Darn your teasing!
I want to know! :P
I can't say anything specific.
Sony has been extremely deliberate with a lot of their choices about this thing. They've been reading the room for a long time now.
Performance and immersion goes beyond resolution. The numbers certainly matter, but the whole is definitely greater than the sum.
Stop sweating about the wire. It'll disappear once you start playing. Unless you're spinning in circles or something.
Haptics make a bigger impact than you realize. Think about the first time you experienced dualsense, now consider it in the context of VR.
People asking for videos, etc - it should be clear by now that that is never representative of the experience for VR, which often is unfairly scrutinized by gamers who are already very skeptical and jaded. I say this from experience. :)
VR already has enough to 'prove' for people, and showing unfinished builds with incomplete assets or performance hitches would not be in anyones best interest.
Edit: wow, I am seeing this post pop up in some very strange places.
All of the points above relate to current VR experiences available, in terms of how these elements come together to contribute to the novel experience being discussed. None of it is specific to any one piece of hardware.
I should've figured something was up when some folks suddenly started enthusiastically agreeing with me. :)