You can but you'd need to know exactly what to do and where to go, information you can only find by playing the game as intended (or using a guide)Can you beat the game right from the start like BOTW? I've only played a little myself.
An empty open world with Assassins Creed towers and physics based puzzle rooms?
God I hope not
I feel like it's been pretty influential already. It's just that Breath of the Wild is a game more definded by its structure than, say, Witcher 3. So the inspirations come more sparsely, like Ghost of Tsushima reducing UI guidance as much as possible and trying to guide players through the world itself.
People did really like Witcher 3's structure, but what defines it is the specific set of stories being told. When people call the new Assassin's Creed games "Witcher-lite" in a negative way, it's not the fact that it shares the structure that makes people think poorly of it, it's the fact that they think it's a much worse version.
But when you look at the reception to something like Genshin Impact, you'll see a lot more people bothered by it being such a blatant ripoff, regardless of the final product's quality.
Breath of the Wild is defined by its structure and overall gameplay loop of: climb, assess surroundings, set your own goal, make your way there. Witcher 3 could change its gameplay in wildly different ways and likely end up being better for it. Breath of the Wild changing its gameplay in wildly different ways would be a wildly different game, with a different reception, and possibly a different group of huge fans. Maybe better, maybe worse, but there's no guarantee it would please the same people.
If you know exactly what you have to do, much like BOTW, yes.Can you beat the game right from the start like BOTW? I've only played a little myself.
Also this game didn't feel anything like BOTW. It's first person for one. And the type of exploration seems a lot different
Absolutely, but the devs mentioned BotW as an inspiration, and not SotC, you know. Much like how most of the mechanics you think of when you think "soulslike" weren't really invented by Souls. If Tibia came out today someone would describe it as MMO Souls just because it's hard and has corpse runs.
You can beat it from the start, but not in the same way as BotW at all.
I was being a little cheeky, but you're being facetious. It's essentially impossible for someone entirely new to the game to beat Ganon's castle with just three hearts and their starting gear.You can beat it from the start, but not in the same way as BotW at all.
Outer Wilds is about information gathering - you need to know how things work, find out where they are and what to do. The only way you'll be able to beat the game immediately is pure dumb luck or by looking up what to do.
BotW is skill-based - you're given a tutorial on your abilities, told where to go and exactly what to do. It'll be hard to do it immediately but it's completely possible to do so on your first go without any prior knowledge.
Both would be very tough but I stand by the idea that it's still way more possible to beat Ganon straight off than accidentally beating Outer Wilds immediately, nothing facetious about it.I was being a little cheeky, but you're being facetious. It's essentially impossible for someone entirely new to the game to beat Ganon's castle with just three hearts and their starting gear.
Because Horizon 1 came out the same time BoTW did so Horizon 2 is for sure the first full open-world game to be developed after BotW.
There are a bunch of games like that, just less in recent years. cRPGs have done this forever. Fallout 1 & 2 were famous for how you could, if you wanted, just stroll to the final area as soon as you got access to the overworld map and while this isn't quite possible in modern (c)RPG's, in games like Fallout New Vegas and Divinity: OS 2 you can still skip huge parts of the game if you are familiar with where to go.There isn't any game like BOTW. BOTW is almost completely open. You can choose where you go, when you want to. You can literally go fight Ganon when you leave the tutorial area.
Yup, BotW is a fine game (with several issues though), but people tend to talk it up way too much and honestly, I'd much rather have an open world like RDR2 like whatever BotW tried to do. It's a huge part of the reason I'm not too thrilled about the next Zelda being a direc sequel to BotW.
i kinda disagree. so, its weird, i don't think devs of GoT took gameplay from Botw, they more like took "ideas" or "tricks". Like it kinda crazy to think in 2020 1080p screens are pretty much the standard, which means we don't need objective markers, we can see things really clearly without the need for alot of contrast. or make things like grapple points/climbable surfaces look out of place. i felt little things like this Botw did really well. and i think its gonna get even better with 4k screens, itl be less about "more pixels" and more about "how real can we make this world feel" or at least i hope.I'd say in some respects yes but I also think people are going to be HUGELY mistaken if they think a ton of games are going to borrow that heavily from it. Folks are bringing up Horizon Forbidden West and I just have to laugh. Its going to be a bigger HZD with better graphics, improved combat, more enemies and so on. At best the world might be a bit more organic to explore and traverse through but this sounds like people who were playing up GoT to be seriously influenced by BotW and it feels far more like your traditional open world game in nearly every aspect, not that that's a bad thing mind you either.
