Vendors sell them. I got most of mine from the girl in the stall at Gunbarrel, left side after you come in. But I think all of them sell them.
Vendors sell them. I got most of mine from the girl in the stall at Gunbarrel, left side after you come in. But I think all of them sell them.
Thanks a lot. Going to check nowVendors sell them. I got most of mine from the girl in the stall at Gunbarrel, left side after you come in. But I think all of them sell them.
Also I think those are cherry picked images. I beat the original Rage recently and also applied a very meticulously modded Reshade ini I made and made it look decent. I can objectively say that Rage 2 is a better looking and running game than the original. I haven't seen any Reshade profiles for Rage 2 yet but I might make one soon to see if I can make it look a hell of a lot better than it does now.
True but I remember the original Rage looking like someone smeared Vaseline on my gaming monitor when I first played it 8 years ago. It was terrible.I mean, speaking of cherry-picked, you can put your face up in a texture in just about any game and see stuff like this still today, including Rage 2.
Also I don't have a resolution scale option on X so I'm stuck with the same exact visuals they gave the Pro for whatever reason.
I've had a smooth 30fps in outpost shootouts.Noticed a couple of dips when driving around when a lot of stuff was going on around me.Gunplay is sublime and performance hasn't been an issue.I hate cookie cutter check list open worlds but somehow I loved Mad Max to death and obsessed over it for 3/4 weeks at the time. I think Rage 2 is perfect for me, but I need to read some impression on base PS4 performance. Anyone have some insight for me?
I hate cookie cutter check list open worlds but somehow I loved Mad Max to death and obsessed over it for 3/4 weeks at the time.
Only problem is the time of day is not lined up at all, so you are only getting real time indirect lighting instead of all the shadows there from the sun. It makes the rage 2 shots look much worse than they otherwise would.For the hell of it, I felt like comparing both games' versions of Wellspring. All shots are 4K resized to 1920x1080. The RAGE 1 shots I took like 6 years ago.
Outside:
Inside:
It's one of my favourite weapons in the game
You get tutorials with new abilities and guns. Progress more and you'll experience itI tried it yesterday and it feels like the shooting parts are abit separated (maybe in the beginning) but I had fun. I just wish it had less tutorials.
How/where/when do you get this? If the traversal is as tedious as people are making it out to be, I'd like to get something that'd reduce it as much as possible - like the gyrocopter - as early as possible.
I'm gonna be playing the game solely for the shooty-bang and nothing else.
It's basically a thanos gun.
Full disclosure, I haven't played Rage 2 yet but this is pretty much verbatim my exact review of Far Cry 5. I think it's indicative of the difficult issues with this genre. One example — In Far Cry 5 I would raid an outpost and it always just felt like it was totally inconsequential to the overall story.
I hate cookie cutter check list open worlds but somehow I loved Mad Max to death and obsessed over it for 3/4 weeks at the time. I think Rage 2 is perfect for me, but I need to read some impression on base PS4 performance. Anyone have some insight for me?
You all gotta play Days GoneIt's disappointing to see the game world and strutcure being barebone. I was expecting a universe out of this game with lots of story, characters and side quests. Not just a boring sandbox.
Also the driving being 10 times worse than Mad Max is a shame.
Same. The aesthetic, art style, color, lighting and atmosphere somehow won me over. Not to mention the driving and vehicle combat feels immensely satisfying. I enjoyed Mad Max just as much as other 2015 GOTYs like MGSV, Witcher 3, Bloodborne.
This really is a true sequel to rage
- crap story
- boring driving (at least they've added some decent flying vehicles etc this time which helps)
- AMAZING gunplay
Except now they have added
- a boring openworld
- boring side objectives like the sentries
If it wasn't for the amazing combat and powers I probably would have quit already.
Thankfully you can ignore the crappy side objectives and just head to the nearest outpost for more awesome gun action
I am curious to see what dlc plans they have in the future and hopefully they can improve the openworld more .
I am enjoying it way more then far cry new dawn at least and that's largely due to the amazing combat .
How does FC5 compare to Rage 2? Eyeing that one after I finish up R2.
Finished this today. If anybody is sitting on the fence it comes highly recommended. Amazing gameplay, you feel like a total badass when you get all your powers. Shooting is even better than Doom. I even enjoyed the open world aspects, just travelling around the world clearing out camps and stuff. Can't wait to play again on a harder difficulty. Normal mode was probably too easy by the end.
I agree 100%. I'd recommend Nightmare, it's tough at first and you really need to learn hit and run tactics at the beginning, but you feel yourself getting stronger with new unlocks and perks. It's tough, but fair, if you don't think quickly on the fly you get punished for it.
I agree with what you said, well formulated. I played Mad Max at release and loved it. Driving around, destroying a camp and being on my way again. Rage 2 is similar in that aspect, but the encounters are realy short and the open world is a bit too strechted for my taste. Sadly the car combat in Rage 2 feels like a step back, hopefully the can spice it up a bit.After getting to play a bit, this game just makes me sad.
It could have been a sufficient but forgettable shooter. A not-bad-but-nothing-special Doom 2016 knock off. The kind of nice, light, snacky affair you play over a week or two, maybe finish, then never remember until someone brings it up a couple of years later and you think, "Oh hey, yeah, that game was alright."
There's a decent bit of core shooter gameplay in there. Somewhere. I think. Maybe. Just having trouble finding it under the heaving layers of extraneous Ubisoft-brand fat that someone, somewhere, decided needed to be included.
