I'd assume it's mostly breeding and EV training/leveling. It's easy to blow a few hours just hatching stuff.How are people spending hundreds of hours on every game? playing it multiple times or grinding out shinies or breeding?
How are people spending hundreds of hours on every game? playing it multiple times or grinding out shinies or breeding?
There have been complaints since the beginning. People complained about gen 3, then about gen 4, then gen 5 (yes, everyone's precious gen 5 was criticized to hell and back and to say otherwise is revisionist history). It's not a fact that the 3DS gens are the only ones with complaints, so saying people only shit on gen 1 and 2 to dismiss criticism of newer gens doesn't make sense. People are allowed to dislike gen 1 as much as you're allowed to dislike gen 7.
Regarding designs, people who say they're getting bad also usually say only gen 1/2 designs are good, that's why it gets brought up. People are fed up of Kanto because it's the most revisited region despite not being as good as other regions that always get the shaft. I personally don't even agree that Gen 2's post-content is bad, especially since HGSS fixed Kanto.Oh, I agree it doesn't make sense, especially because gen 1 and 2 are 20yo+ game boy games that should just be treated as franchise's legacy and not being scrutinized at this point, but, you know, that's what people have been doing.
The most usual counter argument nowdays for "Pokemon designs are getting bad" (and I don't necessarily agree with that, just an example) is "gen 1's designs are shit, they're just basic, look at Seel". You will see something like that in every thread. When people say that games have been too linear, there's always a "Kanto's map is the worst". When people talk about Kalos being bland, we get a "Kanto is the worst region, it doesn't have a theme". When people say we could get another region as post content again they go "GS post content is awful and unbalanced".
You may or may not have perceived this, but it's happening and it's stupid af. I think people are bitter about gen 1 and 2 getting so much nostalgia and attention by both fans and game freak, but hey, that's what happens with basically every videogame franchise that gets this old. I don't recall a single modern Mario game that doesn't "pander" to SMB, the song theme is always there, enemies, design elements, 8bit Mario will show up one way or another, the games always go hard for the nostalgia fan service, and yet, I don't see people talking shit like SMB is the worst game of the franchise, that people should move on from it, and comparing it to modern games. It's just ridiculous, but it's more or less what happens to Pokémon.
I don't even know if the consensus is that gen 1 and 2 are great games anymore at this point, which is a shame, because they should be treated as all time classics that are the foundation to one of the biggest IPs in the world. They have flaws, obviously, they are products of their time and are rudimentary in many ways now, but is it relevant to be discussing these flaws at this point instead of how the current games could improve looking forward?
All of those criticisms are absolutely fair though. Especially when gen 2 has a remake that didn't address its problems and gen 1 has a second remake that not only did not seek to improve Kanto, but actively ignored most of the progress the series has made.Oh, I agree it doesn't make sense, especially because gen 1 and 2 are 20yo+ game boy games that should just be treated as franchise's legacy and not being scrutinized at this point, but, you know, that's what people have been doing.
The most usual counter argument nowdays for "Pokemon designs are getting bad" (and I don't necessarily agree with that, just an example) is "gen 1's designs are shit, they're just basic, look at Seel". You will see something like that in every thread. When people say that games have been too linear, there's always a "Kanto's map is the worst". When people talk about Kalos being bland, we get a "Kanto is the worst region, it doesn't have a theme". When people say we could get another region as post content again they go "GS post content is awful and unbalanced".
You may or may not have perceived this, but it's happening and it's stupid af. I think people are bitter about gen 1 and 2 getting so much nostalgia and attention by both fans and game freak, but hey, that's what happens with basically every videogame franchise that gets this old. I don't recall a single modern Mario game that doesn't "pander" to SMB, the song theme is always there, enemies, design elements, 8bit Mario will show up one way or another, the games always go hard for the nostalgia fan service, and yet, I don't see people talking shit like SMB is the worst game of the franchise, that people should move on from it, and comparing it to modern games. It's just ridiculous, but it's more or less what happens to Pokémon.
I don't even know if the consensus is that gen 1 and 2 are great games anymore at this point, which is a shame, because they should be treated as all time classics that are the foundation to one of the biggest IPs in the world. They have flaws, obviously, they are products of their time and are rudimentary in many ways now, but is it relevant to be discussing these flaws at this point instead of how the current games could improve looking forward?
only 72 of them.
Not with that shitty Chibi artstyle, and washed out color pallete for the pokemon.
Very poorly implemented into the game, used purely as fan-service to jerk off gen 1 all over again. Giving it to mons that didnt need it on the first place.
If only they let us take that stupid hat off.
The saving grace of the game. Well, along with Pokemon Amie.
Preach. X and Y introduced a new type, mega forms and the PSS was awesome. Even cute features like Super Training and Pokemon-Amie were fun for me. It gets a lot of undeserved hate.
That's a big part of why I dislike them.XY are the precursors of the current Pokémon games and they really knocked a lot of stuff out of the park when taking the leap into 3D.
Y'all need your tables shaken for this revisionism. Arceus will prove me right!
