I've been studying the PS4 Pro enhancements thread a bit looking for games that could potentially benefit most from a (theoretical?) PS5 boost mode. Basically, either PS4-optimized games using 18 CUs at the full 2.2ghz vs PS4's 800mhz, or PS4 Pro-optimized games running all 36 CUs at 2.2ghz vs Pro's 911mhz... along with the full throttle Ryzen 2 CPU in both scenarios
Which developers had enough intuition to provide us with options to get something better than what Pro could offer without the need to patch, update, or upgrade their game for PS5? A couple of possible candidates I've seen (again, this is mostly non-service games from pre-2019 that are likely not getting updates):
Which developers had enough intuition to provide us with options to get something better than what Pro could offer without the need to patch, update, or upgrade their game for PS5? A couple of possible candidates I've seen (again, this is mostly non-service games from pre-2019 that are likely not getting updates):
- Dark Souls 3 is a good one, as the framerate was unlocked for PS4 Pro but led to pretty wild fluctuations that don't really settle anywhere near 60fps
- Middle Earth: Shadow of War seems to have 4K dynamic res settling around 1600p with increased graphical settings, should easily get to full 4K with double GPU freq
- Both Nioh and Nioh 2 allow you to unlock the framerate in Quality mode, which isn't a great experience on Pro due to big dips in the dynamic 4K and framerate but PS5 might be able to get both to stable 4K60 (though Nioh 2 is a good candidate for a PS5 patch/upgrade)
- Until Dawn could finally get to 60fps, as the Pro's boost mode did allow it to do a little bit better. Faster asset loading, much faster CPU and nearly 3x the GPU clocks could finally be the ticket to good perf
- Both Star Ocean 4 and Resonance of Fate remasters have an unusually large amount of graphical options for console games which can tax the Pro quite a bit if you are aiming for 4K60. Should be able to max them out with no problem on PS5.