Did we overestimate the influence of this game in others?

  • Yes, several years have passed and I don´t see its impact

    Votes: 830 36.7%
  • No, it is too soon to tell

    Votes: 1,018 45.0%
  • No, it is just that other games can´t "copy" it

    Votes: 342 15.1%
  • Another opinion (please explain yourself in the comments)

    Votes: 72 3.2%

  • Total voters
    2,262
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Abylim

Corrupted by Vengeance
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Oct 29, 2017
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Can you beat the game right from the start like BOTW? I've only played a little myself.

Also this game didn't feel anything like BOTW. It's first person for one. And the type of exploration seems a lot different
 

Toriko

Banned
Dec 29, 2017
7,793
Soon people will realize that Breadth of the Wild design works for a specific kind of game and it wont be influential beyond a very specific kind of adventure game. Besides Skyrim was doing it way before Breadth of the Wild so it is not unique in that respect.
 

Ralemont

Member
Jan 3, 2018
4,512
Without meaningful rewards, BOTW needed to feel intrinsically interesting to be worthwhile, which it did not to me.

Perhaps if the combat was any good, random enemy outposts and combat shrines would have felt worthwhile. They do not.

Perhaps I would have found climbing worthwhile if it didn't rain 70% of the time in the damn game with rain providing no worthwhile trade-off to the player.

Maybe I would have liked the temperature system if it was anything but a tax on the player that necessitated cumbersome armor changing. Or lightning making me change equipment.

Basically I found BOTW to be a long list of how not to do some interesting ideas. Hopefully it's a cautionary tale for developers.

Disclaimer: Yes I understand the the game is insanely popular so it worked for many many people. Happy for them.
 

Toriko

Banned
Dec 29, 2017
7,793
An empty open world with Assassins Creed towers and physics based puzzle rooms?

God I hope not

Lol while I liked BOTW, I genuinely hope more open worlds for my personal taste follow Witcher 3 instead of BOTW. More impressive, immersive worlds with well written quests. I like BOTW, SOTC etc.. to just be one offs than the norm.
 
Oct 25, 2017
6,023
It's only been 3 years. It will definitely have an impact on games imo, it's just too early to see it yet. It's one of the best - if not the best open world RPG ever, why wouldn't other companies be trying to emulate that?
 

Titanpaul

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Jan 2, 2019
5,009
Disclaimer that I don't particularly care for open world games, but BOTW didn't do anything particularly interesting to get me excited.
 

Deleted member 4346

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The traversal systems might see some other open-world games inspired by Breath of the Wild, sure. The open-world gameplay framework in a broader sense? No. It just doesn't fit well for games that have a strong narrative drive. The Witcher 3 was far more influential this generation for open-world design, ultimately, because it did show how you could fill a world with meaningful characters and stories that plays pretty seamlessly.
 

Toriko

Banned
Dec 29, 2017
7,793
I feel like it's been pretty influential already. It's just that Breath of the Wild is a game more definded by its structure than, say, Witcher 3. So the inspirations come more sparsely, like Ghost of Tsushima reducing UI guidance as much as possible and trying to guide players through the world itself.

People did really like Witcher 3's structure, but what defines it is the specific set of stories being told. When people call the new Assassin's Creed games "Witcher-lite" in a negative way, it's not the fact that it shares the structure that makes people think poorly of it, it's the fact that they think it's a much worse version.

But when you look at the reception to something like Genshin Impact, you'll see a lot more people bothered by it being such a blatant ripoff, regardless of the final product's quality.

Breath of the Wild is defined by its structure and overall gameplay loop of: climb, assess surroundings, set your own goal, make your way there. Witcher 3 could change its gameplay in wildly different ways and likely end up being better for it. Breath of the Wild changing its gameplay in wildly different ways would be a wildly different game, with a different reception, and possibly a different group of huge fans. Maybe better, maybe worse, but there's no guarantee it would please the same people.

Stuff like this is already done in games like SOTC though..
 

jett

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Oct 25, 2017
44,767
Can you beat the game right from the start like BOTW? I've only played a little myself.

Also this game didn't feel anything like BOTW. It's first person for one. And the type of exploration seems a lot different
If you know exactly what you have to do, much like BOTW, yes.
 

