Pokemon first became a phenomenon on the back of the tv series. Anyone who was a child in the late 90s/early 00s understands this.Pokemon isn't an Anime that I'm passively watching
Incidentally I don't watch the Pokemon Anime :)
Pokemon first became a phenomenon on the back of the tv series. Anyone who was a child in the late 90s/early 00s understands this.Pokemon isn't an Anime that I'm passively watching
Incidentally I don't watch the Pokemon Anime :)
Thanks for the in depth explanation and I do appreciate taking the time to explain where you were coming from. But you don't have to feel like my post was meant to criticize you for not wanting negativity.To clarify, I wasn't at all saying that there's no place for critical discourse, calling out bad practices etc. There certainly is. I was just saying two things that are only loosely related.
1. People outside of the mainstream just have to accept that their voice isn't going to matter for products that are hugely successful in selling millions of copies to the mainstream. The makers of games like CoD, Fifa, Pokemon etc. aren't going to care what diehards on a forum want to any large degree as that's 1) Not their target market and 2) Is a tiny portion of the market and don't make much of a dent in their profits if they do boycott (and whatever they want would cost more than what they lose from not getting those sales most of the time).
2. I'm personally just over negativity and like positive "echo chambers" when it comes to chatting about games I'm enjoying. I only play games I enjoy and quickly drop any I'm not enjoying with little or any comment made on them and avoid any with business practices etc. that I find scummy (and I don't personally care to debate those kind of things online). I just realized a couple years back that I don't take gaming, movies etc. that seriously now, compared to when I was younger, as now they're just fun time wasters for me to escape, mostly turn my brain off and relax for a while as I'm usually mentally fatigued from an intellectually-demanding career. The carryover from that is I have zero interest in debating about these things online anymore. I just play what I like, have fun doing so and sometimes have fun chatting with others (mostly real friends, sometimes some positive OTs or subReddits) who are also enjoying them. I'm in no way saying forums or discourse should change. As I noted, my solution has been to just spend a lot less time in online communities and being a lot more selective in what types of topics I engage with during the time I still spend there. Life's a lot better if you just focus on enjoying what you enjoy and not engaging with things you don't instead of beating your head against the wall trying to change things you have no control over. Forums have gotten more and more negative and hostile over the years and that's not a trend that's going to change.
My comment related to this second point was just that others who feel beat down by the negativity should try the same and life is too short to spend time and energy on things that are causing them negative emotions--especially when it's something as inconsequential as discussions on hobbyist forums with anonymous strangers. For those that enjoy all the critical discourse and don't find it overly negative, hostile, toxic, depressing etc., by all means keep at it! No reason to stop something you enjoy, and such discussions can be productive. They just need to be reasonable in realizing the irrelevance of niche views when it comes to huge products targeting the largest possible audience. They're going to have little or no sway there, vs. being able to have influence at smaller/more niche products that are dependent on popularity among enthusiasts to succeed. Again, not saying people shouldn't voice displeasure about things like Pokmeon or CoD or whatever--just that many take it to far and act like the developer/publisher is fucking up when really they're achieving their goals of maximizing profits and some people just have to accept that the game isn't for them or isn't as perfect for their tastes as they'd like.
Pokemon first became a phenomenon on the back of the tv series. Anyone who was a child in the late 90s/early 00s understands this.
Actually, my post was mainly focusing on you saying that internet discussion tends to be negative historically, as from my experience with gaming discussion at least, it hasn't ever been this bad. In the past it would mostly be positive or neutral if something in a game or series wasn't done glaring bad in perception by enough people. Many times people who were overly critical would make a name for themselves purely because they were one of the few people being negative or critical about something.
i mean i don't really care for VA in pokemon but since then we've had a ton of nintendo games with top notch VA.
I totally get this, because I got SwSh and I liked it. At the same time, I'm playing DQX1S (a game with as many original monsters as SwSh!), and it is impossible not to feel like things could've been better. There's no objective reason why SwSh isn't as good with as much polish. So I liked SwSh, but I still have eyes and a sense of quality.I agree and don't agree at the same time, if that makes sense. Regarding SW/SH, a common sentiment I've seen with many people, including here, is basically "I'm really disappointed, but I'm still going to buy it". Being a fan of something can tend to make you want to overlook issues with something, even when it's very apparent. Of course there's no way for me to put a number on it, but I honestly think a lot of people are disappointed with the direction Pokemon has been going, especially recently, but still continue to buy it out of loyalty, nostalgia, ect... basically, all the things that come along with being a fan. Honestly, that's not surprising or inherently bad, but like I said before, it basically kills the incentive of a dev like GF to improve or listen to feedback (Which I honestly feel they don't for the most part), when whatever they make will sell regardless to how people feel about it.