No Birdie. Bad Birdie.
Very poorly implemented into the game, used purely as fan-service to jerk off gen 1 all over again.
a chunk of charcoal than a diamond, methinks
you can say you think they should cut pokemon from the roster, not many of us will bite your head off
I will give you customization and I will give you the PSS. But the 3D leap was really bad and everything looked very unimpressive. Honestly, even in SuMo, I think they were kinda still trying to catch up the quality of aesthetics that Gen V had. Megas were so poorly thought out and implemented that it's not really any wonder than they were killed off as a mechanic with Gen VII. Fairy type honestly feels like it doesn't have much to do with the Gen itself. A new type could've been introduced at any time, they just chose this one to implement one (likely to further the normalization of Dragons that was started in Gen V). As for the Pokemon, a chunk of them are iconic... But a lot more are forgotten. Is Bergmite or Clauncher really sticking out in anyone's memories? Sure you have your Aesgislash's and Espurrs but even once-popular Pokemon like Vivillon are fading out now that they're gimmick is over.Everyone who says XY is bad...the lack of flavor.
That game was like a reaffirmation of the series. 3D leap. The aesthetic is comfy and calm. The PSS was top tier and unmatched to this day. The Pokémon are iconic. Megas. Fairy type. Clothes customization.
They gave us everything.
Oh yikes, no.
Regarding designs, people who say they're getting bad also usually say only gen 1/2 designs are good, that's why it gets brought up. People are fed up of Kanto because it's the most revisited region despite not being as good as other regions that always get the shaft. I personally don't even agree that Gen 2's post-content is bad, especially since HGSS fixed Kanto.
And it's not really comparable to Mario, you're not getting SMB remakes to this day, 8bit is just a visual style too. For example, 64's low poly look was also included in Odyssey. The problem in Pokémon is that most of the time the references and callbacks hinder the new games. Santalune forest didn't have to have the same layout as Viridian forest, only getting Alolan forms of gen 1 Pokémon was a missed opportunity, etc.
And no one really argues that gen 1 and 2 are bad games or that they weren't important, if people have legitimate issues with even the remakes of those games, then it's fair to just accept it. Let's Go could and should have tried to do better. HGSS are constantly praised too anyway.
I feel like we're talking about different problems here. On the one hand, you see people voicing their problems with gen 1/2 as an excuse to overlook the problems with gen 6/7. On the other hand, I see people who can't accept that others prefer gen 6/7 over 1/2. I just meant to say it's not correct to state there's been an objective decrease in quality, because all gens have different problems.So you agree with my initial point that people always bring up the flaws of the classic games on discussions about current games, you're doing it yourself. If the callbacks hinder current games, that's a problem with the current games. If Kalos had a small lackluster roster of Pokemon and relied too much on gen 1 Pokemon and Mega Evolutions that were basically not featured during the main campaing, that's Kalos' problem, not Kanto's. Kalos has a terrible map design issue, it's mostly linear and there are several areas that suffer from this, Santalune Forest is one small specific area and its callback is not what caused that problem. And I don't hear people complaining about Alolan variants in detriment of SM, quite the contrary, they are one of the most acclaimed aspects of the game. Only people complaining are the ones that wanted other gens represented ( and we could have that if GF weren't so terrible on bringing back past mechanics, another problem with recent games), while the general complaints about Alola were the extreme handholding, the linearity, how easy it is, etc, but there's a double standard where you can't mention those flaws, only older gens flaws are validated.
Same, if people have legitimate issues with gens 6 and 7, it's fair to just accept it. You however quoted me when I said there are complaints that the series decreased on quality from the 3DS on to say that it's just my opinion.
Like, I generally like all Pokemon games, I have issues with gen 5's extreme linearity and think that gen 6 would be the only one that's actually bad in the bunch, but other than that, every gen has its strengths. I enjoyed SM for what they were, I just hope SwSh doesn't suffer from the same problems it had, and I think it would help if people would leave gen 1 and 2 alone and look into what really have held back these last games so we can have better experiences going forward.
and we could have that if GF weren't so terrible on bringing back past mechanics, another problem with recent games
All gens have iconic pokemon in them.Your argument surely isn't that there are only 72 of them so they can't be iconic...right?
I don't think they particularly pandered to Gen 1 with these, proportionately. Except, maybe, Charizard and Mewtwo getting two each.
Because there are more gen 1 Pokemon than any other gen, but you rather call it a handjob.All gens have iconic pokemon in them.
I would judt like a higher number, makes the new region feel fresh.
Gen 1, at least in X/Y, got way more megas than any other gen.
Ah, we're now at the part where we pretend gen 5 doesnt exist.Because there are more gen 1 Pokemon than any other gen, but you rather call it a handjob.
Alola region with exp. share off and set battles is nuts by the end. The difficulty in these games is so modular which is really good for for such a wide audience but it kinda results in a lot folks giving themselves an easy time by defaultDo people consider Gen 7 too easy? Elite 4 is easier with less mons plus the fact that they're all equal, but that champion match kicked my ass. And totems were pretty tough.
