Forget business sense, Sony’s cross-gen U-turn is disappointing for PS5’s potential | VGC
Sony’s PS4 announcements mean we’ll likely have to wait for Mark Cerny’s SSD future…
www.videogameschronicle.com
I am not sure where you get the 5% number. God of War is one of Sony's biggest titles. MGS5 was multiplatform. I personally do not believe we are looking at a 5% sales increase by adding the gigantic userbase of the PS4. Also to remember, GoW was originally a 2021 game, so the amount of PS5 owners is even less. I can guarantee you that Sony looked at the numbers, and this was by far the right decision from a business standpoint.
When someone links me to the avatar because I totally lost it 😂Transistor when are you going to change your avatar to Captain Qwark? :P
Welp! And he's def right it makes perfect sense.Good morning, PS Era. It's 8:25 AM CDT. I've been busy with my day job (yes, I do actually have a day job) the last few days, so I'm a little late making this post, but here goes.
This dude:
This dude has insight into Sony matters and has provided evidence to me verifying as such. Enough insight that he can hear the singing of the winter lanterns and view the lesser Amygdala. (This is just a Bloodborne joke. Not a hint at anything)
So yeah, he knows his stuff.
Carry on.
seen, thank youThere was a plesiosaur (Loch Ness Monster) looking creature in the latter ends of the pre-show. Maybe that is it?
State of Play | Horizon Forbidden West Gameplay Reveal
Tune in from 9AM Pacific Time for a uniquely crafted countdown to the main event - starting at 2PM PT.Join Aloy as she braves the Forbidden West, a deadly fr...youtu.be
Good morning, PS Era. It's 8:25 AM CDT. I've been busy with my day job (yes, I do actually have a day job) the last few days, so I'm a little late making this post, but here goes.
This dude:
This dude has insight into Sony matters and has provided evidence to me verifying as such. Enough insight that he can hear the singing of the winter lanterns and view the lesser Amygdala. (This is just a Bloodborne joke. Not a hint at anything)
So yeah, he knows his stuff.
Carry on.
Ashhong said:Sony is 100% having some kind of event or presentation in the Summer. I know for a fact they are working on the GoW trailer for it. Likely June I believe
Choo Choo, hype train
The introduction of even more flying machines, like the Sunwing, have gotten players pretty excited over the idea of Aloy using them to fly. Will we be able to explore the Forbidden West by taking to the skies?
Mathijs de Jonge: We are aware that this feature is very, very high on the wishlists of many gamers, but I cannot confirm or deny anything about this. I can only talk about what's in the actual gameplay demo that we showed.
Flying mounts HYPE!!Mathijs won't confirm or deny that there are flying mounts, which should tell you a lot
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.www.hardwarezone.com.sg
i'm hyped enough already.Mathijs won't confirm or deny that there are flying mounts, which should tell you a lot
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.www.hardwarezone.com.sg
The SSD future is already here. The full revolution will be the last 80% of this gen. LolForget business sense, Sony’s cross-gen U-turn is disappointing for PS5’s potential | VGC
Sony’s PS4 announcements mean we’ll likely have to wait for Mark Cerny’s SSD future…www.videogameschronicle.com
I swear to God if they have them. I want all you held back by cross gen mfers to eat crow. ALL OF YOU.Mathijs won't confirm or deny that there are flying mounts, which should tell you a lot
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.www.hardwarezone.com.sg
Welp...Good morning, PS Era. It's 8:25 AM CDT. I've been busy with my day job (yes, I do actually have a day job) the last few days, so I'm a little late making this post, but here goes.
This dude:
This dude has insight into Sony matters and has provided evidence to me verifying as such. Enough insight that he can hear the singing of the winter lanterns and view the lesser Amygdala. (This is just a Bloodborne joke. Not a hint at anything)
So yeah, he knows his stuff.
Carry on.
Forget business sense, Sony’s cross-gen U-turn is disappointing for PS5’s potential | VGC
Sony’s PS4 announcements mean we’ll likely have to wait for Mark Cerny’s SSD future…www.videogameschronicle.com
1 hour of Forbidden West ASMR that makes you sleep comfortably (or not).
Not surprised but good to have official confirmation :)Good morning, PS Era. It's 8:25 AM CDT. I've been busy with my day job (yes, I do actually have a day job) the last few days, so I'm a little late making this post, but here goes.
This dude:
This dude has insight into Sony matters and has provided evidence to me verifying as such. Enough insight that he can hear the singing of the winter lanterns and view the lesser Amygdala. (This is just a Bloodborne joke. Not a hint at anything)
So yeah, he knows his stuff.
Carry on.
