I really don't know if it's thread worthy or if I can handle an OT, I made it just so people can shut DualSense threads down quickly.
I really don't know if it's thread worthy or if I can handle an OT, I made it just so people can shut DualSense threads down quickly.
I really don't know if it's thread worthy or if I can handle an OT, I made it just so people can shut DualSense threads down quickly.
Well done!! I see some third parties in there 👀DualSense™ |OT| Adaptive Trigger WARNING!
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
yeah it's really good stuff there. Also I like the game makers notebook podcast with Ted price from Insomniac. They had a pod on how ghosts came to be So much info lol.I absolutely love post mortems. They're so damn informative, especially on the technical aspects of game design, and give me a lot to think about when designing gameplay experiences for players. I'm not a technical systems designer, but a lot of my work entails at least some level of technical understanding of how our gameplay systems work, and what it can and cannot do. I also love the Game Makers Toolkit series when it comes to looking at game design from a design perspective.
The Switch isn't that much more powerful than a Wii U, the big gain is that you can play BotW on the goSpeaking as someone who's played the game on both platforms, Breath of the Wild is just a Wii U game that happened to also be sold on a newer console. The Switch version gains virtually nothing.
Thanks for the work it took you. The DualSense features are already more heavily supported compared to DS4.DualSense™ |OT| Adaptive Trigger WARNING!
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
The Switch isn't that much more powerful than a Wii U, the big gain is that you can play BotW on the go
EDIT: Nevermind, missed it on the listDualSense™ |OT| Adaptive Trigger WARNING!
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
With it being so close to launch I guess I'll find out myself soon enough but I really want someone to share what it adds to game play. I want real personal impressions instead of the marketing. Jeff Keighley and the Japanese youtubers didn't do a good job with that or maybe the Japanese people did and I never saw those parts translated.The DualSense has every chance to be a real differentiator. I can't wait to see what it can bring to my games.
With it being so close to launch I guess I'll find out myself soon enough but I really want someone to share what it adds to game play. Jeff Keighley and the Japanese youtubers didn't do a good job with that or maybe the Japanese people did and I never saw those parts translated.
Thanks for the feedback, I was totally on the fence about the joke but I had no better one. I'll remove it.I'd drop the "trigger warning" joke personally, that's super shitty.
Good list other than that though.
Done! Also added Returnal and Destruction AllStars.Great work! That's help a lot. Maybe you could include Watch Dogs: Legion also: https://www.resetera.com/threads/pl...-unsupported-ots.306661/page-78#post-48970090
I agree so much with this. Good games are good games, period :) when I look back at my favourite games of this generation. None of them particularly re Invented the wheel. It's just constant refining of everything over the years by truly skilled developers. I think that's why I love Sony exclusives. On top of the themes and genres maturing over the years along with me :p each aspect of these game's is done to such a high level. God damn could you imagine how the general discourse today would be if we were being shown Bloodborne for the first time?! People would be up in arms hearing that the game spent most of its time being made whilst the ps4 was the main console and not the ps5! *Shudder*It sure is lmao. Gameplay can easily transcend generations. (how many people are screaming to have full BC) so this is why I'm laughing a bit at this convo when people talk about cross gen holding stuff back when many times year to year games have always had traditional gameplay elements.
Hell some people dont even know there were some PS1 games that were able to switch seamlessly from a in game rendered scene into game play.
This is why I keep asking pexpel to articulate all that they think is "held back" and all they can come up with is flying mounts, and I know under the hood there def will be some things de-scoped, but sometimes its not even a technical thing but a time constraint.
Thanks for compiling all of this! :)DualSense™ |OT| Touch Your Dreams™
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Returnal -- AT switch between firing modes, supports HF. Source.
- Watch Dogs: Legion -- DualSense HF support. Source.
- Destruction AllStars -- AT gives different feedback for each car and HF simulates the impact of ramming. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
if people are spending most of their time arguing this stuff that playing all the new stuff idek what to say at that point lol. yeah if you have to go that deep to see differences it really says a lot for how well designed the games are. As long as performance is solid and responsive I don't really care about power. I'm honestly way more excited about the immersion propositions with 3d audio and the controllers.I agree so much with this. Good games are good games, period :) when I look back at my favourite games of this generation. None of them particularly re Invented the wheel. It's just constant refining of everything over the years by truly skilled developers. I think that's why I love Sony exclusives. On top of the themes and genres maturing over the years along with me :p each aspect of these game's is done to such a high level. God damn could you imagine how the general discourse today would be if we were being shown Bloodborne for the first time?! People would be up in arms hearing that the game spent most of its time being made whilst the ps4 was the main console and not the ps5! *Shudder*
I do worry that going forward, the general discussion on this site will be people referring to 150x zoomed screens of single frames of games. Technical analysis of imperceivable things and a whole load of faux concern :D every little thing is going to be picked apart. And it's not like a lot of people actually play games on this site haha, so people are going to have a whole load of ammo in a few weeks!
