How do they know?Next year according to DF. Also, it's not gonna be slipped into some small patch. It's gonna be an announcement on their blog.
How do they know?Next year according to DF. Also, it's not gonna be slipped into some small patch. It's gonna be an announcement on their blog.
If VRR is coming then they surely have a timetable planned. I'm not sure this is one of those instances where making noise will make it happen any faster. It might prompt them to comment though which would be nice.
lol.. thanks. I just saw lots of numbers and I was like...errrrr, nope.It's year.month-version. I don't have any clue how they determine the date of the firmware since we're still on Febuary of this year, but they might have forked early to get in extra testing for the m.2 drive support. They still use the old numbering scheme on the open source declarations site at least.
Yeah it's very few people if that and almost all games are already super stable on the system lol. It's def coming rich from DF mentioned that it's on their roadmap but with few TVs having it I can see where it's a lower priority.What percentage of people with PS5's have VRR TV's? And what percentage of titles played on PS5 could benefit from VRR?
I'd say it's less than 1% for the first question. Maybe 5% for the second? (Nothing I've played so far)
Looking forward to them adding VRR, but come on, relax!
There's a mandatory PS4 firmware update as well, but no one ever bothers making threads about those anymore, so yeah (which is also still not available for USB download).
No he was most definitely not and that correction Dolby issues just confirmed what Mark Cerny said. They just handwaved it away by saying developers told them too many objects can cause a confusing soundscape. Dolby Atmos as a technology supports hundreds of objects for Cinema. Dolby Atmos gaming supports much less. This is what Mark Cerny was talking about.FYI Cerny was wrong and Dolby issued a correction after he made those claims.
Ah, so that's the "stability" brought to PS4 with it then.so it looks like sony have fixed the jailbreak on ps5 4.03 and ps4 9.00 with these new firmware rollouts
LOL. I'm being dunked on?I know you've been dunked on already, but lol. Talk about a flamin' hot take.
Of all the things you could have (legitimately) criticized you take the worst one possible.
EDIT: Inferior to Samsung. Now I have heard it all. I'm already out of this discussion before it even began
hAs I said... a TV is graded on all its features... not just one or two. Eg, itcan have graet nput lag buthorrible color banding. Or it can have great contrast but crushes blacks....etc
Jonnax
The Sony A90j still won the best Overall TV of 2021. Its right there in the video Iposted... and the one thatyou have singled out just one part to post lol.
Surely, that would mean nothing to you if what you are looking for is the best gaming TV... and that is the point I was making, to begin with.You cannot say something is inferior overall simply because it lacks the one or two things you are looking for. That just means its "not for you".
This
If all you said was... its an inferior TV to get for gaming.I would not have said a single thing. But that's not what you said.LOL. I'm being dunked on?
Are you comparing a Sony LCD to a Samsung LCD?
Or a Sony OLED to a Samsung LCD?
I don't think it's much of a hot take.
AMD surely have implemented the functionality for VRR in the drivers they give Sony.
The feature is in the last gen Xbox.
Why doesn't the PS5 support it?
Because their TVs don't support it.
h
'm posting on a thread about the PS5 firmware.
And the best gaming TV according to them is an LG 1st then a Samsung. So maybe it's 3rd place?
If we're talking about video games, it would be a worse option to buy.
I don't know why you're hung up on the word inferior.
It's inferior for gaming.
And because of their lack of support for 1440p and VRR, PS5 does not support those features.
Other people who have better TVs (or monitors) are losing out of functionality that the console can easily support because Sony's TVs do not.
I know a few people who play their PS5 on 1440p monitors. And have to use a 1080p output. Because Sony TVs don't support it. And it seems like a lot of people just brush it off saying "PS5 is for TVs not monitors" when the Xbox or a PC can use both fine.
Therefore to any gamer with other TVs, I don't see any issue in saying "Sony's shitty TVs are holding PS5 feature back from consumers"
Saying that it's better at playing videos with amazing picture processing doesn't mean much to a gamer where there's 130ms+ input lag outside of game mode.
Mark Cerny and his development team ditched this technology after consideration and it was a keynote in Sony's nameā¦ I can't believe he would make any "claims" out of the blue under these circumstances.FYI Cerny was wrong and Dolby issued a correction after he made those claims.
Exactly. There you have it.No he was most definitely not and that correction Dolby issues just confirmed what Mark Cerny said. They just handwaved it away by saying developers told them too many objects can cause a confusing soundscape. Dolby Atmos as a technology supports hundreds of objects for Cinema. Dolby Atmos gaming supports much less. This is what Mark Cerny was talking about.
Getting the green screen and the it hard shuts off? I had this happen too. I had to send the console in to Sony for repair :(. They replaced the motherboard. Just an FYI, they had to do it twice, the first one I got back had the same issue right out of the box (but worse). So far the second repair has been perfect.
rest mode works perfectly for me if i do it myself but if it goes into rest mode automatically its a toss up to see if it turns on again or whether i have to hard reboot and do a database rebuild. it sucks if i forget to do it myself and it doesnt turn back on.