Forkball

Member
Oct 25, 2017
8,948
It will have an impact for sure, but it will be hard to match it beat for beat. I mean look at traditional Zelda games. There were imitators but very few games came close. BotW inserts itself into a crowded genre, but the focus is completely different from most open world titles. It is so hand crafted, so minutely designed that something of this caliber takes a lot of time that most developers probably don't have.
 
Oct 25, 2017
14,741
Stuff like this is already done in games like SOTC though..
Absolutely, but the devs mentioned BotW as an inspiration, and not SotC, you know. Much like how most of the mechanics you think of when you think "soulslike" weren't really invented by Souls. If Tibia came out today someone would describe it as MMO Souls just because it's hard and has corpse runs.

Being influential is often more related to execution and broad recognition than brand new concepts. Just look at how prevalent the idea that huge bosses are either gimmicky fights or QTEs still is, so many years after Shadow of the Colossus showed the way with using base mechanics for climbing huge enemies. Only Dragon's Dogma took notes, and nothing else since.
 

Deleted member 51789

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If you know exactly what you have to do, much like BOTW, yes.
You can beat it from the start, but not in the same way as BotW at all.

Outer Wilds is about information gathering - you need to know how things work, find out where they are and what to do. The only way you'll be able to beat the game immediately is pure dumb luck or by looking up what to do.

BotW is skill-based - you're given a tutorial on your abilities, told where to go and exactly what to do. It'll be hard to do it immediately but it's completely possible to do so on your first go without any prior knowledge.
 

jett

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Oct 25, 2017
44,767
You can beat it from the start, but not in the same way as BotW at all.

Outer Wilds is about information gathering - you need to know how things work, find out where they are and what to do. The only way you'll be able to beat the game immediately is pure dumb luck or by looking up what to do.

BotW is skill-based - you're given a tutorial on your abilities, told where to go and exactly what to do. It'll be hard to do it immediately but it's completely possible to do so on your first go without any prior knowledge.
I was being a little cheeky, but you're being facetious. It's essentially impossible for someone entirely new to the game to beat Ganon's castle with just three hearts and their starting gear.
 

HardRojo

One Winged Slayer
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Yup, BotW is a fine game (with several issues though), but people tend to talk it up way too much and honestly, I'd much rather have an open world like RDR2 instead of whatever BotW tried to do. It's a huge part of the reason I'm not too thrilled about the next Zelda being a direct sequel to BotW.
 
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Deleted member 51789

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I was being a little cheeky, but you're being facetious. It's essentially impossible for someone entirely new to the game to beat Ganon's castle with just three hearts and their starting gear.
Both would be very tough but I stand by the idea that it's still way more possible to beat Ganon straight off than accidentally beating Outer Wilds immediately, nothing facetious about it.
 

El-Pistolero

Banned
Jan 4, 2018
1,308
Because Horizon 1 came out the same time BoTW did so Horizon 2 is for sure the first full open-world game to be developed after BotW.

I still do not see the logic here. Surely there has been a number of Open World titles in the work since after Zelda came out? Why should Horizon, out of all of them, serve as some metric to evaluate the impact of Breath of the Wild? And why would one assume that the sequel to Horizon would benefit the most from it? I am genuinely confused...
 

CloudWolf

Member
Oct 26, 2017
15,905
Whether or not something is influential or not is something that you really can't call on the short term and doing so is incredibly silly, especially in something like gaming which has incredibly long production cycles. In ten, maybe even fifteen years you can ask this question again.

Even in other media with shorter production cycles it's usually not really possible to point out influence within the first decade. Look at the Marvel Cinematic Universe, which for a short period was very influential as all big studios were suddenly creating their own 'cinematic universes', but by now all but two of those studios (Godzilla and Conjuring) have pretty much dropped the concept, and the new Godzilla franchise will probably be dead after the next one. Like, can you really say the MCU was influential when they are the only one who have executed their gimmick successfully?

There isn't any game like BOTW. BOTW is almost completely open. You can choose where you go, when you want to. You can literally go fight Ganon when you leave the tutorial area.
There are a bunch of games like that, just less in recent years. cRPGs have done this forever. Fallout 1 & 2 were famous for how you could, if you wanted, just stroll to the final area as soon as you got access to the overworld map and while this isn't quite possible in modern (c)RPG's, in games like Fallout New Vegas and Divinity: OS 2 you can still skip huge parts of the game if you are familiar with where to go.
 