What works for BotW will inherently not work for a game that is not focused on being hugely open ended in how you play it and giving you tons of freedom. Its near anti-antithetical to how a lot of narrative focused games, even open world ones, operate. HZD was a combat and narrative focused game in an open world, not a sprawling opened RPG with a focus on exploration and adventuring how you like. Certain ideas just do not mesh well together.
I still do not see the logic here. Surely there has been a number of Open World titles in the work since after Zelda came out? Why should Horizon, out of all of them, serve as some metric to evaluate the impact of Breath of the Wild? And why would one assume that the sequel to Horizon would benefit the most from it? I am genuinely confused...
Yup, BotW is a fine game (with several issues though), but people tend to talk it up way too much and honestly, I'd much rather have an open world like RDR2 like whatever BotW tried to do. It's a huge part of the reason I'm not too thrilled about the next Zelda being a direc sequel to BotW.
Hopefully you're right, I enjoyed BotW, but I don't want to go through a similar game again, if BotW changes things up and makes interesting dungeons (not 120 of them), then I'll probably be there day 1. Hopefully they'll actually encourage creativity during battle too this time around.It being a direct sequel is what makes me think it'll be quite different in many ways, like Marjora's Mask was to Ocarina of Time. There are a lot things they can't repeat and it can't be about the same kind of exploration again.
TW3 the biggest influencer? How so? TW3 is very bloated, but that has been a Ubisoft staple for over a decade. TW3 did have some good sidequests, but I haven't seen many good sidequests in other games. I'm curious about what specifically about TW3 you've seen emulated by others.Witcher 3 was probably the biggest influencer this gen for rpgs and open world games
I do recall a lot of indie devs talking about a botw influence and a lot more gamers in general bringing up how something looks like botw.
i kinda disagree. so, its weird, i don't think devs of GoT took gameplay from Botw, they more like took "ideas" or "tricks". Like it kinda crazy to think in 2020 1080p screens are pretty much the standard, which means we don't need objective markers, we can see things really clearly without the need for alot of contrast. or make things like grapple points/climbable surfaces look out of place. i felt little things like this Botw did really well. and i think its gonna get even better with 4k screens, itl be less about "more pixels" and more about "how real can we make this world feel" or at least i hope.
You could actually read some posts to see what people are referring to but that might get in the way of your snark.What influence? Redundant shrines to increase stamina?
Empty worlds devoid of life?
Are towers going be considered a BotW creation?
not originating no. but for i would credit botw for popularizing. like how if someone asks you where did the idea for rewinding time in a car game, its not like your first thought is gonna be Blinx the CatI'm not saying that BotW had zero effect on how GoT was developed but its very much your standard open world template for modern games with a couple of slightly different takes on things like waypoints, not exactly something I'd credit BotW for popularizing or originating.
It's why every AC game is an rpg now, the bloat of Ubisoft has always been there but since W3 release each AC has been a imo shallow copy. I also believe it's incredible popularity is why most of the gen there are more rpg lights overall, these days every genre has tried to shoehorn rpg elements into their games and looking back it really started after W3. Witcher 3 has led to shows now everyone wants a show. As to side quests you're right they haven't been done well but many others but look at how many have tried. I'd even argue that Botw itself took some influence. It's tough to draw specific parallels to certain gameplay mechanics because of how much influence the Witcher itself has taken from other games but it feels like it's this gens Skyrim. It's the benchmark all are compared to leading to games striving to be like it.TW3 the biggest influencer? How so? TW3 is very bloated, but that has been a Ubisoft staple for over a decade. TW3 did have some good sidequests, but I haven't seen many good sidequests in other games. I'm curious about what specifically about TW3 you've seen emulated by others.
You could actually read some posts to see what people are referring to but that might get in the way of your snark.
it's not about whether you in particular want other games to be influenced by it, it's up to devs. it hasn't been too long since the game came out and already in 2020 there's 4 or 5 games that are clearly inspired by it in different ways, and that's going to increase in the future.I don't need to see what other people think. I have the game, as well as my own opinion.
BotW brought nothing to the table that I'd care to see borrowed from other games.
of course you have your own opinion but you can share it in a way that doesn't come off as snarky.I don't need to see what other people think. I have the game, as well as my own opinion.
BotW brought nothing to the table that I'd care to see borrowed from other games.