The game gives me a few minutes of mindless shooty fun at semi-regular intervals. Then in between those all too rare intervals it brings proceedings to a screeching halt so I can run around ticking off a collectible checklist or going on a commute. 2/6 Supply boxes, 0/1 Nanite crates etc. Fun fun fun!
And even if I chose to ignore that shit, the game still displays a distressing penchant for locking me in a room with a boring NPC yapping boring dialogue. I dread finding powerups because each one comes with an incredibly slow tutorial in which a voiceover describes what to do, then the game pauses to show me a text box telling me the exact same damn thing the voiceover just said. Then it won't let me out until I've demonstrated that I can use a fucking dodge button or an alternate fire mode.
What's especially bizarre to me is that this is made by the same studio that did that forgettable Mad Max game a few years back. A game with actually fun vehicle combat that was constantly obstructed by an Ubisoft-brand open world full of collectible checklists. So apparently they looked at that and said, "Okay, for our next derivative open-desert game, we need to make the vehicle stuff worse in every way, but definitely keep the collectible checklists as is, everyone loves those! 5/8 supply boxes for life, baby!"
It's like eating a sandwich made with one jar of jam and three tons of bread.
But hey. at least it stays faithful to the legacy of the original Rage by spreading the good bits so painfully thin and interspersing it with rubbish.
Just gotta throw these two clips up here that I recorded, the gunplay in this game is spectacular once you unlock your powers, it may overtake Doom 2016 as my favorite FPS gameplay for the time being until Eternal comes out. You really feel like a superhero, and the Michael Bay explosions bring it to the next level. The open-world does drag it down a little, but I like how it allows you to handle things at your own pace and discretion . . . if the game was more linear, I don't know if it would differentiate itself from Doom enough . . .
It's the perfect example of a '7/10' game. Not the best, most polished thing in the world, but damn, it's so fun to gib baddies in it. I'm also getting great performance on my 1080ti @ 1440 ultrawide.
They said they'll be adding mod support in post launch way back, so hoping that's still true. Some in-vehicle radio would really set this up.Played it some more. I must be a weirdo, but I'm one of those people who enjoys wandering around a map completing checklists, and I'm enjoying doing that in this game.
My only real complaint is that the game really needs a bunch of sweet music. At least license some stuff for the radio in the cars, guys.
Wandering and poking around ruins is way better with a soundtrack. See: Fallout.
How does FC5 compare to Rage 2? Eyeing that one after I finish up R2.
Love how the enemies will scamper about on the ground after getting knocked down while trying to shoot you at the same time.
Just gotta throw these two clips up here that I recorded, the gunplay in this game is spectacular once you unlock your powers, it may overtake Doom 2016 as my favorite FPS gameplay for the time being until Eternal comes out. You really feel like a superhero, and the Michael Bay explosions bring it to the next level. The open-world does drag it down a little, but I like how it allows you to handle things at your own pace and discretion . . . if the game was more linear, I don't know if it would differentiate itself from Doom enough . . .
It's the perfect example of a '7/10' game. Not the best, most polished thing in the world, but damn, it's so fun to gib baddies in it. I'm also getting great performance on my 1080ti @ 1440 ultrawide.
Once you get all the abilities the game is so much more enjoyable.I straight up think the gunplay in this game is leagues above DOOM (2016).
Like I never thought I'd say that going into this but here we are. Avalanche really pulled something off here.
Agreed. I decided to download a trainer and unlock all the upgraded versions of abilities and my god is it so much fun. Double dash is too good.Once you get all the abilities the game is so much more enjoyable.
The game is super fast when you unlock upgrades.. have you checked all the project stuff like faster sprint, fast move on ADS crouch, higher/further double jump etc...? movement is so much better than DOOM imo, but you do need to upgrade stuff to get there.After playing this for the last three days, I'm at a point where I feel confident in saying that I don't like it.
The core shooting feels serviceable and I've prioritized the arcs above everything to give the combat more flexibility but I still find myself not enjoying it enough to stick with the game. It pales in comparison to the visceral feeling of the Doom reboot and doesn't feel as fun or as flashy as something like Bulletstorm. It also feels incredibly slow. Even after all the mobility upgrades I've unlocked.
The story presentation and the dialog make this a slog to progress through. It's like they want to lean into the wacky and crazy stuff that their marketing campaign was based on but still have this overly serious story with these characters that are either too weird or too serious. They wanted it both ways but it doesn't work.
The driving is unfit too. I've had so many awful physics mishaps that send my car off the track in races or flying into the air out in the open world. Not only that, the car that I put all my points into is beyond obnoxious with the constant chatter from it's A.I.
The only part of driving I've enjoyed was the first two times I attacked a convoy. That was fun when it worked well.
Also, wtf is up with the menus? They're so delayed switching from tab to tab. Honestly surprised that this passed QC. Sometimes it'll just hang for a minute and I can't get out of it.
I'd be willing to check back in with it after patches and DLC releases but for now, this is going back to RedBox and I'm going finally finish Mad Max and do another playthrough of the first Rage. Both of which appeal to me much more than this does. Very disappointed.
I straight up think the gunplay in this game is leagues above DOOM (2016).
Like I never thought I'd say that going into this but here we are. Avalanche really pulled something off here.
No, that's a misconception. The game director of RAGE 2 actually came out and said that most of the development was handled by Avalanche including the combat.
"We at Avalanche are making the game," said Avalanche game Director Magnus Nedfors. He told me that id has been working closely with them on the creative level "since day one," but that "we have written the code, we have made the art, the combat and that stuff -- that part of development is made in Stockholm by Avalanche."