That's also true. Speaking of phones, at my old job, we eventually had to stop supporting older models of phones with our games, because, as our games grew, and got more feature updates and content, the older phones just couldn't handle it. We didn't suddenly stop adding features and content to our latest updates so they could run on an iPhone 4 or whatever. But we did make it very clear to our players that, after X update, no future updates would be arriving to phones lower than X update. Naturally, if Apple still supported said phones with firmware that was compatible, our game might still run on it, but not optimally.
Worst case scenario for Horizon 2 on the PS4 is that a few gameplay elements would be cut or scaled back. I can definitely see things like herd density or AI being some of the first things to get scaled back. Perhaps the complexity of character models and level geometry compared to the PS5 version. Considering that Horizon 2 no doubt started as a PS4 game, I don't see that particular title suffering on the PS5. It was always a PS4 title, then became a PS5 title. And knowing what we know about Guerrilla, I doubt they wouldn't want to take advantage of the extra horsepower the PS5 has over the PS4 to the best of their capabilities given the time frame in which they received PS5 dev kits, and the eventual release of the game.
I think what they've shown looks stunning (it looked to me like a mix of gameplay shots and in game cinematics). It's not like Horizon Zero Dawn was some kind of eyesore in the first place. lol.
Blech! So ugly! XD XD
Forbidden West is going to look and play just fine. Anything they learned from the development of the first informed how they approached development of the sequel. The things they talked about wanting to include going forward was considered with the PS4 in mind, not the PS5. They didn't design a PS5 game and scale it down to PS4. They designed a PS4 game, and scaled it up to PS5. It's not that they never thought about the PS5, but when your next game is out in 3 years, and it's possible concrete release dates for the PS5 weren't common knowledge, even among Sony's first party devs (to prevent potential leaks), you have to design around what you have now, and what you can feasibly do in that time frame. Like I said before, they can't just sit on their fingers and not work on their next project, but they also can't start building out a game design on specs that could very well be in flux, and force them to scrap a lot of work on theoretical specs that have now been rendered useless by whatever the actual specs of the dev kits turned out to be. So you play it safe and design it around the same core elements of the first game, but like any sequel, can be improved and expanded on in existing hardware. Then, when you get the final specs of the new hardware, you can expand on them even further for that version. Meanwhile, your current gen version is still looking and playing great, and your team hasn't just been dicking around for 3 years.
I love when you bring actual experience into a discussion and not just pull stuff from your rear end like some posters do.