Now none of that is proveable, but just based on being in the community and observing so many opinions, that's just my takeaway. I do completely agree with you though in regards to the series only changing when people start to pull away from it. At this point, I think it would honestly take a big shift in order for that to happen, even with up and coming contenders like Temtem on the horizon.
I imagine the "objective" reason is that DQXIS started development in 2013. I realize this kind of thing doesn't really matter from the customer perspective though since they're being asked to spend the same amount of money.I totally get this, because I got SwSh and I liked it. At the same time, I'm playing DQX1S (a game with as many original monsters as SwSh!), and it is impossible not to feel like things could've been better. There's no objective reason why SwSh isn't as good with as much polish. So I liked SwSh, but I still have eyes and a sense of quality.
DQ11 started development in 2013 and first released in mid 2017 on the PS4 (so ~4 years). Pokemon SwSh started development in 2016 and released in 2019 (so ~3 years). It's obviously not 1:1, but I doubt the gap in content would have been bridged with another year of development. I doubt it would even if we consider SwSh + the DLC as a singular productI imagine the "objective" reason is that DQXIS started development in 2013. I realize this kind of thing doesn't really matter from the customer perspective though since they're being asked to spend the same amount of money.
Isn't Gen 7 your favorite though?I mean changing for the sake of change is illogical. There's nothing wrong with the formula
But like someone else said - how is that explanation consistent with the dynamax feature?It's more due to size of things on handheld. It's an odd one
All models are properly scale as standard.
Let's Go was a game they said was designed around Home Console and is closer to scale than before, but SWSH they said is focused on portable which is why they're back to how they were
Lmao at people thinking that you can vote with your wallet against Pokemon. You'll always lose.
It's not. The inconsistency made no sense to me when the game came out. My guess is the scaling isn't "for handhelds" as if often the excuse/reason given, and is more to ease the workload when coding the hitboxes and animations/effects. Rather than have every pokemon represented by it's actual size and have to adjust animations for those several hundred differently sized models, they group all pokemon into a much smaller subset of "sizes" (some are slightly scaled up, some scaled down) and then the animations and effects only have to be tweaked for that numberBut like someone else said - how is that explanation consistent with the dynamax feature?
I think you are wrong when you say Pokemon will never change because of how much it sells
Pokemon has changed a lot, going back to Kanto with Pokemon Let's Go made me realize how much the game's design philosophy has changed through the years that it feels almost like a different game, a spinoff maybe
To all the people who enjoyed the new games and there are a lot here, doesn't it bother you how linear Sword and Shield are ?
I totally get this, because I got SwSh and I liked it. At the same time, I'm playing DQX1S (a game with as many original monsters as SwSh!), and it is impossible not to feel like things could've been better. There's no objective reason why SwSh isn't as good with as much polish. So I liked SwSh, but I still have eyes and a sense of quality.
I think if you count up everyone in that group, there's a lot of "disappointed" Pokemon fans and you'd imagine that GF would like to keep them. At the same time, it's hard to ignore what looks like strong evidence that tens of millions of ppl like their grilled cheese sandwiches and they don't need brie and avocado to spruce things up.
To all the people who enjoyed the new games and there are a lot here, doesn't it bother you how linear Sword and Shield are ?
Amazing! That's an indicative the fan base is growing since the sales have been consistent during the gba, ds and 3DS era, Outside of 1st gen, Sw&Sh could be the peak of Pokemon video game sales.Yeah, higher than SM by over 50%
SM's site peak was 1.9 million, as was XY's. The site's still getting just under a million a day. It's nuts.
Thanks for the kind words :)
I should've said there's no objective reason a Pokemon game couldn't (not isn't) be that good. When DQX1 first released, it didn't have voice acting and a lot of tweaks included in the Switch version, and those tweaks take a lot of time. No game can be 1:1 compared with another, but even the July 2017 release of DQX1 was ahead of SwSh on so many fronts.I imagine the "objective" reason is that DQXIS started development in 2013. I realize this kind of thing doesn't really matter from the customer perspective though since they're being asked to spend the same amount of money.
there aren't any hitboxes since this is a turnbased game. there might be an empty actor parented to the pokemon that acts as the target but that's scale-independentIt's not. The inconsistency made no sense to me when the game came out. My guess is the scaling isn't "for handhelds" as if often the excuse/reason given, and is more to ease the workload when coding the hitboxes and animations/effects. Rather than have every pokemon represented by it's actual size and have to adjust animations for those several hundred differently sized models, they group all pokemon into a much smaller subset of "sizes" (some are slightly scaled up, some scaled down) and then the animations and effects only have to be tweaked for that number
Some of these comments are truly unhinged. NatDexers inability to just admit that their boycott was unsuccessful and that they are clearly just a vocal minority.