It is nice having threads like this where positivity is at the forefront that's for sure.
if people are spending most of their time arguing this stuff that playing all the new stuff idek what to say at that point lol. yeah if you have to go that deep to see differences it really says a lot for how well designed the games are. As long as performance is solid and responsive I don't really care about power. I'm honestly way more excited about the immersion propositions with 3d audio and the controllers.
DualSense™ |OT| Touch Your Dreams™
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Returnal -- AT switch between firing modes, supports HF. Source.
- Watch Dogs: Legion -- DualSense HF support. Source.
- Destruction AllStars -- AT gives different feedback for each car and HF simulates the impact of ramming. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
Yep. If performance is all equal. Stuff like the activities breaking games out for you and the new controller and audio(XSX does also support 3D too) its def gonna be interesting overall. Def are key differentiatorsI was all set to get the new Assassin's Creed on the XSX. And then I remembered the DualSense controller and the 3D audio. Definitely going to have to wait for an extensive breakdown for 3rd party gamss I want to play.
Yeah, the PS5 UI kinda sealed the deal for me. Activities looks to be game changing.Yep. If performance is all equal. Stuff like the activities breaking games out for you and the new controller and audio(XSX does also support 3D too) its def gonna be interesting overall. Def are key differentiators
Yeah even minimal support will be helpful in ways also it seems like they set stuff up where devs can send new activities for people to discover as well.Yeah, the PS5 UI kinda sealed the deal for me. Activities looks to be game changing.
What is exactly the number of games that will lanch alongside the PS5 on November 12th ? Including third-party, cross-gen and stuff.
Yep. If performance is all equal. Stuff like the activities breaking games out for you and the new controller and audio(XSX does also support 3D too) its def gonna be interesting overall. Def are key differentiators
I feel like all these updates weve seen recently on some games got res and frame rate unlocks. if BB gets a "stability" update maaan.Framerate aside, I would easily pass on superior graphics for better immersion via the DualSense and 3D Audio.
Really hoping Sony talks more about 3d audio in the weeks up to launch
And bloodborne BC :)
Did you see the 35 min interview they just dropped ?I CANNOT WAIT for miles. Oh man I just saw the texting video and everything and oh my goodness they just get it. They get Spider-Man!!!!! Idk how they did it but they do!!!! Yes!
Wait what? When/where/how/what/why lol. I probably sound so ridiculous but I've wanted a good Spider-Man game for as long as I could possibly remember. And they accomplished by dream.
Awesome stuff, can't wait to try the controller.DualSense™ |OT| Touch Your Dreams™
List of supported games
FAQ
- Astro's Playroom -- Showcase game for the DualSense, expected to tackle all new features in innovative ways. Source.
- Avengers -- The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF). Source.
- NBA 2K21 -- AT simulate energy/fatigue and HF highlights collisions. Source.
- The Pathless -- AT simulate the tension of the bowstring and HF helps with the timing of shots. Source.
- Marvel's Spider-Man Remastered -- Supports AT and HF. Source.
- Devil May Cry 5 Special Edition -- Supports AT (L2) and HF has different sensations for different weapons. Source.
- Oddworld: Soulstorm -- AT simulate struggle. Source.
- Call of Duty: Black Ops Cold War -- Supports HF. Source.
- Marvel's Spider-Man: Miles Morales -- HF showcases the Venom powers of Miles. Source.
- Overcooked! All You Can Eat -- Developers tease DualSense features. Source.
- Ride 4 -- AT simulate gas and brake levers and HF showcases the vehicle's vibrations. Source.
- Ratchet & Clank: Rift Apart -- AT simulate multiple fire modes in weapons. Source.
- Nour: Play With Your Food -- The developers plan to support features like the AT and HF. Source.
- Deathloop -- AT block simulates weapon jam. Source.
- Ghostwire: Tokyo -- AT simulate recoil and HF offers "textured" nuances. Source.
- Horizon Forbidden West -- AT is used to differentiate weapons. Source.
- Demon's Souls -- HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells. Source.
- Godfall -- DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller. Source. More info.
- Sackboy: A Big Adventure -- AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook. Source.
- Gran Turismo 7 -- AT simulate ABS braking and HF is integrated with sound design. Source.
- Hood: Outlaws & Legends -- The developers confirm full use of the HF. Source.
- Heavenly Bodies -- Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!) Source.