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HStallion

Member
Oct 25, 2017
63,154
I'd say in some respects yes but I also think people are going to be HUGELY mistaken if they think a ton of games are going to borrow that heavily from it. Folks are bringing up Horizon Forbidden West and I just have to laugh. Its going to be a bigger HZD with better graphics, improved combat, more enemies and so on. At best the world might be a bit more organic to explore and traverse through but this sounds like people who were playing up GoT to be seriously influenced by BotW and it feels far more like your traditional open world game in nearly every aspect, not that that's a bad thing mind you either.

What works for BotW will inherently not work for a game that is not focused on being hugely open ended in how you play it and giving you tons of freedom. Its near anti-antithetical to how a lot of narrative focused games, even open world ones, operate. HZD was a combat and narrative focused game in an open world, not a sprawling opened RPG with a focus on exploration and adventuring how you like. Certain ideas just do not mesh well together.
 

Jencks

Member
Oct 25, 2017
8,505
Yup, BotW is a fine game (with several issues though), but people tend to talk it up way too much and honestly, I'd much rather have an open world like RDR2 like whatever BotW tried to do. It's a huge part of the reason I'm not too thrilled about the next Zelda being a direc sequel to BotW.

It's something I've thought about quite a bit. I am more positive on BotW than you are, but I think there's actually huge potential in the future of the series. I think as it moves forward we will see the BotW style adopt elements (dungeons, unique items) from the "older" style Zelda and ultimately we will end up with something truly unique.
 

Sunny

Member
Oct 25, 2017
376
I'd say in some respects yes but I also think people are going to be HUGELY mistaken if they think a ton of games are going to borrow that heavily from it. Folks are bringing up Horizon Forbidden West and I just have to laugh. Its going to be a bigger HZD with better graphics, improved combat, more enemies and so on. At best the world might be a bit more organic to explore and traverse through but this sounds like people who were playing up GoT to be seriously influenced by BotW and it feels far more like your traditional open world game in nearly every aspect, not that that's a bad thing mind you either.

What works for BotW will inherently not work for a game that is not focused on being hugely open ended in how you play it and giving you tons of freedom. Its near anti-antithetical to how a lot of narrative focused games, even open world ones, operate. HZD was a combat and narrative focused game in an open world, not a sprawling opened RPG with a focus on exploration and adventuring how you like. Certain ideas just do not mesh well together.
i kinda disagree. so, its weird, i don't think devs of GoT took gameplay from Botw, they more like took "ideas" or "tricks". Like it kinda crazy to think in 2020 1080p screens are pretty much the standard, which means we don't need objective markers, we can see things really clearly without the need for alot of contrast. or make things like grapple points/climbable surfaces look out of place. i felt little things like this Botw did really well. and i think its gonna get even better with 4k screens, itl be less about "more pixels" and more about "how real can we make this world feel" or at least i hope.
 

fl1ppyB

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Jun 11, 2018
366
I still do not see the logic here. Surely there has been a number of Open World titles in the work since after Zelda came out? Why should Horizon, out of all of them, serve as some metric to evaluate the impact of Breath of the Wild? And why would one assume that the sequel to Horizon would benefit the most from it? I am genuinely confused...

Horizon 2 is the only one we know is fully developed after the release of BoTW. Anything that has come out since was likely at the very least in some stage of development before BoTW. We know basically for sure though that Horizon 2 is a fully post-BoTW open-world game to be released soon. Gods and Monsters could potentially fit too. Doesn't mean they will pull anything at all from BoTW but it's likely to be the first released game we know entered development after BoTW. It's all about what we know publicly here.
 

Ashhong

Member
Oct 26, 2017
16,907
Could someone explain to me what botw did to influence other games in the first place? I don't play many open world games but I thought it was pretty standard stuff?

Ah I see that's kind of been answered already.
 

Timbuktu

Member
Oct 25, 2017
5,309
Yup, BotW is a fine game (with several issues though), but people tend to talk it up way too much and honestly, I'd much rather have an open world like RDR2 like whatever BotW tried to do. It's a huge part of the reason I'm not too thrilled about the next Zelda being a direc sequel to BotW.