You're confusing criticism with boycott.
I hated the dex exclusions, but I never doubted it would sell a ton and bought it myself because I love the franchise (and obviously want it to improve).
It doesn't mean it's not a dissapointment or doesn't have a ton of things that should be better. Just because something is a success doesn't mean the criticism it gets is wrong. They dropped the ball with the game and now it seems like they went give a shit about the issuesA few points, I also have plenty of critiques of the game as stated above.
But more importantly, my comments weren't directed at anyone with good faith critiques, but what has become the truly feral NatDex movement which is having a meltdown over these numbers. Because this game didn't just sell, it sold more units in almost two months than any other game in the franchise LTD did in 20 YEARS. And that's at double the price point. They're refusal to digest that a campaign which might have been started in good faith, but quickly devolved into a campaign of harassment against a company, their developers, and anyone willing to defend them, had truly zero impact. They are on the losing side and they refuse to just eat crow.
This game isn't just successful, it's on another level.
there aren't any hitboxes since this is a turnbased game. there might be an empty actor parented to the pokemon that acts as the target but that's scale-independent
I think the only reason the games lack scale is because they're still sitting on a foundation that never accounted for it. it's probably why attack animations don't play out when you're fighting dynamax pokemon.
the whole "because it's on a handheld" argument was always a bullshit one that made zero sense
It doesn't mean it's not a dissapointment or doesn't have a ton of things that should be better. Just because something is a success doesn't mean the criticism it gets is wrong. They dropped the ball with the game and now it seems like they went give a shit about the issues
bounding box might be the phrase you're looking for. collision box but that would still be a hitbox. in any case, pokemon is more positioning driven. as in attacks are aimed at a space rather than the pokemon in it. that could be why the pokemon are scaled the way they are, in order for all the attacks to hit the mons in a believable mannerHitboxes might be the wrong word, but they're still models. Some box defines the model's bounds in 3D space as is checked for moves that involve contact (or animations that stop at the opponent) or even for anchor points for the pokemon's attacks. They don't need to be as precise as more "involved games (ie. fighting/action games), but they're still there. But who knows. It's definitely not the handheld argument
You were also saying the the people boycotting and having issues were a minority. Im saying that people can still have tons of issues with the game even if we own it. I'm hoping gamefreak in future releases steps it up because if this is a new standard then that's just a dissapointment. The one good thing is it looks like the third edition is dlc and not a full release.I literally listed some of my critiques of the game in my post. How are you interpreting me as the criticism police when I laid out critiques myself?
But people boycotting are the minority...You were also saying the the people boycotting and having issues were a minority. Im saying that people can still have tons of issues with the game even if we own it. I'm hoping gamefreak in future releases steps it up because if this is a new standard then that's just a dissapointment. The one good thing is it looks like the third edition is dlc and not a full release.
Well you can try but the problem with that is that the people with bigger wallets gets more votes.Lmao at people thinking that you can vote with your wallet against Pokemon. You'll always lose.
The National Dex stuff was never going to have an impact on sales and that was obvious. Those type of things pretty much never do.
I love playing Shield and I still think online is a huge problem. Things like people on your friend lists not showing up in the Wild Area so you camp with them, etc. But I also am happy they're replacing the third version with DLC. Never liked them.You were also saying the the people boycotting and having issues were a minority. Im saying that people can still have tons of issues with the game even if we own it. I'm hoping gamefreak in future releases steps it up because if this is a new standard then that's just a dissapointment. The one good thing is it looks like the third edition is dlc and not a full release.
Because a game that has a feature that makes your Pokémon huge clearly cares a lot about keeping sizes consistent for visibility.It's more due to size of things on handheld. It's an odd one
All models are properly scale as standard.
Let's Go was a game they said was designed around Home Console and is closer to scale than before, but SWSH they said is focused on portable which is why they're back to how they were
Pokemon first became a phenomenon on the back of the tv series. Anyone who was a child in the late 90s/early 00s understands this.