People make it sound so easy to ignore 113M potential clients.
I feel like it's "early adopter privilege." Since they're able to get the new hotness day one, they don't think about the millions of other gamers that aren't able to for various reasons (money, unable to secure a pre-order, etc). Then sprinkle a little selfishness on wanting to have games for your shiny new toy to be only available on said shiny new toy (for what? bragging rights? like, what does it matter that year one titles are cross-gen?).
I guess it's a testament to how strong Sony's year 1 lineup of PS5 titles is that people suddenly give a shit about cross-gen gaming. I don't think anyone was raising a stink that Assassin's Creed Black Flag was also coming to the PS3, Xbox 360, and Wii U.
The reality is that if it wasn't for the PS4, and Miles and Horizon starting development immediately after their previous entries wrapped, we wouldn't even be getting those games on PS5 as soon as we're getting them! The fact that Guerrilla Games and Insomniac have, 1, such strong and scalable internal engines, 2, an extremely efficient production pipeline, and 3, oodles of talent, we'd be playing Spider-Man: Miles Morales sometime in late 2021, early 2022, and Horizon 2 in 2022 if we're lucky.
That we don't have to suffer through a mediocre year 1 of PS5 titles is a fucking
gift. If that gift also means the millions of PS4 owners that made Spider-Man and Horizon the successes they are in the first place get to also play them on their machines, I really don't see what the problem is.
Who knew that the first year of a console's life cycle is the year that truly, truly defines that system for all time? /s
I'm one of the lucky folks that managed to snag a PS5 pre-order. Learning that 3 of the 4 titles I'm planning to get at launch are also coming to the PS4 didn't somehow ruin the PS5 launch for me. I'm still going to be playing those games on a system that will be able to run the games at 4k60, with sub 3 second load times and some with fancy ray-tracing effects. I'm still going to be able to play those games and take advantage of the neat Dual Sense controller, that legitimately seems like it will add to the experience, even if the effect is minimal. So, boo hoo, I can't win some internet list war about "mah exclusivvvvsss r better than yur exclusivvvvvs." So what?
Early gen games rarely, if ever, take advantage of all the hardware has to offer. That takes time, and lots of effort by the studios. It also costs money. It's beyond smart business to ensure that Miles and Horizon are as successful as possible, because that means whatever Insomniac and Guerrilla are cooking up exclusively on the PS5, is going to be made with the confidence that a multi-million unit selling game can bring them. Not to mention that, thanks to cutting their teeth on these early PS5 titles (and Insomniac is working on 3! releasing within months of one another!), they'll know their way around the console when it comes to shifting gears to 100% exclusive PS5 development.
In the end, this is a win for gamers; we get some great launch and year one titles, the devs get some valuable experience developing on the PS5 hardware, which will result in better sophomore and junior efforts in whatever IP they tackle after these early titles are done. The almost guaranteed financial success that's going to come from releasing Miles and Horizon cross-gen is going to directly feed into their exclusive PS5 titles. What's there to really complain about? Many of us are already blown away by what we've seen of Ratchet, Miles, Demon's Souls, Horizon, and even Sackboy is looking stupidly good (judging by the 4k trailer I watched on my tv). That's not the ceiling of what these next gen consoles can do. It's the
floor.