Same with 120 Hz output on PS5.If VRR ever shows up I full expect to to be something that devs have to opt into - I'd be deeply surprised if they turn it on for everything as they do on Xbox
Yeah, I realise I'm being inflammatory especially since TVs aren't cheap.If all you said was... its an inferior TV to get for gaming.I would not have said a single thing. But that's not what you said.
And funny enough...I am in agreement with you, while a majority of what you mention doesn't matter to me, doesn'tmanI ill say something is bad in as general a way as you initially did. Even if I know how it can man the world to those that it matters to.
anyway... it's no biggie, let's leave it alone.
Damn, I guess that would make sense, lol.After I added M2 drive my PS5 started to crash during restmode (and on the first launch after several minutes of just browsing UI, restarting makes it work again).
It did have external drive connected and it didn't crash so I suspect it's now M2 drives that cause crashing.
I considered the A90J but had to go with the G1 because Sony only provided one "useable" HDMI 2.1 port. I say "useable" because the second HDMI 2.1 port is also the eARC port so sending that back to my receiver means it is not useable as a source since my receiver is not HDMI 2.1 compliant and I have no need to replace it from an audio processing point of view.Guess no VRR until their newer TVs get it. RIP..
Their TVs are excellent... just no VRR. Which sucks.
But a bunch of big reviewers got together to pick the best TV of the year, and that TV was the A90J. :)
After I added M2 drive my PS5 started to crash during restmode (and on the first launch after several minutes of just browsing UI, restarting makes it work again).
It did have external drive connected and it didn't crash so I suspect it's now M2 drives that cause crashing.
The real kicker is that I don't even think they will add 1440p for even their next year's models.Yeah, I realise I'm being inflammatory especially since TVs aren't cheap.
It's just frustrating that it's been a year and the odds are they'll never implement 1440p.
VRR should be a thing by now. There's no excuse for an advertised feature to still be unavailable more than a year after launch.
I wouldn't talk about wriggling out of anything, obviously it's in Sony's interests to have VRR as that will instantly benefit so many games and they would almost definitely have it on PS5 already if their TVs, which are very, very good in every other way in my experience, wouldn't have some serious problems implementing VRR also. VRR is already kinda niche feature for most console gamers as most probably don't even know what it is or care, but in comparison to 1440p support there's a massive demand for it, which still doesn't mean much.The real kicker is that I don't even think they will add 1440p for even their next year's models.
Sony has this way of not supporting features that they believe aren't primarily for their Movie/TV-watching audience. So to them, TV is not broadcast in 1440p, movies aren't encoded n 1440p, so they won't support it.
The only reason they probably can't wriggle out of VRR support is that it's part of the complete HDMI 2.1 spec.
Yep.
There is no reason you have to use vrr just because you are using hdmi 2.1The real kicker is that I don't even think they will add 1440p for even their next year's models.
Sony has this way of not supporting features that they believe aren't primarily for their Movie/TV-watching audience. So to them, TV is not broadcast in 1440p, movies aren't encoded n 1440p, so they won't support it.
The only reason they probably can't wriggle out of VRR support is that it's part of the complete HDMI 2.1 spec.
I agree.Yep.
There is no reason you have to use vrr just because you are using hdmi 2.1
What I suspect is a far more likely option is that the Tv side of things are prepping new models with new marketing driven features.
VRR will be rebadged as "Dynamic Game Refresh" or something, so that They can put another badge on their box. They've done that with various other standard TV things and in lieu of anything meaningful they can add to a new Tv, they have to get creative.
By all means point me to all the sound engineers stepping up to say that Dolby absolutely got it wrong and they're incorrect about too many sound sources muddying the soundstage. I'd genuinely like to read their perspectives on it.No he was most definitely not and that correction Dolby issues just confirmed what Mark Cerny said. They just handwaved it away by saying developers told them too many objects can cause a confusing soundscape. Dolby Atmos as a technology supports hundreds of objects for Cinema. Dolby Atmos gaming supports much less. This is what Mark Cerny was talking about.
I know you've been dunked on already, but lol. Talk about a flamin' hot take.
Of all the things you could have (legitimately) criticized you take the worst one possible.
EDIT: Inferior to Samsung. Now I have heard it all. I'm already out of this discussion before it even began
Dolby Atmos gaming doesn't exist as a thing - this is purely down to the windows APi that drives the only place Dolby is available - Windows and Xbox, having some limits on imposed on it by the Windows Spatial audio API.No he was most definitely not and that correction Dolby issues just confirmed what Mark Cerny said. They just handwaved it away by saying developers told them too many objects can cause a confusing soundscape. Dolby Atmos as a technology supports hundreds of objects for Cinema. Dolby Atmos gaming supports much less. This is what Mark Cerny was talking about.
this is such bullshit, too
VRR is eventually coming.
Everyone complaining about new features and I just want the fucking thing to be stable.