Or just have flying mounts as a PS5 exclusive feature lolI wouldn't rule Forbidden West having flying mounts because of PS4. Just Cause 4 has flying.
But it may cost a major dip in visual fidelity, pop-in or smooth frame-rate to accomplish that, and it would likely be slowed down to let the system catch up.
For balanced reasons, the IA on both console will be the same.Have they said anything about human enemy AI? Not only in Horizon, but in all Sony open world titles the enemy npc had horrible AI last gen, I assume because of the outdated CPU. I wonder if this is one of the things they could improve for the PS5 version?
Are there any noticeable differences between the PlayStation 4 and PlayStation 5 versions of the game? Has this cross-generation development process proven to be limiting in any way?
Mathijs de Jonge: I don't think the cross-generation development was limiting in any way. When we started with the concept of this game, we had so many great ideas that ended up being included - to the point that we didn't really think about hardware limitations or anything, we just wanted to design a really nice, unique experience for the player. An awesome adventure. That's how we also brainstormed all the quests and events the player is going to go through. I think that the big delta between these two consoles, apart from the 3D audio, quick loading and DualSense of course, is on the graphical side of things. On the PlayStation 5, we can add so much more detail graphically. We can see the tiny hairs on Aloy's face, for example. You can also see a ton of detail from far away.
I don't think many people notice in the demo, but you could see moss growing on the rocks. On the PlayStation 5, each individual strand of moss is rendered individually. So this machine is so powerful, and it can add so much more detail to the image. I think that's one of the biggest deltas, next to the processing power of the machine. We also use it for a specific lighting rig. This is a cinematic lighting rig that we normally only have time to use in cinematics. Because the PlayStation 5 is so much more powerful, we have it on all the time. During gameplay, there's a very high-quality rendering and lighting system on a lot. So there are all these extra features that make the game look even better.
They just replied and everything is good ! Hmm...Still waiting for Sony to give me my PSN account back (hacked). It's been more than a week... sigh
The little hair on the skin of Aloy. In Gameinformer video they say they have a lees accurate fluid simulation on PS4. On the french interview they explain, they have part of the team dedicated to improve PS5 version.
Yea simply one you grapple a flying mount and it opens the map, and then a flying cut scene. The other just allows you to fly and done.
I would just release Horizon Zero Dawn again on PS4 and hope no one would notice it's not a new game🤣The perfect crime.
I had to look it up and yea, they were also the user I talked with a few OTs back that mentioned GoW was planned for november and got delayed to spring (this was back in February) which lines up with Jason's comments about GoW's delay being made months ago.Just checked this user's post history and yeah, everything he said about GoW turned out true. Also he said this:
PlayStation Studios |OT19| The Returnal of Ratchet & Clank is on the Horizon (GET YOURSELF TO MARS IN POST # 14649) OT
This is still stunning. So many shots in the trailer are gorgeous as hell.www.resetera.com
I guess we will have a Sony event this month with GoW trailer.
Again I'll keep saying this is where them having to have a native PS5 version once the fork it they can a shitload of stuff.Thats good news for ps5 owners, instead of "just" letting the horse power of the ps5 do all the work (better FPS and resolution) they are trying to improve that version as much as possible.
I imagine that will be the same for GoW and GT where there will be differences between both version other then the brute force of ps5.
They just replied and everything is good ! Hmm...
Still waiting for Sony to give me my Bloodborne on PS5 (GOTY). It's been more than a month... sigh
If the next couple of years is backlog ports and they have so far announced 1 port a year, you realize how long it would take for EVERY game to be ported?I think the most reasonable assumption is that all games will eventually be ported but the optimal time frame will be determined after a bit of experimentation. For example, releasing closer to launch generally means that you can price it higher as the game is still considered new in the mind of customers. I think we'll have to wait a bit more to find out because the next couple of years will surely be focused on backlog ports.
They just gotta confirm it in the near future ~I swear to God if they have them. I want all you held back by cross gen mfers to eat crow. ALL OF YOU.
Asshong is Jim Ryan confirmed.Good morning, PS Era. It's 8:25 AM CDT. I've been busy with my day job (yes, I do actually have a day job) the last few days, so I'm a little late making this post, but here goes.
This dude:
This dude has insight into Sony matters and has provided evidence to me verifying as such. Enough insight that he can hear the singing of the winter lanterns and view the lesser Amygdala. (This is just a Bloodborne joke. Not a hint at anything)
So yeah, he knows his stuff.
Carry on.