- Goodbye Volcano High -- HF conveys the difficulty of some decisions being made. Source.
- Jett: The Far Shore -- The developers said the game has a strong focus on haptics. They don't disclose features yet. Source.
- Solar Ash -- The developers said the DualSense could give feedback they had not known was possible. They don't disclose features yet. Source.
- Bugsnax -- The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF. Source.
- Maneater -- DualSense controller support. Source.
- DiRT 5 -- DualSense controller support. Source.
- Madden 21 -- DualSense HF support. Source.
- FIFA 21 -- DualSense HF support. Source.
- Returnal -- AT switch between firing modes, supports HF. Source.
- Watch Dogs: Legion -- DualSense HF support. Source.
- Destruction AllStars -- AT gives different feedback for each car and HF simulates the impact of ramming. Source.
- Q: There's a broken source.
- A: Contact me.
- Q: Why would you dig through so many sites to do that?
- A: I did it so you can throw it at every DualSense thread.
- Q: That's it? All the games supported?
- A: Really hard to say, if you see any game that supports the DualSense and it's not in the list feel free to contact me or add to the list yourself.
- Q: That's cringe, you should go back to studying.
- A: I know. I know.
Wait what? When/where/how/what/why lol. I probably sound so ridiculous but I've wanted a good Spider-Man game for as long as I could possibly remember. And they accomplished by dream.
Yeah, I guess the balls in Horizon's court to show me something wrong, but Miles and Sackboy are impressing more than other cross gen games from other pubs.Indeed. The wait it getting worse n worse.
I've said this before.....Sony devs must know how to make some amazing looking cross gen games.
I think we're just getting to the point where there's still a good bit of PS5 info we need, and PS5 is almost out, so we kind of expect news every week.people always seem to think "random tuesday" means "every tuesday" and always wind up disappointed
I think we're just getting to the point where there's still a good bit of PS5 info we need, and PS5 is almost out, so we kind of expect news every week.
For a long time, gaming news was traditionally on Tuesdays/ Thursdays, but yeah, last year or so, Sony has put out news on any day of hte week, hell, not even Saturdays are safe anymore.Right, but the assumption that Tuesday must be news day feels outdated considering Sony releases news whenever they want. People basically are letting a meme become real again.
Hellllll yes im getting all accessories the 30th except the charging dock.I get it on the 7th. From best buy
Yup."Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train" becomes biggest film to ever open in Japan ($44M); now #2 grossing JP film ever ($264.3M)
https://deadline.com/2020/10/demon-slayer-tenet-japan-china-global-international-box-office-1234599364/ Nothing stops this train *ba-dum!* EDIT: Now it's the 2nd highest grossing movie ever in Japanwww.resetera.com
Coming out next year PS 4 exclusive -____________________-
Playstation and Aniplex needs to sort their synergies and release a ps5 sku and market the hottest thing in Japan currently
i have a few usb-C cables. I'm gonna also see if it connects via Bluetooth on iPad for remote play. It should.
Give target a shot launch day. They are doing in store online orders. try midnight launch day.With the likelihood of me finding a PS5 this year is close to zero, I'm happy that Spider-Man MM is also on PS4. I'm just wondering will the character models look the same? I can't go back to Spider-Man 1 Miles Morales character model lol
I was just joking. Looks like we might get hands on the DualSense before the media.i have a few usb-C cables. I'm gonna also see if it connects via Bluetooth on iPad for remote play. It should.
Does this include the 3D Pulse?Hellllll yes im getting all accessories the 30th except the charging dock.I get it on the 7th. From best buy
Wooosh. maybe lol unless... they send media systems next week for previews.I was just joking. Looks like we might get hands on the DualSense before the media.
I love when you bring actual experience into a discussion and not just pull stuff from your rear end like some posters do.
Yeah, and the amount of scaling they can do is a lot, on top of the fact sony made is easy to pull the code forward on the PS5 and extend it a lot more than ever in the past this is why I'm very optimistic of the things they can place, add and tweak with the PS5 version and still have a base experience on the older hardware. Stuff like more enemies, etc thats all stuff they can add to make the world More full etc. I know if I was developing I'd be trying to break shit to see how far it could go with the current base as to what could be done. Also GG utilzes small teams for different game systems and have certain goals. Im betting the game will still be developed around the 30 FPS goal Which again they can still do a lot between the two systems. There is a lot there and What people are saying are "holding back" they haven't even dreamed up really what is possible on these consoles yet hell I dont think Devs have yet a lot of that takes way more experimentation which should actually happen in the coming years.
Hellllll yes im getting all accessories the 30th except the charging dock.I get it on the 7th. From best buy