Granted, I turned exp share off.
I'm gonna have to go with a big "nope" on that one, I'm sorry. You're talking about the most stale, most uninspired pokemon game, where almost every aspect feels like a downgrade from it's predacessors.
Too easy for me and the battle maison is lame. At least the battle tree was more difficult and you can battle iconic characters.I had more fun with XY than Sun and Moon honestly.
I think SM had better Pokemon overall though.
BW2 has much better pacing, minus the Pokestar Studios detour and gives you great mons super early compared to any other gen. Agreed that Gen 5 is the weakest for new designs.Black & White just felt like a slog to me, and when I tried giving BW2 a shot I gave up on it early.
Never thought much of that gen, also had the weakest new mons.
Because there are more gen 1 Pokemon than any other gen, but you rather call it a handjob.
and then they just abandon it because ¯\(°_o)/¯Gen 5 has more Pokémon, but only one mega vs 15 Gen 1. Gen 6 also has only one mega even though megas were introduced that generation, and that was introduced in ORAS and not XY. Gen 2 has 6 and Gen 4 has 5. Gen 3 has the most with 20, but that is because of ORAS.
Having a travel companion would be awesome, but it's hard to pull off since the protagonist is a blank slate. I would love to see them try.watching Hapu go from being a character you meet to being a Kahuna was great. as was seeing Acerola become an Elite 4 member.
the one thing they can do to make these little stories better is to give you proper travel companions like other JRPGs. the only problem is balancing around it
I'm gonna have to go with a big "nope" on that one, I'm sorry. You're talking about the most stale, most uninspired pokemon game, where almost every aspect feels like a downgrade from it's predacessors.
I found it to be the hardest game in the series on set/exp share off. Way more thought put into enemy team synergies than is usual for the series' campaigns.Do people consider Gen 7 too easy? Elite 4 is easier with less mons plus the fact that they're all equal, but that champion match kicked my ass. And totems were pretty tough.
go the Xenoblade Chronicles X route with having 3-4 response options and have characters react to that. they already started that in Sun and Moon (teasing Lillie was fun)Having a travel companion would be awesome, but it's hard to pull off since the protagonist is a blank slate. I would love to see them try.
I use my whole team when I battle and rotate who starts.Will forever be dumbfounded as to how I was supposed to find Gen 7 difficult at all outside of literally one time fighting a totem and then Necrozma in USUM.
Even with Exp Share off, almost every battle is an exercise in "spam your highest BP super effective move"
If there's one thing about S/M that really stands out in a negative way it's the fact that the games really didn't introduce any notable new features - which is a first for the series. Pokerides were a missed opportunity (no one wants to "rent" Pokemon) and I agree that they were underutilized, Z-moves are ok but lame compared to past battle improvements and additions, trials are just a regional gimmick, Poke-Pelago is not a good system for anything it's trying to do, and everyone knows the Festival Plaza was an abomination. Each generation before brought a lot to the series and Gen 6 was definitely one of the biggest improvements on the series to date, but Gen 7 was practically a regression. But I still think the main story playthrough of S/M is more enjoyable overall.No need to be sorry for having differing opinions. Aside from being mindlessly easy, I think XY was better than Sun and Moon in almost every way.
-I'll take a crappy story that's secondary to the gameplay over one that's constantly in your face, along with a less lengthy intro/tutorial section.
-The move to 3D models in XY was monumental and allowed for some dynamic camera manipulation.
-While the idea to remove HMs is great, Ride Pokemon in Sun and Moon were really underused and extremely situational while the rollerskates were at least a fun gimmick.
-People have talked about the online functionality more than enough
-Adding trainer models to Sun and Moons battles just lagged the game out, and the game takes even longer to let you do anything on encounters.
-XY introduced Amie as well as having some (admittedly average) minigames and supertraining while Sun and Moon mostly just added a lame camera minigame and whatever the hell was going on in the Festival Plaza.
-I don't care all that much for Megas but at least the transformation sequence is very brief and mostly skippable.
Yeah it's a matter of personal prefence. When it comes to me:No need to be sorry for having differing opinions. Aside from being mindlessly easy, I think XY was better than Sun and Moon in almost every way.
-I'll take a crappy story that's secondary to the gameplay over one that's constantly in your face, along with a less lengthy intro/tutorial section.
-The move to 3D models in XY was monumental and allowed for some dynamic camera manipulation.
-While the idea to remove HMs is great, Ride Pokemon in Sun and Moon were really underused and extremely situational while the rollerskates were at least a fun gimmick.
-People have talked about the online functionality more than enough
-Adding trainer models to Sun and Moons battles just lagged the game out, and the game takes even longer to let you do anything on encounters.
-XY introduced Amie as well as having some (admittedly average) minigames and supertraining while Sun and Moon mostly just added a lame camera minigame and whatever the hell was going on in the Festival Plaza.
-I don't care all that much for Megas but at least the transformation sequence is very brief and mostly skippable.