Yup I'm ready for them to just drop it on folks in a later trailer. Like puddle gate lol 😂
At the end of the day, this article kinda captures how I feel. I was really looking forward to games feeling different from last gen, especially since so many of last gen's games were held back by obvious design contrivances to hide loads and avoid loading screens. I've never been bothered by loading screens myself unless they're extremely extremely long and intrusive (Bloodborne at launch, for example), so the endless quest to minimize them by instead shoving repetitive and distracting "in-gameplay" elements into games to mask loads honestly makes games worse rather than better for me.
Unfortunately, it looks like by and large, we're going to be waiting a long time to see that kind of paradigm shift and the only real benefit to next-gen at this time is going to be increased graphical fidelity, which I honestly just don't get any excitement out of anymore. I'm past the point where an increase in screen resolution or texture quality has any effect on me - I need clear, demonstrable improvements in game design, game flow and WORLD design to really pique my excitement.
Sony should have been clearer that A) it would take a long time for that kind of design shift to "kick in" and that B) cross-gen would be a regular part of life even for major Sony games, rather than repeatedly springing "actually this game is also getting a PS4 version" on players in blog posts long after using "PS5 exclusive" or "we believe in generations" as a marketing thing to get one over on Xbox.
Just be honest and be clear with what your intentions and goals are, instead of angling for a quick marketing "win" against your competition. Save yourselves and your fans the headaches and the drama. It's better for everybody in the long run.
The gameplay reveal told most ppl that looked at it objectively that this was gonna be the case.this says a lot Here. Again most of these games designs were decided in pre-production which probably was in 2017. but they are now adding a ton of shit that not possible like moss growth, new lighting etc.
anyone expecting massive gameplay changes in these games it's no different than last gen. It takes time.
Are they really outstanding? Remember when they hyped up their May event last year and had all the insiders working crowd control.
And I will always point to these games starting pre-production at launch of the system, vs now with ALL the collective knowledge from all their studios of tricks and tips from PS4 for example the hand gliding mechanic didn't make it for the first game due to technical reasons but now it's there. That's just one example.The gameplay reveal told most ppl that looked at it objectively that this was gonna be the case.
And like its been stated before....I expect the same conversation when the God of War PS5 version reveal drops...."how are they gonna run this on a PS4"
Taking full advantage of the PS5 is coming, just not with God of War, HFW or GT7.
About the flying mounts....I guess we could look at Spider-Man for that, it can still happen, but will just be built around the limitations of a mechanical HDD. Spider-Man can still swing, but it coulda been faster. If that makes it I cant see it being radically different from PS4 to PS5.
If the next couple of years is backlog ports and and have so far announced 1 port a year you realize how long it would take for EVERY game to be ported.
Mathijs won't confirm or deny that there are flying mounts, which should tell you a lot
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.www.hardwarezone.com.sg
I recall someone felt having to ping before climbing affected gameplay, personally feel ping was to be used before engaging in a fight so you can gather info about enemies and environment.Speaking of these new traversal methods, how has the level design of this world changed to keep up with all of Aloy's new tools?
Mathijs de Jonge: For Horizon Zero Dawn, we made an open world game because we want players to explore this world by themselves. You have options, choices to go in basically any direction you want. If you see something interesting, like a landmark, then the player is free to go to those locations and explore. This is a lot more open compared to a linear game where you're constantly pushed forward through a tunnel. That's what we did with the Killzone games, but now we want to get rid of the walls and give players freedom to explore these varied landscapes. In the first Horizon, we used a lot of the yellow climbing handholds, specifically placed by designers and artists so the player had one path to climb somewhere. For this game, we wanted to open that up more
This wasn't so clear in the State of Play, but in the open world of the Forbidden West, you can climb anywhere. You also don't have to ping the Focus all the time. As was explained, the Focus ping is only for places where the light conditions are bad. At night for example, when you cannot see climbing points immediately, you can ping it just to see more clearly. Even without the ping though, you can always climb up places. We added the glider so you can quickly go down as well, which really speeds up traversal. Now you don't have to go around mountains anymore, like in the previous game. It feels much, much more free.
Those mechanics intermingle with the rest of the game. You can also surprise enemies from above with the glider. You can even mix and match some of these mechanics as we saw in the gameplay demo, where we were using a grapple to spring into the air before switching to the glider. Instead of going further up by climbing, we also looked at ways to explore downwards - and that's why we looked into water exploration. We wanted to create a very beautiful world underneath the surface of the water, one that players would also want to explore, and that's why we added the diving mask and all the new swimming abilities, like the boost that you can use to go through currents. There is also a dodge mechanic that you can use to dodge away from machines. You can use smoke bombs in water to blind enemies and get away from them. There are more tools to use underwater as well, to help with traversal and getting around these dangerous enemies.