It being a direct sequel is what makes me think it'll be quite different in many ways, like Marjora's Mask was to Ocarina of Time. There are a lot things they can't repeat and it can't be about the same kind of exploration again.
 

defaltoption

The Fallen
Oct 27, 2017
11,608
Austin
Witcher 3 was probably the biggest influencer this gen for rpgs and open world games

I do recall a lot of indie devs talking about a botw influence and a lot more gamers in general bringing up how something looks like botw.
 

HardRojo

One Winged Slayer
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Oct 25, 2017
26,485
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It being a direct sequel is what makes me think it'll be quite different in many ways, like Marjora's Mask was to Ocarina of Time. There are a lot things they can't repeat and it can't be about the same kind of exploration again.
Hopefully you're right, I enjoyed BotW, but I don't want to go through a similar game again, if BotW changes things up and makes interesting dungeons (not 120 of them), then I'll probably be there day 1. Hopefully they'll actually encourage creativity during battle too this time around.
 

JorSneezy

Member
Oct 17, 2019
418
I think other games HAVE taken elements from BotW, mostly indie titles. But for big tent poll titles I think its too soon to see a lot of influence.
 

dep9000

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Mar 31, 2020
5,401
Witcher 3 was probably the biggest influencer this gen for rpgs and open world games

I do recall a lot of indie devs talking about a botw influence and a lot more gamers in general bringing up how something looks like botw.
TW3 the biggest influencer? How so? TW3 is very bloated, but that has been a Ubisoft staple for over a decade. TW3 did have some good sidequests, but I haven't seen many good sidequests in other games. I'm curious about what specifically about TW3 you've seen emulated by others.
 

Dyno

AVALANCHE
The Fallen
Oct 25, 2017
13,769
I went with can't copy but not because its on a separate level. Because developers largely have a template for open world games already, and while it's definitely gotten a bit stale running around checking off boxes on the map they still sell generally. I don't think studios necessarily want to take the risk to break away from a mould that's working for them.
 

Menx64

Member
Oct 30, 2017
5,774
The best game of all time can not be replicated by another human hands other than the Zelda team.






ot, give it time. Even Botw borrowed inspiration from Skyrim and other games.
 

HStallion

Member
Oct 25, 2017
63,154
i kinda disagree. so, its weird, i don't think devs of GoT took gameplay from Botw, they more like took "ideas" or "tricks". Like it kinda crazy to think in 2020 1080p screens are pretty much the standard, which means we don't need objective markers, we can see things really clearly without the need for alot of contrast. or make things like grapple points/climbable surfaces look out of place. i felt little things like this Botw did really well. and i think its gonna get even better with 4k screens, itl be less about "more pixels" and more about "how real can we make this world feel" or at least i hope.

I'm not saying that BotW had zero effect on how GoT was developed but its very much your standard open world template for modern games with a couple of slightly different takes on things like waypoints, not exactly something I'd credit BotW for popularizing or originating.
 

ShinUltramanJ

Member
Oct 27, 2017
12,954
What influence? Redundant shrines to increase stamina?

Empty worlds devoid of life?

Are towers going be considered a BotW creation?
 

Dark Knight

One Winged Slayer
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Oct 25, 2017
19,723
I've already seen several upcoming games parroting the big sweeping vistas + paraglider travel thing, so it seems pretty influential.
 

Sunny

Member
Oct 25, 2017
376
I'm not saying that BotW had zero effect on how GoT was developed but its very much your standard open world template for modern games with a couple of slightly different takes on things like waypoints, not exactly something I'd credit BotW for popularizing or originating.
not originating no. but for i would credit botw for popularizing. like how if someone asks you where did the idea for rewinding time in a car game, its not like your first thought is gonna be Blinx the Cat
 

defaltoption

The Fallen
Oct 27, 2017
11,608
Austin
TW3 the biggest influencer? How so? TW3 is very bloated, but that has been a Ubisoft staple for over a decade. TW3 did have some good sidequests, but I haven't seen many good sidequests in other games. I'm curious about what specifically about TW3 you've seen emulated by others.
It's why every AC game is an rpg now, the bloat of Ubisoft has always been there but since W3 release each AC has been a imo shallow copy. I also believe it's incredible popularity is why most of the gen there are more rpg lights overall, these days every genre has tried to shoehorn rpg elements into their games and looking back it really started after W3. Witcher 3 has led to shows now everyone wants a show. As to side quests you're right they haven't been done well but many others but look at how many have tried. I'd even argue that Botw itself took some influence. It's tough to draw specific parallels to certain gameplay mechanics because of how much influence the Witcher itself has taken from other games but it feels like it's this gens Skyrim. It's the benchmark all are compared to leading to games striving to be like it.

