Tencent's mobile port of Playerunknown's Battlegrounds' first week revenues on iOS equated to a fifth of Fortnite's outside of China, according to a recent report by Sensor Tower.
The mobile intelligence firm estimated that players outside China spent approximately $700,000 on the iOS version of PUBG Mobile during its first week with IAPs available.
That figure was around than one-fifth of the estimated $3.7 million spent in Fortnite during its initial seven days on Apple's platform. In all, PUBG Mobile is estimated to have earned about $1 million in its first week across both platforms outside China.
The majority of PUBG Mobile's revenue, 48 per cent, came from players in the US. Other top countries by revenue were Thailand (seven per cent), Great Britain (five per cent), Canada (four per cent), and Russia (three per cent).
By the time PUBG Mobile began monetising on the App Store it had already been installed by approximately 22 million iOS players outside China.
By comparison, Fortnite had 3.7 million downloads during its first seven days but had limited accessibility due to being invite-only on launch.
http://www.pocketgamer.biz/news/680...ek-revenues-on-ios-only-a-fifth-of-fortnites/