forward what it is.
So the I/O block has its own SRAM cache and the flash controller uses DRAM cache?Couldn't it be OS ram? Though that would be placed closer to the SOC I'd assume.
(I do think it's SSD cache)
In reality, it will be Burger King.As they always say, patents don't necessarily indicate that they'll be used in a product, especially for Sony. Remember the one for PS Move that made people stand up and say "McDonald's!" in order to skip an ad?
So the I/O block has its own SRAM cache and the flash controller uses DRAM cache?
Saying "Burger King" activates Xbox BC so you can play Sneak King.
Sneak King remake by Bluepoint is their secret second game, PS5 exclusive.Saying "Burger King" activates Xbox BC so you can play Sneak King.
Comparison to Xbox Series X Expansion SSD
We don't know that the SRAM exists absent documentation that says so.So the I/O block has its own SRAM cache and the flash controller uses DRAM cache?
Mark Cerny stated in The road to PS5 that there is an SRAM in the IO complexWe don't know that the SRAM exists absent documentation that says so.
That's on the SoC. The controller is a separate chip. Sorry for the confusion. I forgot the block in the SoC was called the "I/O complex" and would be used interchangeably with "I/O block" as distinct from the controller.Mark Cerny stated in The road to PS5 that there is an SRAM in the IO complex
There is a DRAM right there by the controller.
Correct, you can see it right here with the Samsung style etching on it. The Flash chips on the other hand are made by Toshiba.Wow, all the near misses in this conversation, myself included. Let me give this another shot...
I'm reasonably certain that the I/O Complex is on the APU, which is separate from the flash controller. It makes sense that the I/O Complex would use SRAM since it's on the APU and is doing hard work like decompression and DMA. I don't think DRAM is really an option there.
The flash controller is over by the flash chips, and is probably handling stuff like wear leveling and write caching. Unlike Sony's patent, it apparently has a big DRAM chip to assist in those tasks.
Edit: Answered above.We don't know that the SRAM exists absent documentation that says so.
The flash controller could have an embedded ARM CPU or something, and 2GB of DDR4 is plenty to run an embedded FreeBSD OS. This would leave the main APU with 16GB of GDDR6 for games.Couldn't it be OS ram? Though that would be placed closer to the SOC I'd assume.
(I do think it's SSD cache)
The APU still needs its own OS, it's how games talk to the hardware. There needs to be memory management, file and network I/O, graphics calls, audio calls, and all of that needs to happen quickly so that games aren't waiting on a tiny embedded ARM to get their request to the hardware.The flash controller could have an embedded ARM CPU or something, and 2GB of DDR4 is plenty to run an embedded FreeBSD OS. This would leave the main APU with 16GB of GDDR6 for games.
If you think of the APU as a unified GPU with an integrated memory IO, the Flash controller as the CPU, and the system with a split memory pool of 16GB + 2GB, games wouldn't need an entire OS loaded in GDDR6, you'd be using it like VRAM.The APU still needs its own OS, it's how games talk to the hardware. There needs to be memory management, file and network I/O, graphics calls, audio calls, and all of that needs to happen quickly so that games aren't waiting on a tiny embedded ARM to get their request to the hardware.
Probably SSD as it is right by the SSD controller.So wait is there extra 2gb of ram for the OS or is that purely for ssd management
Hold off on buying anything until an official list is released but if you are very eager to try something there are 2 SSDs thus far that meet the purported specs.I'm a tech casual. I was wondering what I should buy to expand the memory for the PS5? It seems there's no official card in the works but there is presumably a list coming soon of compatible cards?
I'm a tech casual. I was wondering what I should buy to expand the memory for the PS5? It seems there's no official card in the works but there is presumably a list coming soon of compatible cards?
Where do you get 2 GB from? Searching for the part number in the upper picture (K4A4G085WE), I find a Samsung 4 Gbit DDR4 SDRAM. With 8 bits per byte, that would be 512 MB.It's DRAM cache for the SSD. 2GB, which is very large (980 Pro only has 1GB).
That's not the correct chip image.Where do you get 2 GB from? Searching for the part number in the upper picture (K4A4G085WE), I find a Samsung 4 Gbit DDR4 SDRAM. With 8 bits per byte, that would be 512 MB.
I think the Dram cache of the SSD controller is a 16Gb (2GB) chip from Samsung, the K4AAG085WB-MCRC.
This is the chip on the PS5 board, next to the SSD controller:
This is the Samsung chip:
If you say so, but I must say your upper two pictures are too low-res for me to be certain they show the exact same part number as that on the lower picture. And the capacity seems encoded in a single character for those chips.
Yeah I agree but that looks closer to what the model is it could be higher or lower in capacity though.If you say so, but I must say your upper two pictures are too low-res for me to be certain they show the exact same part number as that on the lower picture. And the capacity seems encoded in a single character for those chips.
Looking at it, k4A4g085we(f?)-bctd looks right. Definitely doesn't look like there's an AA in there like previously stated.If you say so, but I must say your upper two pictures are too low-res for me to be certain they show the exact same part number as that on the lower picture. And the capacity seems encoded in a single character for those chips.
Does anybody has the UI patent?
I remember that one part of it was to jump in to a level and that just got confirmed yesterday, just like to see if there is something elese they havent show yet.
First glimpse(?) of PS5 OS/UI design (new patent revealed)
gofreak posted an interesting new patent discovery in the PlayStation Studios thread. Sony has promised a full unveil very soon but this patent seems to reveal a lot of the details. As written up by gofreak : "Some concepts there: A thumbnail bar for games at the bottom The selected...www.resetera.com
Yeah but it's kind of crazy how all these patents have All matched up so farThank you, couldnt find anything new.
I was looking for the create button, but it seems they want to keep that secret for a little longer.
No. At best, what they could have done is have like 6GB of LPDDR4x (48Gb package) RAM with its own separate bus directly on the APU. That 8GB LPDDR4 ram could then have a split partition, 6GB for the OS and 2GB reserved for the SSD. Then that way, they could use all of the 16GB GDDR6 RAM as an "app" RAMfr games and apps. The CPU and GPU in the APU will also see and have access to the OS RAM.The flash controller could have an embedded ARM CPU or something, and 2GB of DDR4 is plenty to run an embedded FreeBSD OS. This would leave the main APU with 16GB of GDDR6 for games.
Yeah but it's kind of crazy how all these patents have All matched up so far
Yah, the hardware patents have all match as well, very interesting.