I mean hell look who is known as the big dog of the genre these days, nobody mentions BioWare anymore and even less think of Bethesda. CDProjekt is the standard bearer. It helped serve as a savior of large single player gaming, showed the pc is still a very viable market and piracy doesn't have to be an issue.
 

Deleted member 49611

Nov 14, 2018
5,052
the game only came out 3 and a half years ago. large open world games take longer than that to make so i don't think we'll be seeing many games that take influence from it just yet. give it another year or so.

i hope the people at CDPR took some lessons from BOTW. they went into full production on Cyberpunk in late 2016 so hopefully they were playing BOTW and put that inspiration into the game. i loved Witcher 3 but at times it was tedious travelling and I did use fast travel a bit. In BOTW i never used fast travel once.

so my BOTW benchmark for other games is how often i use fast travel. if your game is boring/tedious to explore then i'm gonna fast travel. in BOTW i always felt the urge to explore even 100 or so hours into the game and in areas i'd already been through many times because i always had the feeling i had missed something.
 
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Deleted member 10737

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Oct 27, 2017
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I don't need to see what other people think. I have the game, as well as my own opinion.
BotW brought nothing to the table that I'd care to see borrowed from other games.
it's not about whether you in particular want other games to be influenced by it, it's up to devs. it hasn't been too long since the game came out and already in 2020 there's 4 or 5 games that are clearly inspired by it in different ways, and that's going to increase in the future.
personal taste aside, it's clear that many people (including devs, critics and gamers) consider the game to be one the best ever made so it's only natural that it's going to influence them in their work.
 

Deleted member 49611

Nov 14, 2018
5,052
I don't need to see what other people think. I have the game, as well as my own opinion.
BotW brought nothing to the table that I'd care to see borrowed from other games.
of course you have your own opinion but you can share it in a way that doesn't come off as snarky.
 

Bigg

Member
Oct 25, 2017
6,734
As others have said, it's too early to say. AAA games take 3-5 years to make at this point so we're not really going to see BOTW's impact until next year. Having said that, Genshin Impact and Immortals (fka Gods and Monsters) are coming out this year, and I imagine they will probably be the start of a trend.

Also wow a bunch of people on this forum really want to make sure everyone else knows that they didn't like BOTW and they're bitter that its so popular, huh
 

Phendrift

Member
Oct 25, 2017
32,553
It probably won't because BotW was the only game bold enough to let story take a complete backseat to serve the game design, allowing you to *truly* do everything in the order you want.

No one else will do that. They love their linear stories getting in the way of open world.

that said I saw some of it in Death Stranding and Ghost of Tsushima
 

LossAversion

The Merchant of ERA
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Oct 28, 2017
10,860
It's not easy making a game like BOTW. Most developers will only be able to draw inspiration from one or two design philosophies and that doesn't guarantee that they will be successful. The beauty of BOTW is in all of its connected systems, working together all of the time. Indie developers would need a massive amount of time to replicate something like that. And big budget games aren't going to pivet to clone BOTW. You hear devs talking about taking inspiration from BOTW all the time but like I said... that's usually just a design philosophy or two and not the entire experience. "We wanted to give our players that same sense of discovery and freedom", I've heard something along those lines a few times now.
 

Mory Dunz

Member
Oct 25, 2017
36,725
Timing of the thread seems weird since I feel there's actually been an uptick recently

Windbound
Genshin
Oceanhorn 2
God's and monsters

All have a few elements or more influenced by BOTW. (And who knows about project rune isotola before it got canned lol)
 

Crayon

Member
Oct 26, 2017
15,580
The only post-botw game is death stranding. I'm sure other Studios are influenced, but not to the extent where they get within spitting distance. Botw design is largely contrary to the standard open world we've had since GTA 3.
 

Barrel Cannon

It's Pronounced "Aerith"
The Fallen
Oct 25, 2017
9,521
Way too soon to tell. The botw world design would have to be planned from early in development of a game. It's not something that can be done 1-2 years before launch of a large game
 
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