Social Features:
Service Model:
Microtransactions:
Eurogamer said:"We will have a social component but it's not your typical multiplayer," he said in our interview. "We're not quite ready to talk about it but we understand community is important, and we understand connecting with other gamers is important. But there's not a true what I call 'classic' multiplayer, so you're not running around together with your friends, because we feel we have enough hours of entertainment for your money. We feel like we have a good offering."
Service Model:
We already know, too, Rage 2 will be a live service, so a game kept alive by id Software with extra content after launch. But id Software has been vague about how.
"Our way of thinking is making the tail of the game longer," Willits said today. "Our fans put hundreds of hours of their lives into the game and we want to give them an experience worth their time. We have plans to do all sorts of things: free plus paid updates and obviously some dynamic elements."
Microtransactions:
Source: https://www.eurogamer.net/articles/...-multiplayer-but-will-have-a-social-componentMicrotransactions?
"Ah... I don't know yet," he answered. "You need to be careful when you say things - like 'loot boxes'. 'Argh oh my god loot boxes!' We won't have loot boxes but yes we are trying to figure out how it will work. It's a balance: you don't want people to feel like you're trying to chase them for money but you want to give people the opportunity to have the experience they want and to extend that tail, so we're still working some of those plans out."